Empire Strikes Back - Game in Progress
Started by: Zed | Replies: 235 | Views: 20,585
Nov 7, 2014 10:41 AM #1266004
How many and in which direction?
Nov 7, 2014 10:56 AM #1266006
both watchtowers attack H5 next turn, focusing the swordsmen.
Nov 7, 2014 11:13 AM #1266010
Quote from ZedHow many and in which direction?
I mean the units that are not yet appeared on the map.. Once they have appeared on the map, I need walls at their position facing East.
"I am not Alexander the Great nor Atilla the Hun, but I'm a warlord!"

Thundersmash must prevail!
Nov 7, 2014 12:29 PM #1266043
I am in the process of calculating aggressive stance attacks for the beginning of day 4. Please do not post any more moves until the update is out.
Nov 7, 2014 12:44 PM #1266048
Can I still buy units?
Nov 7, 2014 12:47 PM #1266051
If you're very quick. But only because I started working things out at the top of the board and didn't get to you yet.
Nov 7, 2014 1:05 PM #1266054
Alright, thanks. I've been busy for the day.
U gets off aggressive stance. Just be on normal.
Watchtower attacks AU.
10 HC on f12
10 LC on g10
15 LC on j9
Upgrade the o11 mine and make another at n10.
I should be left with 530.
U gets off aggressive stance. Just be on normal.
Watchtower attacks AU.
10 HC on f12
10 LC on g10
15 LC on j9
Upgrade the o11 mine and make another at n10.
I should be left with 530.
Nov 7, 2014 1:17 PM #1266058
Ah fuck me, Zed. Can you put the soldiers that I ordered to be on E15 to AU?
Nov 7, 2014 1:31 PM #1266062
E15 is AU.
Nov 7, 2014 1:43 PM #1266070
Ah shit sry. There's walls protecting them..
Nov 7, 2014 2:03 PM #1266075
Frost has said that he does not want to sub in, so instead I'm going to turn over control of Jutsu's land and armies to Ares, who is currently the smallest Thundersmash player. I hope that the loss of a turn's actions from that region makes up for the fact that Thundersmash have easier team coordination now. In my infinite generosity I have allowed Ares to dip into Jutsu's funds to build the walls he asked for but couldn't afford.
Fronox, you were 100 gold short for your purchases so I only gave you 6 heavy cavalry at K8.
Armies are yellow now to avoid confusion between directional arrows and walls.
Ai's archer (BE) attacks Fronox's pikemen (AE) doing 10 damage.
Fronox's heavy cavalry (AP) attacks Ai's archer (BE) with -50% Double Time but +50% flank and +100% archer's Double time for 400 potential but 100 actual killing the archer and suffering 10 defensive.
Ai's archer (AK) has 10 attack points left, does 20 damage to Fronox's heavy cavalry (AP) because he's in Double Time.
Aquila received a 300 gold rebate because L8 is no longer under his control and so he could not recruit pikemen there.
Ai receives a rebate/doesn't spend whatever those 15 light cavalry would cost (900ish?) because J9 was captured by Fronox. And another 560 from earlier purchases for the same reason.
Fronox's aggressive archers (AJ) attack Ai's light cavalry (BJ) doing 140 damage.
Ares aggressive army (Q) attacks Ai's heavy cavalry (BI) with +50% high ground advantage doing 630 damage, killing 1. They receive 400 defensive damage, killing 1 light cavalryman.
Fronox's two watchtowers concentrate their fire on P, killing 13 swordsmen.
Ai's watchtower (G13) attacks Ares' army (AU) doing 1000 damage (the wall is not facing that direction and offers no protection). It kills all the archers, the swordsman, and a pikeman.
Day 4 begins now.
Fronox, you were 100 gold short for your purchases so I only gave you 6 heavy cavalry at K8.
Armies are yellow now to avoid confusion between directional arrows and walls.
Current Map (Click to Show)
Ai's archer (BE) attacks Fronox's pikemen (AE) doing 10 damage.
Fronox's heavy cavalry (AP) attacks Ai's archer (BE) with -50% Double Time but +50% flank and +100% archer's Double time for 400 potential but 100 actual killing the archer and suffering 10 defensive.
Ai's archer (AK) has 10 attack points left, does 20 damage to Fronox's heavy cavalry (AP) because he's in Double Time.
Aquila received a 300 gold rebate because L8 is no longer under his control and so he could not recruit pikemen there.
Ai receives a rebate/doesn't spend whatever those 15 light cavalry would cost (900ish?) because J9 was captured by Fronox. And another 560 from earlier purchases for the same reason.
Fronox's aggressive archers (AJ) attack Ai's light cavalry (BJ) doing 140 damage.
Ares aggressive army (Q) attacks Ai's heavy cavalry (BI) with +50% high ground advantage doing 630 damage, killing 1. They receive 400 defensive damage, killing 1 light cavalryman.
Fronox's two watchtowers concentrate their fire on P, killing 13 swordsmen.
Ai's watchtower (G13) attacks Ares' army (AU) doing 1000 damage (the wall is not facing that direction and offers no protection). It kills all the archers, the swordsman, and a pikeman.
Day 4 begins now.
Nov 7, 2014 2:23 PM #1266081
first of all, move 3 heavy cavalries from G2 to F2, and all units on these 2 squares go in circle stance.
Nov 7, 2014 2:29 PM #1266082
Let's take this shit down!
I need Garrison on R12, and D10.
I also need Watchtowers on D12, D10 and E15.
Wall on E15 facing Northeast.
7 archers on E12 as well as 8 pikemen. Aggresive stance.
2 heavy calvary on D12 to support my men on 12.
Give 500 gold to Fronox.
I need Garrison on R12, and D10.
I also need Watchtowers on D12, D10 and E15.
Wall on E15 facing Northeast.
7 archers on E12 as well as 8 pikemen. Aggresive stance.
2 heavy calvary on D12 to support my men on 12.
Give 500 gold to Fronox.
Nov 7, 2014 2:39 PM #1266084
As somebody who won the previous incarnation of this game, I really love the new system and the rules. It was a damn shame that some people bitch out and quit the game but that was expected for a game of this quality anyway. I just want to give a shout out to Fronox who is really using his head on this one. I hope Ai and Aquila have learned enough from me in the previous game to know how to counter this properly.
Nov 7, 2014 2:47 PM #1266086
Quote from Ares
I need Garrison on R12, and D10.
I also need Watchtowers on D12, D10 and E15.
Sorry, you can't have both a garrison and a watchtower on the same square.