Archidon mass :(

Started by: ShinobiWarrior1 | Replies: 88 | Views: 14,233

AsePlayer
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Jul 11, 2015 1:55 PM #1381675
Quote from lewislewis

Marrows are very underused


So are albows. rip ;-;.

Anywaaays. Marrows are not magikill, which is why they don't have similar spells. Each empire should be unique somewhat, just making all spellcasters have blast would be silly. Each spell is used in different ways, you cannot use a marrow as you would use a magikill, which is why you have bad results.
Sevarus

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Jul 11, 2015 2:29 PM #1381688
I appreciate that albows are also underused and that very issue was on I brought up on this very forums. If you could care to look up the thread. 'Why do I not see many albows' you will see what we thought of that very matter. I personally believe that albows need a lower research time and a reduction in mana cost by about 25 mana I would also buff albows damage back to the old model and make blazeing bolts do burn damage BUT not constantly like every 6s or so.

I also don't want magikills to be like marrows or for them to have similar spells. I have never requested that marrows have another spell. nor have I asked Magikills to have a single targeting spell. Or have I asked marrows to have a posion spell.

The empires are unique and should stay that way I play Chaos a lot of get a lot of pleasure from it and I love how different it is too order.

When have I ever asked for every spellcaster to have Blast? please explain I was just saying what blast has going for it along with the changes I would make to hell fists.

Infact if you would care to re read my comment. I mentioned I loved marrows cosmetically and hell fists looks great Id never ask for it to be removed.

Its pretty obvious that each spell has different uses and I use hell fists differently to reap to posses to blast to poison spray to e-wall to teleport to dragon summon to metor strke (I think that's them all)

Bad results? I have many replays of marrows killing lots of units and being spectacular killing every archer in sight reaping every meric known to man. but most of the time im 1-2 juggerknights ahead 2-5 deads ahead a clear population advantage and when I look back maybe medusa would have made it a cleaner job.

I think Aseplayer you are bending what I say and you imagine I am not very good and that I have so called bad results. I have played Chaos for a year and am constantly improving. My height was 1900 ELO and if I played more I could easily be 2k but I have to juggle many other games (clash of clans in which I run my own clan, battlefield 4 and fifa 15 to name a few)

Also I find it quite disrespectful to take 1 sentence from a post I took 10-20 mins to construct and then heavily criticize everything I have.... have not said.
PUMU
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Jul 12, 2015 5:57 PM #1382095
Medusa seems more defensive in the case of archer mass via poison and stoning priorities. Marrow to press when the opponent is being pushed away, using reap to take merics, hf's to catch clumped archers.
Hellfists should spawn where the back line end point begins and front end ends to utilize the range quality of spells. Retaining its unique(ness?) whils being more reliable as opposed to risky.
Mystery

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Jul 12, 2015 6:16 PM #1382103
Quote from PUMU
Medusa seems more defensive in the case of archer mass via poison and stoning priorities. Marrow to press when the opponent is being pushed away, using reap to take merics, hf's to catch clumped archers.
Hellfists should spawn where the back line end point begins and front end ends to utilize the range quality of spells. Retaining its unique(ness?) whils being more reliable as opposed to risky.


not really, i treat medusa very aggressive one. Medusa 's venom flux, in my mind, is the best and most powerful spell in the game

Not only because it can work as inferno to lock the opponent in garrison, but also its cool down time is short and two venom flux pool can exist at the same time.
Even better, it is very accurate and can block opponent from chasing as well.

I did not even have the experience that chaos player killed me with hell fist
PUMU
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Jul 13, 2015 3:30 AM #1382223
Thats why hell fists could stand to have a slight fix. similar to how poison spray hits the actual hitbox placement
Sevarus

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Jul 13, 2015 9:07 PM #1382417
Hellfists should spawn where the back line end point begins and front end ends.
That's a idea that would seem strange as marrows bang the ground and the fists rise from the marrows fist but apart from that it seems good and would help.

Medusa seems more defensive in the case of archer mass via poison and stoning priorities.

I see Medusa as a ranged assassin I see marrows as spell casters. You use a medusa to prevent a magikill from wrecking you. So if I see a magikill I wouldn't go with a marrows and have a head to head battle of who can use their mage better.

will the marrow help the jugs and deads win the battle or will the magikill and his loyal archers and speartons have something to say about the matter.

I would rather take a medusa take one or two hit from a magikill and stay in a dead jug v speararcher battle which should go well for chaos.
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Jul 16, 2015 10:58 PM #1383802
Quote from lewislewis
Hellfists should spawn where the back line end point begins and front end ends.
That's a idea that would seem strange as marrows bang the ground and the fists rise from the marrows fist but apart from that it seems good and would help.

Medusa seems more defensive in the case of archer mass via poison and stoning priorities.

I see Medusa as a ranged assassin I see marrows as spell casters. You use a medusa to prevent a magikill from wrecking you. So if I see a magikill I wouldn't go with a marrows and have a head to head battle of who can use their mage better.

will the marrow help the jugs and deads win the battle or will the magikill and his loyal archers and speartons have something to say about the matter.



"will the marrow help the jugs and deads win the battle or will the magikill and his loyal archers and speartons have something to say about the matter... find out next week on Dragon Ball Z!
sounds like the ending to a DBZ episode lol
spino

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Jul 20, 2015 6:31 PM #1384935
Quote from lewislewis

Marrows are very underused

The battle is already won OR could have been won without the unit.

Reaping giants is a good way to use them. but their spell casters not anti giant units.

www.stickempires.com/play?replay=replay10120189&version=2.29
Without marrows I lose no matter what. It is a matter of situation the determains wether you use them or not. In this case He cheese without spear, goes an early giant vs what I was going into a jugeclipsor build into a 6-7 minute giant. I still get the giant (only tank stong enough to last long enough, and I spam giants and marrows. Reaping giant (they are already slow speed), mkae them go in front and prevents them from attacking for X amount of time. I use them a lot personally. Vs order I combine them with medusas to reap a retreating mage into stone range, and stuff like that.
Sevarus

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Jul 20, 2015 7:39 PM #1384968
if they get a early giant then marrows are a good option. lure them thou marrows should be more than not anti giant units unless we make marrows that and forget about being a spell caster

if a marrow is out of range of stone face why is it in the range of reap?

The only issue with marrows is hell fists should be slightly better than it is they only have 2 spells hellfists should be a preety decent one. Bigger fists spread out fists or another fist would easily sort this out.
spino

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Jul 21, 2015 12:01 PM #1385236
Quote from lewislewis
if they get a early giant then marrows are a good option. lure them thou marrows should be more than not anti giant units unless we make marrows that and forget about being a spell caster

if a marrow is out of range of stone face why is it in the range of reap?

The only issue with marrows is hell fists should be slightly better than it is they only have 2 spells hellfists should be a preety decent one. Bigger fists spread out fists or another fist would easily sort this out.


Reap is a strictly offensive spell, of after a bad push by an opponent picking off another unit, which still makes it offensive.I love reap, you can reap ninjas, and magez into medusa range. You can wreck giants. The spellcaster if fine. I use the two equally. Tho I wouldn't mind a hellfist buff even tho it is unlikely.
ChaosmakeuQQ
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Jul 21, 2015 3:53 PM #1385306
jug first run 3 bombs behind it then get early marrow
Sevarus

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Jul 21, 2015 4:53 PM #1385323
Reap is a strictly offensive spell, of after a bad push by an opponent picking off another unit, which still makes it offensive.I love reap, you can reap ninjas, and magez into medusa range. You can wreck giants. The spellcaster if fine. I use the two equally. Tho I wouldn't mind a hellfist buff even tho it is unlikely.

all the things that you mention can be done by Medusa and done better to be frank. One of the major reason marows are used is that their very good v archers but they cant hit archers very because archers move or some archer will take one fist while some might take 2. The damage doesn't feel equal in all area like blast. I appreciate that marrowkia can be useful to lure giants. you can reap cloacked ninjas but if you can reap a ninja in time you could probably have stoned it. Hell fists main use is anti archers and it doesn't furthil that role very well unless you can suggest another use for hell fists.

I was watching that TZ pod cast and they came up with two ideas

Marrowkia speed boost. I guess so you can get close enough to use hell fists quickly enough.

Cast speed incease I don't think this would work archers could still get out of the way.

Hellfists just needs a slight range increase and then we could take the problems with hell fists as a spell itself knowing that it has other benefits
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Jul 21, 2015 6:25 PM #1385339
Quote from lewislewis
you can reap cloacked ninjas but if you can reap a ninja in time you could probably have stoned it.


Not true, the reap can only be cast before a ninja goes shinobi, which will reap it when it is in shinobi since you targeted it first. If you aim at a ninja with stoneface, it will not do anything if the ninja is cloaked, you just wasted your ability and most likely lost your medusa.

marrow doesn't need a speed boost, it's a spell caster. IT IS MEANT to be slow.

Hell fists range increase is meh. I do not believe the marrow was designed to counter archidon mass in the first place, it is mainly used late game. A poison pool will hard counter archer mass, as they cannot move forward with almost an instant death due to poison rekting archers.
Mystery

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Jul 21, 2015 6:30 PM #1385341
I prefer hell fist to be doing some comparable damage to blast tho

it is sometimes annoying to see hell fist cannot even kill a miner
spino

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Jul 21, 2015 7:20 PM #1385358
Quote from lewislewis
Reap is a strictly offensive spell, of after a bad push by an opponent picking off another unit, which still makes it offensive.I love reap, you can reap ninjas, and magez into medusa range. You can wreck giants. The spellcaster if fine. I use the two equally. Tho I wouldn't mind a hellfist buff even tho it is unlikely.

all the things that you mention can be done by Medusa and done better to be frank. One of the major reason marows are used is that their very good v archers but they cant hit archers very because archers move or some archer will take one fist while some might take 2. The damage doesn't feel equal in all area like blast. I appreciate that marrowkia can be useful to lure giants. you can reap cloacked ninjas but if you can reap a ninja in time you could probably have stoned it. Hell fists main use is anti archers and it doesn't furthil that role very well unless you can suggest another use for hell fists.

I was watching that TZ pod cast and they came up with two ideas

Marrowkia speed boost. I guess so you can get close enough to use hell fists quickly enough.

Cast speed incease I don't think this would work archers could still get out of the way.

Hellfists just needs a slight range increase and then we could take the problems with hell fists as a spell itself knowing that it has other benefits


A good order player times it right, you can't stone a ninja. reap is best way because as long as it is casted before ninja cloaks, it works. Medusa has a small range, so you reap things into medusa or dead/eclipsor range to kill them. Hell fists wreck deads, air units, clumped spears, swords, ect. it si all a mater of how it is aimed and how the opponent reacts.

If you completely change hell fists to where it has an easier aim I personally think It'd have to be like this: https://www.youtube.com/watch?v=WHktPFc4sqQ
Oni's ability where he stabs ground and the swords come up, except 1-3 fists come up and then a group come up in a circle where the circle was place (first 1-3 fists would be very similar to where they are now, and then a circle comes up doing high damage).

However a descent range increase would be very much a buff and fine by myself.