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#Rooms Round 2

Started by: Vorpal | Replies: 301 | Views: 14,811 | Closed

Vorpal
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Mar 17, 2015 7:35 AM #1326983
For those of you who participated, you know that this is the sequel to #ForumGame.

The Only Rule

Majority rule:
The players can vote on anything, such as distributing loot or who fights what. The vote that receives majority rules.

I will personally state or explain to you if and why you can or cannot do something.


How it works

As you play the players will enter and clear rooms as a team, when the room is cleared everyone proceeds to the next room together. If you attempt to enter a room ahead of your party you'll be sucked into the magical doors and put into a stasis until your party proceeds. If the majority of the team leaves the room, the remaining party members will be pulled into the next room. And when a room is cleared you will be awarded any loot in the room and after the party distributes it, you will proceed automatically.
When you encounter monsters or various challenges, I will roll a percentile dice "D100" and add or minus your percentages as effected by gear to determine whether you succeed or fail.


What's different?

Armor: Players can now have five pieces of armor. Gloves, helmet, boots, torso and shield. Each increases your defensive percent.
Accessories: Players can now have an accessory that directly effects them in battle.
Weapons: Now there is a lot more weapons. Ranging from Blades "Daggers/Swords", Blunt "Axes/maces" and Pole-arms "Spears and the like". Each Increases your attack Percent.
Weapons Triangle: To put it simply I'm taking a chapter from ye'olde fire emblem and using the weapons Triangle. Blades trump Blunt, Blunt trump Pole-Arms and Pole-Arms trump Blades. Each getting a +10% against or a -10% against enemies wielding weapons depending on the weapons Triangle.
Image

Stances: You can now enter stances when taking your turn. By simply typing in the following.
#Aggressive Stance +10% attack -10% Defense, requires weapon.
#Defensive Stance -10% attack +10% Defense
#Guards Stance +30% defense, unable to attack, requires shield.
#Duelists Stance +5% attack and defense in 1v1 combat, requires weapon.

There's more options for players now, but it's basically the same game.
So, if you're interested and would like to sign up.

#Right

or

#Left

Players

DPS[Front Lines/Main Attack Group]:
#Devour: Status: Fine
-#Special Ticket
-#BasketHiltShortSword +10% Attack +5 Armor
-#10bucks


#Aquila: Status: Fine
-#Hobo Gloves 5 chance to loot on hit with weapons that don't have reach
-#Short Sword +10 Attack
-#10bucks


#MrSkully: Status: Fine
-#Firemans Axe +10 attack, 2-Handed, Breaker
-#10bucks


#Yalazer: Status: Fine
-#Special Ticket
-#20Bucks
-#Hatchet +7 Attack


Tank(Aggro/Damage Sponges):
#Zero: Status: Fine
-#Special Ticket
-#LeatherCap +2 Armor
-#10bucks


#Ipman: Status: Fine
-#WickerShield +4 Armor
-#10bucks


Support(Healers/General Buffers/Debuffers):
#Ghombeat: Status: Wounded
Accessory: #OneSidedCoin(Cursed)
-#Short Sword +10 Attack
-#10bucks
-#SpecialCoin


#Camila: Status: Fine
-#Health potion
-#10bucks


#Miketastic: Status: Wounded
-#Special Ticket
-#Bucket
-#10bucks


Mage(High damage caster/Far range):
#Error Blender: Status: Fine
-#Special Ticket
-#Pike +15 Attack, Two-Handed, Reach
-#Pilum +10% attack, Reach, Fragile
-#10bucks





Index of effects

#Breaker: Has 10% chance to break enemy weapon or armor on hit.
#Fragile: Has 10% Chance to break on hit.
#Reach: Weapons with reach can attack from behind allies or over enemies.
#Slow: Weapons with slow attack after standard and quick weapons.
#Quick: Weapons with quick attack before standard and slow weapons.
#Two-Handed: Two-Handed weapons disallow the use of shields.
ErrorBlender
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Mar 17, 2015 7:37 AM #1326985
#Right!
Aquila
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Mar 17, 2015 7:38 AM #1326987
#Left because I missed out on the last one and left is just being human.
Zero
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Mar 17, 2015 7:49 AM #1326993
​#Left
Devour
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Mar 17, 2015 8:06 AM #1327004
#Right BECAUSE I AIN'T NO CONSERVATIVITIVE LEFT-WING COMMUNISMIST!
Ghombeat
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Mar 17, 2015 8:06 AM #1327005
Quote from Jutsu
weapons Triangle.

Inb4 Reaver weapons.

Should we do the opposite this time? going #Left instead of right?

#LEFT
ErrorBlender
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Mar 17, 2015 8:09 AM #1327008
#High fives Devour for picking right
Aquila
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Mar 17, 2015 8:15 AM #1327013
#Bows to Ghombeat and Zero, "Nice to meet the both of you."
Ipman
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Mar 17, 2015 8:42 AM #1327023
Aquila's in left so.................................


#Left for the win!
#Joins the party with Zero, Aquila and Ghombeat
Character
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Mar 17, 2015 8:45 AM #1327024
#Right

Gonna try since I missed the first one.
Miketastic
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Mar 17, 2015 8:46 AM #1327026
#Right
Zero
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Mar 17, 2015 8:50 AM #1327028
Quote from Aquila
#Bows to Ghombeat and Zero, "Nice to meet the both of you."

Hi.
Quote from Ipman
Aquila's in left so.................................


#Left for the win!
#Joins the party with Zero, Aquila and Ghombeat

Just so it's clear, this is majority voting. Whoever chooses left or right won't have their own party.
Camila
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Mar 17, 2015 11:29 AM #1327089
#Left

(I hope I don't mess up anything here lol)
Yalazer
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Mar 17, 2015 11:42 AM #1327097
Always #left
Devour
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Mar 17, 2015 5:31 PM #1327246
Throwing in some thoughts: If combat is anything like it was last game where the winner was decided in 2-3 turns, the bonuses for different stances and weapons seem too small to influence combat significantly. Perhaps all the values could be increased by 10% or so?
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