Ele assesement

Started by: Skeletonxf | Replies: 172 | Views: 22,228

Skeletonxf
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Feb 2, 2015 9:01 PM #1303338
Quote from jerrytt
Just a tiny thing to keep in mind when comparing elemental pricing to other races. Elementals should be more expensive than other races as they already have an econ boost from 4 second miners. It shouldnt be that much, but no way should a 800 gold elemental build compete with a 800 gold build of another race.

Do you really think that should be left in as a feature though?

I seems kinda silly to me, when order or chaos has tower they pressure by attacking your miners, but if ele can hold tower all it needs to do is spam miners and it will outeco the opponenet.
HashBrownTrials
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Feb 2, 2015 9:04 PM #1303339
Quote from PUMU
i wonder how much of a difference it would make in evc if the earth attack animation wasnt so damn long

That would just make it worse for chaos players.
Skeletonxf
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Feb 2, 2015 10:05 PM #1303358
Quote from HashBrownTrials
That would just make it worse for chaos players.

Short stun duration and quicker animation time would probably play out much better.
Mystery

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Feb 3, 2015 11:05 AM #1303646
talking about earth , it still takes 8 seconds to be converted to a miner (4 second queue time, 4 second convert)

due to low attack speed but can be converted to a miner

How about a earth costs 125 gold, and then ability to be converted to miner costs 25 gold more?

And I actually think EvO is quite balanced now. The issue is only EvC, chaos players who are "good" enough can kill an elemental player within 4 mins. But I do not see that kind of chaos players though.

All units of elemental are quite fine, the only problems are the blind gate issue , tower spawn 2 and weak air force.
PUMU
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Feb 3, 2015 2:29 PM #1303712
Have to agree. I noticed a cycloid with shield in a 1v1 with a wing still takes considerable amount of damage.
What if ts2 could actually hit wings? like both other empires can already with the giants. this would make them much more efficient at tanking.
they still should not be able to be stunned if they are supposed to be like giants.
Blind gate really needs some kind of actual meta
Mystery

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Feb 3, 2015 2:40 PM #1303718
Quote from PUMU
Have to agree. I noticed a cycloid with shield in a 1v1 with a wing still takes considerable amount of damage.
What if ts2 could actually hit wings? like both other empires can already with the giants. this would make them much more efficient at tanking.
they still should not be able to be stunned if they are supposed to be like giants.
Blind gate really needs some kind of actual meta


I met CJ before and he told me that he thought cycloid was op because he saw 2-3 cycloids took out a whole team of wings LOL
that was why cycloids' protection spell was nerfed

But in my mind I don't really think a 750 gold unit with no armor and short-ranged is OP
The nerf was quite unnecessary .

Iif any chaos players spam wings and end up getting all his wings get killed by cycloids, his skill is bad enough that he don't even know how to do wing split

For tower spawn 2 of elemental, it is just basically quite similar to blind gate, a show off build only. 2000 gold and 1000 mana for a unit with no upgrade and cannot hit air units or stunned, is just wasting resources.
Phaxtolgia
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Feb 4, 2015 3:37 AM #1303953
Quote from mysterybat
I met CJ before and he told me that he thought cycloid was op because he saw 2-3 wings took out a whole team of wings LOL
that was why cycloids' protection spell was nerfed


You might wanna fix the bolded part. :L

And yeah. Cycloids need their original shield back; their current one isn't doing much justice. ;/

Quote from mysterybat
For tower spawn 2 of elemental, it is just basically quite similar to blind gate, a show off build only. 2000 gold and 1000 mana for a unit with no upgrade and cannot hit air units or stunned, is just wasting resources.
Yeah. Tower spawn 2 either needs a price reduction, or a buff to attack air units and such. :L
Mystery

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Feb 4, 2015 6:38 AM #1304005
Quote from Superterry
You might wanna fix the bolded part. :L

And yeah. Cycloids need their original shield back; their current one isn't doing much justice. ;/

Yeah. Tower spawn 2 either needs a price reduction, or a buff to attack air units and such. :L


Such typo , got rekt :/

but just to mention, a 1300 gold V getting one hit kill is quite painful
Dazzy

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Feb 4, 2015 9:47 AM #1304041
Quote from mysterybat
talking about earth , it still takes 8 seconds to be converted to a miner (4 second queue time, 4 second convert)

due to low attack speed but can be converted to a miner

How about a earth costs 125 gold, and then ability to be converted to miner costs 25 gold more?

And I actually think EvO is quite balanced now. The issue is only EvC, chaos players who are "good" enough can kill an elemental player within 4 mins. But I do not see that kind of chaos players though.

All units of elemental are quite fine, the only problems are the blind gate issue , tower spawn 2 and weak air force.


EvO matchup is such an oddball though.

And talking about Earth, that is *not* the same thing as making a miner. It makes elementals much more efficient because they can run an earth at higher speed to right next to a gold patch then transform, making them more efficient. When queuing miners, they're also faster, e.g.:

Order/Chaos 3 miners = 24 seconds to all come out.
Earth 3 miners = 12 seconds, 16 seconds for all of them to transform.

So it's nowhere near the same.
spino

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Feb 4, 2015 11:48 AM #1304075
Quote from DragonArcherZ

Order/Chaos 3 miners = 24 seconds to all come out.
Earth 3 miners = 12 seconds, 16 seconds for all of them to transform.

So it's nowhere near the same.


28 second for earth miners then...?
jerrytt
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Feb 4, 2015 8:55 PM #1304211
Quote from spino
28 second for earth miners then...?


Can you even math?
spino

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Feb 4, 2015 9:55 PM #1304246
Quote from jerrytt
Can you even math?


Do you need a calculator to figure out 12+16?
It is 28 and that doesn't include the time with them moving from the castle to the mine.
Skeletonxf
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Feb 4, 2015 10:10 PM #1304257
Quote from spino
Do you need a calculator to figure out 12+16?
It is 28 and that doesn't include the time with them moving from the castle to the mine.

12 to get out, 16 to get out AND transform.
The math would be 12 + 4 + (brief walking time) = 16 + (brief walking time)
versus
24 + (longer walking time)
spino

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Feb 4, 2015 11:19 PM #1304295
Quote from Skeletonxf
12 to get out, 16 to get out AND transform.
The math would be 12 + 4 + (brief walking time) = 16 + (brief walking time)
versus
24 + (longer walking time)


Okay
I thought you meant
12 seconds for all to be purchased.
16 seconds total for them to transform.

I he had used and instead of crappy comma placement I possibly could have figured it out.
Phaxtolgia
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Feb 5, 2015 2:23 AM #1304382
Quote from spino
Okay
I thought you meant
12 seconds for all to be purchased.
16 seconds total for them to transform.

I he had used and instead of crappy comma placement I possibly could have figured it out.
Spino you had one job, and youdungoofed it hard.

So would it be OKAY to increase earth quene to 5 seconds instead of 4? ._.