Archidon mass :(
Started by: ShinobiWarrior1 | Replies: 88 | Views: 14,233
Jul 22, 2015 5:22 AM #1385481
Marrowkai is much much better for offensive zoning than Medusa is, and unlike medusa, will not die to shadowraths.
Jul 22, 2015 3:41 PM #1385752
I prefer hell fist to be doing some comparable damage to blast tho
and this is the golden point
Jul 22, 2015 3:56 PM #1385759
Quote from lewislewisand this is the golden point
What? you want each fist doing the damage of a blast?
Jul 22, 2015 6:09 PM #1385809
Quote from AsePlayerWhat? you want each fist doing the damage of a blast?
Hell fists cost mana, therefore logic says fist>>Blast
Jul 22, 2015 6:43 PM #1385814
Quote from spinoHell fists cost mana, therefore logic says fist>>Blast
Logic says- oh wait there is a skeleton walking around nvm there is no logic to be had here.
Jul 30, 2015 7:19 AM #1389155
Quote from spinoHell fists cost mana, therefore logic says fist>>Blast
You can't isolate variables and say that's why X needs a buff. Things like marrowkai has 20 second queue time, has a fast~ walkspeed to most spellcasters, the other spells it has, etc. etc.
Otherwise, swordwraths cost more than cats, they should have more speed.
Jul 30, 2015 11:54 AM #1389236
Quote from DragonArcherZYou can't isolate variables and say that's why X needs a buff. Things like marrowkai has 20 second queue time, has a fast~ walkspeed to most spellcasters, the other spells it has, etc. etc.
Otherwise, swordwraths cost more than cats, they should have more speed.
Its speed is unoticable :P Just sayin,
Swordwraths have more health and do more damage than crawlers, so.
Jul 30, 2015 1:26 PM #1389270
Quote from DragonArcherZYou can't isolate variables and say that's why X needs a buff. Things like marrowkai has 20 second queue time, has a fast~ walkspeed to most spellcasters, the other spells it has, etc. etc.
Otherwise, swordwraths cost more than cats, they should have more speed.
You have mentioned some things that are pro a hell fist buff.
If marrows are faster than most spell casters its unnotiable and part of me doesn't belive you. (Part of me does) queue time is also quite irrelevant it's nice haveing a 20s queue time but id happily have a 30s queue time and he'll fist buff, and you mention other spells theirs only 1 more so those two spells should be equal or better than a magkill spell. Also marrowkia have long cool down on spells reap is counterable and its easy to dodge hell fists blast its preety much undodgable
Jul 30, 2015 4:21 PM #1389328
Quote from lewislewisYou have mentioned some things that are pro a hell fist buff.
If marrows are faster than most spell casters its unnotiable and part of me doesn't belive you. (Part of me does) queue time is also quite irrelevant it's nice haveing a 20s queue time but id happily have a 30s queue time and he'll fist buff, and you mention other spells theirs only 1 more so those two spells should be equal or better than a magkill spell. Also marrowkia have long cool down on spells reap is counterable and its easy to dodge hell fists blast its preety much undodgable
Queue time is pretty relevant, getting things out faster certainly matters.
The marrow's two abilities do not have to balance out to the Magikill's 3 because they are DIFFERENT.
You cannot simply compare totally different spells to one another. Reap has a long cooldown because the devs didn't want the whole order's army to be on the other fucking side of the map in 1 minute.
Jul 30, 2015 10:40 PM #1389429
10s late game is hardly game breaking coupled with the fact mages are are slow its not like a marrow will get their before a magkill is it.
The two ablties should balance out the three as both spell casters should be equal in stength. I don't compare spells.
Reap 12s CD
Hell fists 20s CD
Reaps great that's fair very good cooldown only beaten by blast cool down which I don't have a problem with.
I just think 20s is very extreme for a balanced and fair spell that probably does require a lot of skill to be good. And it's CQB spell. You might only get too use the spell once while the magkill can spam spells all day and still have one to cast. I don't expect marrows to be able to cast as much as a magikill but 2 spells one 20s isent right. 15s or 16s would be much fairer. Considerimg the magikill has
Blast 10s CD
Posion spray 11s CD
E-wall 13s CD
Just out of interest didn't Posion spray have a 8s CD?
The two ablties should balance out the three as both spell casters should be equal in stength. I don't compare spells.
Reap 12s CD
Hell fists 20s CD
Reaps great that's fair very good cooldown only beaten by blast cool down which I don't have a problem with.
I just think 20s is very extreme for a balanced and fair spell that probably does require a lot of skill to be good. And it's CQB spell. You might only get too use the spell once while the magkill can spam spells all day and still have one to cast. I don't expect marrows to be able to cast as much as a magikill but 2 spells one 20s isent right. 15s or 16s would be much fairer. Considerimg the magikill has
Blast 10s CD
Posion spray 11s CD
E-wall 13s CD
Just out of interest didn't Posion spray have a 8s CD?
Aug 2, 2015 7:51 AM #1390542
wtf is a CQB
and poison got nerfed months ago.
and poison got nerfed months ago.
Aug 2, 2015 12:03 PM #1390611
close quarters battle might be
CQC close quarters combat
CQC close quarters combat
Aug 3, 2015 6:00 AM #1390957
lol last i checked hellfist is a ranged atk
Aug 3, 2015 11:56 AM #1391065
The range of it kinda makes me think its better suited at close.