WE AGREE.
The clear solution is Cycloid buff.
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Otherwise, the only proper counter is fire;
However, Charrog cannot tank 6+ wings in late game. Period.
EDIT: I have already said, Charrog is great.
(why do you think I used to Charrog rush? lol-> (I even beat you; "worst build I have ever seen" XD)).
Inferno and Cycloid are both worse than either of their base units alone, in many cases.
From what i have seen, you just suck to counter wings and albows, then you run here to ask for buff
"I even beat you", if you called yourself lose 10 games and then won 1 game as "beat others" , you can stick to your own way.
But considering the high cost of cycloid (750 gold + 100mana, and 200 gold +100 mana for upgrade), also 1 cycloid cannot deal with 2 wings without upgrade. I do agree cycloid does not have its power deserved
Again, Inferno is already good
It seems you are just looking for a pure buff instead of looking for what is truly needed.
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In my part, the three units that have problems : trees, cycloids and airs
1) Trees should not spawn disposable units. It does not only create lag , but also make ele unstoppable in dm in short maps.
2) Cycloids should be able to win 1v2 against wings considering its high cost and long upgrade time.
3) Air should not cost 20 seconds to queue, lower dps and higher queue time, it makes fires just a better choice.