I'm still here. Sorry guys, but irl has been a bitch superlots. I promised I would end this game properly and by god I shall. I've delayed this thing long enough. Anyways, I'll just skimp on the flavor text today because I just want to get this going again. Thanks for sticking around and sorry once again.
I also realize that many may think this game is dead. As a result, I shall increase the deadline and will be more lax this round. If the user in question has truly abandoned this game, then I shall just expend 20% of his CC Pool as an automatic wager to maintain the illusion that he's still in.
True Leg 6 Results
Johny Bravo (+25)
***Ghost 1***
***Ghost 2***
***Ghost 3***
***The Convergence***
Veir (+15)
Devour (+10)
Exilement
Nish
| ![Image]() |
Squidd did not survive the maelstrom of souls eternal, as his speed could not match the pack and was left behind to be taken by the damned. |
Camila has been unmasked as one of the ghosts! Her soul unravels alongside her cohorts _Ai_ and Turquoise #2 |
Seventh Leg: Tourist Trapland (Yellow Island)
Contrast to their previous destination, their next one was more sjovial, bright, and cheery. Bright lights and neon bathe the highway as it began to segue into several paths akin to a Hotwheels(TM) playset. Casinos, Amusement Parks, and Ferris Wheels of different colors dot the location, despite the entire island not inhabiting a single human soul. Loud obnoxious carnival music blazed through the setpiece, reassuring a sense of foolish enjoyment.
"Attention Thrillseekers! Try your luck at our challenging ramps. Our stunt jumps of justice. Our revolving blades of doom. For if you best any of these, a reward is sure to follow. And to those squeamish of heart, there is always the Gift Shoppe. If you can spare the time that is...
Instructions:
1) CC's wagered from the Previous Leg are now deducted from your current CC Pool.
2) PM me a number of CCs you would like to spend.
The higher the value, the higher you will place in this leg. Remember, there are 13 Legs so spend wisely or amazingly.
SPECIAL TRACK GIMMICK: FATAL ATTRACTION
- The Tourist Trapland is a literal wonderland of glamour and delight. There are
Items strewn throughout the track in the form of
Attractions if you dare to risk acquiring them. The list of Attractions are:
- NITRO BOOST PAD - An array of Blinking Arrows on what appears to be a narrow highway leading out of the Park. Stepping here guarantees that you will get to 1st place in this Leg (regardless of your CC Wager) AND the next Leg (while expending 20% of your CC Pool) as well. However, this Attraction is only One Use. The 2nd Racer arriving here will only get the ENERGIZER as a consolation prize. Succeeding Racers will get nothing.
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- HOUSE OF GLASS - A literal castle made of mostly transparent glass plating, the kind that shatters easy. It is located on a very precarious cliff and has no obstacles however because of the fragile nature of the Attraction, if more than 2 racers enter here, the place will shatter, collapse, and cause everyone to slow down by 80cc. If 2 or less enter however, they will both recieve the GLASS ORB as a pick-up prize.
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- MISCHIEF MINEFIELD - This wide stretch of road is littered with all manner of tiny exploding nanites that are sensitive to a special kind of heat that emanates from vehicles. As a result, there will be 2 kinds of vehicles that pass through here: Even and Odd. The set of racers with the most kind of the two will be the ones clumped together and be fodder for the mines. If a sole racer came here, then he will be take the full force of the nanites...and explode in a fiery ball of death. The first placer of this Attraction will be given the MAGNA MINE as an Item.
Example:
- Devour (90cc), Exilement (55cc), and Nish (80cc) enter the minefield. Since Devour and Nish have Even values, their vehicles will be the target of the exploding nanites. Their CC values will be cut in half. The results of this attraction are thus: Exilement 55cc, Devour 45cc, Nish 40cc. Exilement recieves the MAGNA MINE.
- If Nish (100cc) came here alone, he will be the sole target of the nanites. He explodes, eliminating himself from the race.
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- GREASY FLUME TUBE - While not technically a ride, these network tunnels flood the park with oil and grease to constantly power the rides. Anyone entering one is really easy and will give you the OIL SLICK Item no matter what. Don't ask how that's possible, it just is :D In addition, the 1st person to enter here will receive a +150cc boost in the race. However, this effect only triggers if an odd number of Racers enter here. If it's not odd, nothing happens.
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- YE OLDE GIFT SHOPPE - Don't like any of the rides? You can stop by here instead to pick up ANY Item of your choice that was previously mentioned. For Free. However, this promo is only available to the 1 Millionth Customer which roughly translates to "whoever comes here last". Everyone else who isn't last that arrives here, gets Nothing.
Possible Items: OIL SLICK, GLASS ORB, ENERGIZER, and MAGNA MINE.
And here is a list of what the Items do:
- OIL SLICK - Consumable Item that can be used 2 ways. You can either a) Increase your own CC pool by 50% or b) Toss it forwards whereby anyone immediately in front of you will be blinded so you can easily overtake them.
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- GLASS ORB - Consumable Item that can be tossed 2 ways: a) toss it on the ground to make your opponent "bleed" 30% of his CC pts in that Leg or b) toss it at any user to blind them and lock them in "second to the last" for that Leg no matter what. If more than one Glass Orb is used this way, priority will be given to the tosser with the higher CC. The 2nd victim will end up last no matter what.
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- MAGNA MINE - Use is unknown...however, possessing this will grant you an advantage in the Next Leg. If you're still alive that is.
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- ENERGIZER - After declaring activation, any CC expended then will not decrease your CC amount. You still however are just limited to how much CC you actually have. If you declared more CC than what you have, the maximum minus 5 will apply instead.
- To test your luck, simply include the name of the Attraction you will pass by alongside your CC wager. The amount of CC per Attraction determines the order that they will be entering.
- You can only enter ONE Attraction. You MUST enter one.
- Ghost Racers can enter Attractions too and can affect turn order. They however, cannot acquire or use Items.
- Ghost Racers also do not have real cars, so they are immune to the Nitro Boost. In fact, they are immune to all the possible hazards if any.
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In Addition, the quest to liberate the souls of your fellow racers continues! Include the name of who you think is the Lead ghost in your PM as well. Note that just because you named them last time doesn't mean they aren't the ghost. Someone might've just been eliminated first. Here are your choices once again:
Mustika
ErrorBlender
Aquila
Azure Kite
Kazumi
EclairCat
SAMPLE PM TITLE: 45 CC Glass House | Ghost is Kazumi <--- This means that you wager'd 45CC in this Leg, to enter the HOUSE OF GLASS, and made a guess that one of the 2 remaining Revenants is Kazumi. If you got it right, he will be eliminated in this Leg
after the Attraction effects resolve.
SAMPLE PM TITLE #2: 60 CC Gift Shoppe Oil Slick | Ghost is Azure <--- This means that you wager'd 60CC to buy OIL SLICK at the Gift Shoppe and guessed that Azure is one of the Revenants.
SAMPLE PM TITLE FOR GHOSTS: 50 CC <--- This means you wager'd 50CC in this Leg. If you enter an Attraction that requires an nth Character or a certain CC value to trigger, you will also help in triggering it.
***3) For Convinience's sake, please PM me with the CC Value IN THE TITLE OF YOUR PM. This is so I don't have to open tabs of PMs and I can recheck the values easily. If you need to actually PM something please say so (like put a in your PM Title).***
4) For how your actions are resolved as well as other rules, please refer to the Front Page FAQ.
5) The deadline for submission of CC's is
48 Hours from this post. Good Luck.
You may send your PMs now. Good luck!