Since some of the tracks decreased and increased total CC output, I will not be revealing who went in what track or got what Items. You will receieve your Item PM soon instead. All these useless tidbits and statistics as to who got what will be revealed when the whole race is over.
I'll just forego the flavor now because this next Leg has multiple Rounds pending and I'm kinda tired. Don't worry, this 2nd-to-the-last Island is gonna be fun...
Leg 7 Results
Exilement (+25)
***Ghost 1***
***Ghost 2***
Devour (+15)
Veir (+10)
Nish
| ![Image]() |
Johny Bravo's kart wobbles as the nanites latch onto his wild ride, overwhelming him and causing him to veer into the corner and explode full force. |
EclairCat has been unmasked as one of the ghosts! His soul unravels alongside her cohorts ErrorBlender and Mustika |
Johny has been burning rubber since the beginning of the race. I guess he just plum ran out despite having so much more to give :/
Eighth Leg: 8-Bit Battlefield (Green Island)
The 4 Racers (and one Ghost) find themselves side by side as they become constricted to a single lane on the same track. Ahead of them, the landscape morphs and materializes as pixels invade from the horizon, covering the whole land in nothing but bleak darkness with light green undertones. An interface and a couple of electronic bubbles pop up in front of each racer, displaying a most familiar UI: Health, Ammo, Status, and Inventory (the latter of which only privately shown). A futuristic visor lowers on each driver's face, indoctrinating them into the videogame realm. Their own vehicles had in fact grown a few imaginary weapons of their own...
Instructions:
1) CC's wagered from the Previous Leg are now deducted from your current CC Pool.
2)
Unlike the last rounds, your CC wagered will
not affect your placing. Instead they will be requisitioned as ammo for an oncoming wargame. Read on, to find out how to play it.
SPECIAL TRACK GIMMICK: FIRST-PERSON RAIL SHOOTER
- Everyone is currently riding on a single lane on an unchangeable track, armed with some ARG cannons and a health UI of all things. You can change your speed, but only to better take aim at other people. You can't really 'win' through racing here.
- Everyone starts with 3 Life. Whoever is shot and reduced to 0 first is eliminated from this Leg.
You cannot lose more than 1 LP in a single round.
- If there is a tie in losing all your LP, the Racer with the least CC will be eliminated.
- CC Pts in this Leg are weaponized to act as ammo and shields. The simulation will run a series of mini-rounds within this Leg and will repeat until the logical conclusion is reached.
- Everyone thus has 2 Possible Options. You MUST choose one and CANNOT choose both:
a) Shoot Target
- You can aim at as many people as possible for as long as you are willing to spend CC for it. This will be recorded as a simultaneous action. Remember that
only the shots that hit successfully will expend any CC.
- More than 1 person can focus fire on the same person to attack that person for the combined CC Value.
Focus Fire destroys shields.
- If 2 shots oppose each other, the one with the higher CC value will hit successfully. Thus, only the winner's CC's are expended.
b) Arm Shield
- You can unconventionally charge your own CC Bullets to shield yourself from harm.
- Upon successful blocking, a default 10% of your CC Pool is expended. In addition, your opponent loses 1 Life.
- If the shield blocks nothing, your charged CCs will explode in your face, decreasing you by 1 Life. Your CCs are unharmed though.
Examples:Sample 1
Nish shoots Exilement for 50cc and Veir for 100cc.
Exilement shoots Nish for 30cc.
Veir shields.
Devour shields.
============================
Nish successfully shoots Exilement. But Veir blocks him. | Nish -1LP/-50cc
Exilement takes Nish's shots. | Exilement -1LP
Veir successfully defends. | Veir -10% CC
Devour defends nobody, harming himself. | Devour -1LP
Sample 2
Exilement shoots Nish for 50cc.
Devour shoots Nish for 30cc. Devour shoots Veir for 10cc.
Nish shoots Devour for 100cc. Nish shoots Veir for 50cc.
Veir shoots Exilement for 30cc. Veir shoots Devour for 20cc.
============================
Exilement and Devour's combined 80cc could not match Nish's 100cc, so the original target Devour takes the hit. | Devour -1LP, Nish -100cc
Devour and Nish's combined 60cc trounces Veir's 20cc. Veir takes the hit and both winners lose their CC in the process. | Devour -10cc, Nish -50cc, Veir -1LP
Sample 3
All 4 players Shield themselves and are on their last life.
Exilement has 100cc left
Nish has 100cc left
Devour has 30cc left
Veir has 20cc left
============================
All 4 player's Shields explode from lack of use | Everyone -1LP
Veir dies in the 8th Leg for having the least CC
Sample 4
Veir shoots Devour for 50cc
Nish shoots Devour for 50cc. Nish shoots Exilement for 30cc
Devour shields.
Exilement shields.
============================
Veir and Nish's combined 100cc shatters Devour's shield. | Veir -50cc, Nish -50cc, Devour -1LP
Exilement defends against Nish's attack. | Nish -1LP, Exilement -10% CC
tl;dr How does this Leg work?
Did you Shoot him?
--> Yes: Did he also shoot you or did he Shield?
-------> Shielded: You take the hit, his CC goes down by 10%.
-------> Shot Back: Is his CC Value higher than yours?
------------------> Yes: You take the hit and he loses CC wagered.
------------------> No: He takes the hit and you lose the CC wagered.
--> No, I Shielded: Was he shooting at you?
------------------> No: You take the hit. He loses CC.
------------------> Yes: Is he alone?
-----------------------> Yes: You lose 10% of your CC. He takes the hit.
-----------------------> No: You take the hit. They lose CC.
SAMPLE PM TITLE FOR SHOOTING: Shoot 45 Veir | 35 Exilement | 100 Nish <--- This means that you are loading your gun with 45 CC Bullets to shoot Veir, 35 CC Bullets to shoot Exilement, and 100 CC Bullets to shoot Nish.
SAMPLE PM TITLE FOR SHIELDING: Shield <---- And that's it.
Finally, end-Leg bonuses will still apply depending on the remaining CC when the smoke clears. Oh and a few more things...
Revenant Rules
- The remaining Revenant cannot be shot at and cannot Shield. They can only shoot
Ghost Bullets.
- Ghost Bullets act like regular CC Bullets but take effect
ONLY in Focus Fires. If a Revenant shoots alone, their CC Bullet Values do not do anything and will be treated as if they never shot at all.
- Finally, the Green Island is the limitations for the Convergence. Ergo, after the 8th Leg, the Revenant will dissipate on its own!
Using Items
- The Items acquired in the previous Round can be used here in several ways:
OIL SLICK - Only the first function is usable. You can consume it to gain CCs needed to shoot and shield.
ENERGIZER - Only affects the Round in which you activated it. Shooting someone and shielding will cost NO CCs.
GLASS ORB - Only the first function is usable. You can decrease an opponent's CC Pool by 30% to debilitate them. I will reveal when this Item is being used.
MAGNA MINE - Ahahahah. As promised. If you won this thing in the last Leg, you are granted shield against ONE LP-reducing Hit, essentially giving you 4 Lives. You cannot "not use" this in this Leg. It automatically activates. (for the geek wondering, the Magna Mine is a floating Magnetic Mine that displaces the racer with an extra forcefield, hence the name).
***3) For Convinience's sake, please PM me with the CC Value IN THE TITLE OF YOUR PM. This is so I don't have to open tabs of PMs and I can recheck the values easily. If you need to actually PM something please say so (like put a in your PM Title).***
4) For how your actions are resolved as well as other rules, please refer to the Front Page FAQ.
5) The deadline for submission of CC's is
48 Hours from this post. Good Luck.
You may send your PMs now. Good luck!