Stick Page Forums Archive

RHG Community Suggestions

Started by: Drone | Replies: 92 | Views: 26,146 | Sticky

DiPi
2

Posts: 3,075
Joined: Feb 2012
Rep: 10

View Profile
Apr 21, 2015 8:55 AM #1351402
Quote from Hewitt
So the RHG Demo Rules came up a few days ago. Can we get some feedback on this? We're sort of in a probationary period to see if this rule works out. What do you guys think? Does it make things more organized and clear?


I kinda like this change, since it forces people to both take the RHG thing with a little more of responsibility, both to limit their RHG potential to few but key characteristics

The only thing I'd like to discuss is about the third to last FAQ
I think you need to take out a "not" from the answer
:^)
Unbounded

Posts: 249
Joined: Feb 2015
Rep: 10

View Profile
Apr 25, 2015 1:45 PM #1353113
Quote from Hewitt
So the RHG Demo Rules came up a few days ago. Can we get some feedback on this? We're sort of in a probationary period to see if this rule works out. What do you guys think? Does it make things more organized and clear?


I'm fine with it. It all really comes down to "make a complete demo showcasing what you and your character can do." That's should basically be the bare minimum, and as you said, it prevents people from having an obscene amount of powers that they haven't shown.
Aslime1999
2

Posts: 127
Joined: Apr 2015
Rep: 10

View Profile
Apr 25, 2015 7:49 PM #1353276
maytbe they shpould make a matchmaking system for any RHG
Dagon
2

Posts: 190
Joined: Jan 2015
Rep: 10

View Profile
Apr 27, 2015 3:15 AM #1353919
Quote from Hewitt
So the RHG Demo Rules came up a few days ago. Can we get some feedback on this? We're sort of in a probationary period to see if this rule works out. What do you guys think? Does it make things more organized and clear?


Not sure if it makes things more organized but it makes things a lot clearer. It shows your and your character's abilities. This way people won't rush they're demo and probably rush the other stuff only to have it locked.
Loops
2

Posts: 681
Joined: Nov 2014
Rep: 10

View Profile
Jul 18, 2015 3:24 PM #1384374
How about...
REAPLOADING THE FREAKING INTERACTIVE VILLAGE FOR THE MUTHER OF GUD DFDFJGHDJFGJ!??
DiPi
2

Posts: 3,075
Joined: Feb 2012
Rep: 10

View Profile
Jul 18, 2015 4:17 PM #1384392
Quote from Thegridwhereyouaretrapped
How about...
REAPLOADING THE FREAKING INTERACTIVE VILLAGE FOR THE MUTHER OF GUD DFDFJGHDJFGJ!??


The what?
Loops
2

Posts: 681
Joined: Nov 2014
Rep: 10

View Profile
Jul 18, 2015 4:23 PM #1384393
The This:
http://forums.stickpage.com/showthread.php?77409-Getting-Started-With-Rock-Hard-Gladiator-Territories
There should be a part of that thread that says:
''How should I create my village?''
And then there are 2 or 3 answers and then theres an example
and after that the village link,wich is broken,help plz ;-;
DiPi
2

Posts: 3,075
Joined: Feb 2012
Rep: 10

View Profile
Jul 18, 2015 6:50 PM #1384410
Quote from Thegridwhereyouaretrapped
The This:
http://forums.stickpage.com/showthread.php?77409-Getting-Started-With-Rock-Hard-Gladiator-Territories
There should be a part of that thread that says:
''How should I create my village?''
And then there are 2 or 3 answers and then theres an example
and after that the village link,wich is broken,help plz ;-;


Have you tried sending a pm in which you politely ask for a working link to the one who made that tread AKA Stone?
Loops
2

Posts: 681
Joined: Nov 2014
Rep: 10

View Profile
Jul 18, 2015 11:27 PM #1384428
Quote from DiPi
Have you tried sending a pm in which you politely ask for a working link to the one who made that tread AKA Stone?


I've Just messaged Stone
Charry
2

Posts: 2,260
Joined: Jul 2013
Rep: 10

View Profile
Jul 19, 2015 8:38 AM #1384536
To all of you stuck up fuckheads screeching out "RHG needs teh standards, noobs are yucky nyeeeh", what do you suggest then? I'm willing to bet most of you only animate for RHG and you started out as a beginner, so kindly step down from your pedestal unless you're gonna try and help out.

Someone here could easily organise some sort of tutoring system to help new people out. Stone didn't make RHG as his elitist little circle jerk for all his good animator friends, so don't try and turn it into that.
Loops
2

Posts: 681
Joined: Nov 2014
Rep: 10

View Profile
Jul 19, 2015 6:52 PM #1384606
Quote from Charry
To all of you stuck up fuckheads screeching out "RHG needs teh standards, noobs are yucky nyeeeh", what do you suggest then? I'm willing to bet most of you only animate for RHG and you started out as a beginner, so kindly step down from your pedestal unless you're gonna try and help out.

Someone here could easily organise some sort of tutoring system to help new people out. Stone didn't make RHG as his elitist little circle jerk for all his good animator friends, so don't try and turn it into that.


But i didn't do anything !!D: )!!!
CreeperGav
Banned

Posts: 10
Joined: Aug 2015
Rep: 10

View Profile
Aug 3, 2015 1:29 AM #1390905
Umm, I was thinking, maybe RHG could be updated with the animation program on the page or something, cuz I have a very cool idea for an RHG but cant make him cuz my grandma wont let me get flash for an animation program cuz I cant use easytoon, and hate pivot. so, maybe you can talk to stone or something about it?
GuardianTempest
2

Posts: 3,052
Joined: Apr 2013
Rep: 10

View Profile
Aug 3, 2015 1:54 AM #1390910
Quote from CreeperGav
Umm, I was thinking, maybe RHG could be updated with the animation program on the page or something, cuz I have a very cool idea for an RHG but cant make him cuz my grandma wont let me get flash for an animation program cuz I cant use easytoon, and hate pivot. so, maybe you can talk to stone or something about it?
http://forums.stickpage.com/showthread.php?92378-Animation-Software-Ledger This thread has answers, by the way, there really is a plethora of free programs however it won't be easy.
Kodoku
2

Posts: 1,610
Joined: Dec 2012
Rep: 10

View Profile
Nov 5, 2015 6:37 AM #1413418
DRHG: Dynamic Rock Hard Gladiators


It's like the traditional Rock Hard Gladiator system, but... Dynamic (duh).

- What does this mean?

Instead of having an animator creating a thread with a gladiator, we have an animator creating a thread with a personal profile (with battles, other animations, info, etc).

- What's the difference with the original system you fucktard?

The first obvious difference is that someone doesn't create a single character to battle other animators. The difference this time is, when two animators challenge each other, they'll create (improvise) a character in the moment. This will make things more dynamic in two ways:

Users won't have to spent time on making a story and weaknesses they won't even give a shit about anyways, RHG pictures, etc, just a profile (with real and objective information, so it wouldn't require much effort)
and
They'd have the chance to animate different things each time, instead of animating the same thing over and over. And to make things more interesting: since they won't know what abilities their opponent has, they can't pick someone basing on "oh, he has a fire RHG. I know how to do that, so I'll challenge him and kick his ass/It'll be easier".

-But they could create a gladiator that fits their capabilities each time they challenge someone you dipshit

Not quite!

part of the profile I mentioned earlier would require a section of "gladiators used" where they'd have to make a list of the characters they created before, so that way, if someone uses a similar character twice, WE'LL KNOW. and that battle will not count. (If people wanna they can create a picture of each character but idk why would that be usefull)

Note: this will also serve as inspiration for ideas to our challengers ("Hmm... what can I create this time? Oh! He created a character that manipulates semen! I never did that!")

So. Battles would happen like this:

1. Someone (let's say... "Steve") sees somebody else's profile (let's say "John").

2. Steve challenges John to a battle (John accepts, obviously because he's the fucking boss)

3. Each side creates a character (WITHOUT consulting the other part), and when they're ready, they tell each other their gladiator's abilities (weaknesses should be made by each animator. this will improve creativity as well.
Example: "Oh, a fire character? Water is obviously his weak▬" NOPE. The lack of oxigen is fire's true weakness. Find a way to use this in your favor with your character without using water, bitch) and the stick's colour. Try to keep it simple: "He has two swords and a rifle". "he manipulates fire". "telekinesis". don't say "hand to hand combat" if you don't know what that means.
They can put a name to them if they want. it'd be usefull later.

4. They set a due date (if they want)

5. They battle. Steve kicks John's ass nobody likes John

6. Steve goes proudly to his profile and adds a victory, and a character to his gladiator's list. Also, a link to the battle below the gladiator.

Here's an example of a profile:

--------------------------------------------

Info:

Animator's name: Steve Steveson
Pseudonym: Steve
*optional* Animation skills: (this should be set by a group of members who knows what they talkin' 'bout). *optional*

Animations:

DRHG:
Characters used: (on a spoiler)
Firy - Fire bending - won - *link to battle*
*gladiator name* *ability* *win/lose* *link to battle*
*gladiator name* *ability* *win/lose* *link to battle*

Total points: 1/0/0

Other animations:
*links to other animations they might display to show their animation skills/publicity (heh)*

Avaiable?: Yes

-------------------------------------

Example of a battle's thread:


Poll:
Who won?
Steve: _____________________________% 79
John: ______________________________% 21



Steve vs John!

Steve: Fire bending *Link to his part*
John: Poop bending *Link to his part*

Vote!

----------------------------------------

Anyone who wants to discuss will be more than welcome. I'd be thankful to do so :)

Ask anything you want to know!

Q&A:


Quote from GuardianTempest
Wouldn't it be simply just having Animation Attacks with a scoreboard?



No, the difference is that on animation attack they both agree on a thematic, animating both the same thing (fire, farts, gore, etc). Also, they usually make rushed animations (Like two hours of work).


the point would be to keep things surprising, always making something new. but not on short, rushed animations nobody wants to watch except the ones involved on them.
GuardianTempest
2

Posts: 3,052
Joined: Apr 2013
Rep: 10

View Profile
Nov 5, 2015 6:50 AM #1413429
Wouldn't it be simply just having Animation Attacks with a scoreboard?
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.