DRHG: Dynamic Rock Hard Gladiators
It's like the traditional Rock Hard Gladiator system, but... Dynamic
(duh).
- What does this mean?
Instead of having an animator creating a thread with a gladiator, we have an animator creating a thread with a personal profile (with battles, other animations, info, etc).
- What's the difference with the original system you fucktard?
The first obvious difference is that someone doesn't create a single character to battle other animators. The difference this time is, when two animators challenge each other, they'll create (improvise) a character in the moment. This will make things more dynamic in two ways:
Users won't have to spent time on making a story and weaknesses they won't even give a shit about anyways, RHG pictures, etc, just a profile (with real and objective information, so it wouldn't require much effort)
and
They'd have the chance to animate different things each time, instead of animating the same thing over and over. And to make things more interesting: since they won't know what abilities their opponent has, they can't pick someone basing on "oh, he has a fire RHG. I know how to do that, so I'll challenge him and kick his ass/It'll be easier".
-But they could create a gladiator that fits their capabilities each time they challenge someone you dipshit
Not quite!
part of the profile I mentioned earlier would require a section of "gladiators used" where they'd have to make a list of the characters they created before, so that way, if someone uses a similar character twice, WE'LL KNOW. and that battle will not count.
(If people wanna they can create a picture of each character but idk why would that be usefull)
Note: this will also serve as inspiration for ideas to our challengers
("Hmm... what can I create this time? Oh! He created a character that manipulates semen! I never did that!")
So. Battles would happen like this:
1. Someone (let's say... "Steve") sees somebody else's profile (let's say "John").
2. Steve challenges John to a battle (John accepts, obviously because he's the fucking boss)
3. Each side creates a character (WITHOUT consulting the other part), and when they're ready, they tell each other their gladiator's abilities (weaknesses should be made by each animator. this will improve creativity as well.
Example: "Oh, a fire character? Water is obviously his weak▬" NOPE. The lack of oxigen is fire's true weakness. Find a way to use this in your favor with your character without using water, bitch) and the stick's colour. Try to keep it simple: "He has two swords and a rifle". "he manipulates fire". "telekinesis".
don't say "hand to hand combat" if you don't know what that means.
They can put a name to them if they want. it'd be usefull later.
4. They set a due date (if they want)
5. They battle. Steve kicks John's ass
nobody likes John
6. Steve goes proudly to his profile and adds a victory, and a character to his gladiator's list. Also, a link to the battle below the gladiator.
Here's an example of a profile:
--------------------------------------------
Info:
Animator's name: Steve Steveson
Pseudonym: Steve
*optional* Animation skills: (this should be set by a group of members who knows what they talkin' 'bout).
*optional*
Animations:
DRHG:
Characters used: (on a spoiler)
Firy - Fire bending - won - *link to battle*
*gladiator name* *ability* *win/lose* *link to battle*
*gladiator name* *ability* *win/lose* *link to battle*
Total points:
1/0/
0
Other animations:
*links to other animations they might display to show their animation skills/publicity (heh)*
Avaiable?: Yes
-------------------------------------
Example of a battle's thread:
Poll:
Who won?
Steve: _____________________________% 79
John: ______________________________% 21
Steve vs
John!
Steve: Fire bending *Link to his part*
John: Poop bending *Link to his part*
Vote!
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Anyone who wants to discuss will be more than welcome. I'd be thankful to do so :)
Ask anything you want to know!
Q&A:
Wouldn't it be simply just having Animation Attacks with a scoreboard?
No, the difference is that on animation attack they both agree on a thematic, animating both the same thing (fire, farts, gore, etc). Also, they usually make rushed animations (Like two hours of work).
the point would be to keep things surprising, always making something new. but not on short, rushed animations nobody wants to watch except the ones involved on them.