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[SsjB] Quick fight

Started by: Ssjbryando | Replies: 19 | Views: 1,022

Ssjbryando
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Jul 23, 2008 2:51 PM #196032
Well, did a quick thing. Less smooth then the previous, but I tried a bit more faster paced fight >_> No preloader as always rofl, if you want me to add one say it >_> although its small.


http://antiup.net/view/10988/


C&C plox (also the ''ssjbryando'' can be distractive rofl)

lol I improved alot in a week. =D I know the backs are stiff D:

(Note: antiup seems to slow some parts down .__.)
bull3tspitt3r
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Jul 23, 2008 2:56 PM #196036
It's really good, but the drawrings seem like they need to be a little smoother.
Ssjbryando
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Jul 23, 2008 2:57 PM #196038
I drew nothing? except a line. You mean the sticks? oh ok. Ill put smoothness up I guess =D thanks
Ichimaruu
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Jul 23, 2008 3:15 PM #196051
I luv ur style, nice stickfight :D
Ssjbryando
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Jul 23, 2008 3:54 PM #196062
Thanks. Gonna keep practicing =]

more comments?
Cizzil
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Jul 23, 2008 3:59 PM #196067
really good but maybe a little more force in the kicks
Tronika
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Jul 23, 2008 5:43 PM #196131
maybe if you put more frames in the last movement i will look better
Etch

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Jul 23, 2008 5:49 PM #196137
:(

It's good, but i don't like the style. I know i have pauses in my animation. But there were several in this one.

Still good though.

Sticks did get a bit wobbly.
Ssjbryando
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Jul 23, 2008 5:55 PM #196144
Your right it has some stops, rofl there is always something you dislike about my animation :P and its not really a style, ill try to fix that =D
Etch

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Jul 23, 2008 6:01 PM #196154
Well, i wouldn't lie and tell you it was the best thing i have ever seen in the world.

The different opinions of different animators shape you into a better one right?

Lol, I still think it's good, but i'm pointing out the flaws so you can fix you know.

No hard feelings, and sorry if i do seem to point it out a lot, lmao.
Ssjbryando
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Jul 23, 2008 6:03 PM #196157
Quote from 0rbb
Well, i wouldn't lie and tell you it was the best thing i have ever seen in the world.

The different opinions of different animators shape you into a better one right?

Lol, I still think it's good, but i'm pointing out the flaws so you can fix you know.

No hard feelings, and sorry if i do seem to point it out a lot, lmao.


Rofl I know, that's not it =D I need C&C else Im not gonna get better. but I was just saying.
Omega
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Jul 23, 2008 6:49 PM #196200
YES ****DAMNIT

I think you've finally got it; those moves were pretty good. Just remove a few of those easing frames and it'll look pretty fluid.

Good job. Thou has improved.
Drifts
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Jul 23, 2008 7:10 PM #196215
Nice improvement, finally your using more sounds :3
Sl0ppy

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Jul 23, 2008 7:20 PM #196221
wat up with the glass sounds
Ssjbryando
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Jul 23, 2008 7:30 PM #196230
Quote from 0mega
YES ****DAMNIT

I think you've finally got it; those moves were pretty good. Just remove a few of those easing frames and it'll look pretty fluid.

Good job. Thou has improved.


Rofl your happy. Thanks a lot, yea I think I over eased at times.

Quote from Drifts
Nice improvement, finally your using more sounds :3


well I have about 20K sounds :P but I always used the same punching sounds yea, I thought why not give the glass breaking sounds a try although there not really breaking glass >_>

Quote from Sl0ppy
wat up with the glass sounds


Everyone uses it although I didnt break glass rofl, its just a common sound. and thanks for commenting on the animation not just the line or the sound.. oh wait you didn't


But so the stiffness is solved? well at least most of it?
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