The Only Rule
Majority rule:
The players can vote on anything, such as distributing loot or who fights what. The vote that receives majority rules.
I will personally state or explain to you if and why you can or cannot do something.
How it works
As you play the players will enter and clear rooms as a team, when the room is cleared everyone proceeds to the next room together. If you attempt to enter a room ahead of your party you'll be sucked into the magical doors and put into a stasis until your party proceeds. If the majority of the team leaves the room, the remaining party members will be pulled into the next room. And when a room is cleared you will be awarded any loot in the room and after the party distributes it, you will proceed automatically.
When you encounter monsters or various challenges, I will roll a percentile dice "D100" and add or minus your percentages as effected by gear to determine whether you succeed or fail.
What's different?
Armor: Players can now have five pieces of armor. Gloves, helmet, boots, torso and shield. Each increases your defensive percent.
Accessories: Players can now have an accessory that directly effects them in battle.
Weapons: Now there is a lot more weapons. Ranging from Blades "Daggers/Swords", Blunt "Axes/maces" and Pole-arms "Spears and the like". Each Increases your attack Percent.
Weapons Triangle: To put it simply I'm taking a chapter from ye'olde fire emblem and using the weapons Triangle. Blades trump Blunt, Blunt trump Pole-Arms and Pole-Arms trump Blades. Each getting a +10% against or a -10% against enemies wielding weapons depending on the weapons Triangle.

Stances: You can now enter stances when taking your turn. By simply typing in the following.
#Aggressive Stance +10% attack -10% Defense, requires weapon.
#Defensive Stance -10% attack +10% Defense
#Guards Stance +30% defense, unable to attack, requires shield.
#Duelists Stance +5% attack and defense in 1v1 combat, requires weapon.
There's more options for players now, but it's basically the same game.
So, if you're interested and would like to sign up.
#Right
or
#Left
Players
DPS[Front Lines/Main Attack Group]:
#Devour: Status: Fine
-#Special Ticket
-#BasketHiltShortSword +10% Attack +5 Armor
-#10bucks
#Aquila: Status: Fine
-#Hobo Gloves 5 chance to loot on hit with weapons that don't have reach
-#Short Sword +10 Attack
-#10bucks
#MrSkully: Status: Fine
-#Firemans Axe +10 attack, 2-Handed, Breaker
-#10bucks
#Yalazer: Status: Fine
-#Special Ticket
-#20Bucks
-#Hatchet +7 Attack
Tank(Aggro/Damage Sponges):
#Zero: Status: Fine
-#Special Ticket
-#LeatherCap +2 Armor
-#10bucks
#Ipman: Status: Fine
-#WickerShield +4 Armor
-#10bucks
Support(Healers/General Buffers/Debuffers):
#Ghombeat: Status: Wounded
Accessory: #OneSidedCoin(Cursed)
-#Short Sword +10 Attack
-#10bucks
-#SpecialCoin
#Camila: Status: Fine
-#Health potion
-#10bucks
#Miketastic: Status: Wounded
-#Special Ticket
-#Bucket
-#10bucks
Mage(High damage caster/Far range):
#Error Blender: Status: Fine
-#Special Ticket
-#Pike +15 Attack, Two-Handed, Reach
-#Pilum +10% attack, Reach, Fragile
-#10bucks
Index of effects
#Breaker: Has 10% chance to break enemy weapon or armor on hit.
#Fragile: Has 10% Chance to break on hit.
#Reach: Weapons with reach can attack from behind allies or over enemies.
#Slow: Weapons with slow attack after standard and quick weapons.
#Quick: Weapons with quick attack before standard and slow weapons.
#Two-Handed: Two-Handed weapons disallow the use of shields.