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Gaming Gripes

Started by: Charry | Replies: 95 | Views: 9,689

Charry
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Nov 12, 2015 1:06 AM #1415124
The queen of complaints is back with a bumpy double post (don't hit me coppers), because I got more shit to complain about.

Ever been hussled in a bet before or played some rigged card game that swindled your dough out of your pockets in an alleyway or something?
I've had bad experiences like that happen, but in Videogames, mostly. You'll be sitting through a game, happily clearing through a rising challenge you'll assume you've pinned down at this point, only to wander into the next area and have the nearest new opponent punch your skull out of your head and bully you out of your life bar in fucking seconds. A difficulty spike has been thrown right at and it left a mark. Now you're in a shitty mood, and you might be just from reading this, because its so damn common. What makes difficulty spikes so irritating is that no matter where, no matter what game, they catch you off guard right away. I'm confident in my skills as a gamer, although maybe I didn't beat Ghosts N Goblins blind folded using nothing but my index finger, but even if you are that guy, this shit can still get you. Some people enjoy simple, easy games and some like a challenge, but fucking pick one of other, or at least don't make the transition in the blink of an eye. Everytime a game feels like throwing a difficulty spike at me, I feeling throwing a different kind of spike into certain people. Mainly game designers.

On the topic of of difficulty, true difficulty in a Videogame is to test the skills you've learned...right? Some games like to test something else: your attention span on one single enemy. You know what I'm talking about, enemies with mahoosive HP, or take way too many hits to just finally die. If you're taking a long time to beat an enemy, it should typically mean you're having a difficult time with it, not because the big bad boss is a fucking attention whore and has a life bar the size of a sperm whale. RPG's have a REALLY bad habit of this. Isn't it enough when a lot of these games have slow, turn based combat? You as a designer or programmer might think a long battle with a powerful enemy means we'll remember it as an epic clash between opponents, but a lot of enemies and bosses and enemies in games don't ask for your whole afternoon with them and a lot of people remember them. I wouldn't enjoy sky diving thirty times as much if it lasted thirsty times as long.
Cruel
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Nov 12, 2015 1:28 AM #1415129
When games that are updated in patches change so much so that when you come back it's an entirely different game.

THATS RIGHT, FUCK YOU LEAGUE OF LEGENDS. YOU BROKE MY ADC'S AND MADE TANKS FUCKIN INVINCIBLE.
GuardianTempest
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Nov 12, 2015 1:33 AM #1415131
They gotta keep that metagame fresh, y'know?
_Ai_
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Nov 12, 2015 1:36 AM #1415132
I kinda like tanky as fuck bosses though, because they can last as long. When you prepare too much expecting a good fight and the boss putting up an at best lukewarm fight it gets disappointing.

So then I heal the boss and fight him again.
Vorpal
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Nov 12, 2015 5:21 AM #1415218
When a company decides to nerf a character that already factually has a low statistical win rate for no logical reason and refuses to listen to the pleas of the players that play said character.

Right now I'm so fucking griped I can't believe it.
devi

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Nov 12, 2015 5:28 AM #1415219
Stealth game enemies:

The fucks have fucking amnesia. They see someone, like an assassin, give it a bit of a chase then just walk off like fuck all happened. It completely destroys the idea of a STEALTH game.
Squidd
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Nov 12, 2015 6:19 AM #1415228
Squeakers.

Oh, those little kids with their microphone down on online voicechat, spewing profanity every time they speak.
Scarecrow
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Nov 12, 2015 7:49 AM #1415244
DIALOGUE WHEELS
_Ai_
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Nov 12, 2015 10:43 AM #1415263
Quote from Scarecrow
DIALOGUE WHEELS


yes. at the very least make it so that you can enable it so that it proceeds automatically
Scarecrow
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Nov 12, 2015 11:10 AM #1415266
Huh?

I'm talking about how when you select the option that says "What?" your character, instead of sticking to what you selected (or better yet, having actual dialogue options instead of a shitty wheel) goes off on his own and says "What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo." because the option you selected happened to be the "evil" dialogue choice.

Incidentally, I'm complaining because it limits options and roleplay potential. Why on earth would you want to make dialogue options automatic?
theTDguy
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Nov 12, 2015 1:17 PM #1415277
I don't like realistic graphics. There are many games that do that, or at least try. Sometimes the result is a mess that hasn't been polished properly and is going to easily date by the years. Also I like to enter a new fantasy world as I enter a game and get aesthetically pleased in the process. I don't want a simulation of something I see everyday. The biggest offender is games that have the following color shades: dull grey, poop brown, grey brown. If they actually are realistic they better have more interesting visuals and be polished enough so I won't feel disengaged. A good example is Far cry 3.
That's why I liked stylised games like minecraft, terraria, kingdom rush or cell-shaded ones like Borderlands or the Wind Waker. Even a game like madness project nexus 2 seems beautiful with the lack of colours and lack of high quality models. It is stylised, it's a world that is defined by violence and therefore it doesn't need interesting visuals. Surprisingly, that makes them interesting and easy to the eye.
Person McPerson

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Nov 13, 2015 1:52 AM #1415423
Quote from theTDguy
I don't like realistic graphics. There are many games that do that, or at least try. Sometimes the result is a mess that hasn't been polished properly and is going to easily date by the years. Also I like to enter a new fantasy world as I enter a game and get aesthetically pleased in the process. I don't want a simulation of something I see everyday. The biggest offender is games that have the following color shades: dull grey, poop brown, grey brown. If they actually are realistic they better have more interesting visuals and be polished enough so I won't feel disengaged. A good example is Far cry 3.
That's why I liked stylised games like minecraft, terraria, kingdom rush or cell-shaded ones like Borderlands or the Wind Waker. Even a game like madness project nexus 2 seems beautiful with the lack of colours and lack of high quality models. It is stylised, it's a world that is defined by violence and therefore it doesn't need interesting visuals. Surprisingly, that makes them interesting and easy to the eye.


Yes, finally somebody who agrees with me. Now I won't feel bad.
Charry
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Nov 19, 2015 12:54 AM #1416889
Useless characters and allies.

Games that have a bulky roster are always a joy to me, because there's more change I'll pick out one character who's just perfect for me. A slow tank who packs a mighty punch? A glass cannon? A swift yet fragile speedster? An incompetent cretinous failure wh- no.
These characters are everywhere. They're slow, they're weak and nobody wants to play as them or be with them when they're off to get stomped into a pulp by the bad guy. So what wise ass gibbon of a designer said yes to these utter twerps or even worse, demanded they be in the game?

Unskippable cutscenes.
Need I really explain this one?
Cruel
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Nov 19, 2015 5:45 AM #1416960
Quote from Charry
Useless characters and allies.

Games that have a bulky roster are always a joy to me, because there's more change I'll pick out one character who's just perfect for me. A slow tank who packs a mighty punch? A glass cannon? A swift yet fragile speedster? An incompetent cretinous failure wh- no.
These characters are everywhere. They're slow, they're weak and nobody wants to play as them or be with them when they're off to get stomped into a pulp by the bad guy. So what wise ass gibbon of a designer said yes to these utter twerps or even worse, demanded they be in the game?

Unskippable cutscenes.
Need I really explain this one?


Or that annoying person/character who chimes in and tells you what to do or comments on shit? like Kortana in halo, That piece of shit robot in destiny, the generic female voice in EVERY characters head, The sarge yelling orders. We get it, we're incompetent until this person tells us what to do, but now that we know, fuck off and stop throwing in your two scents.
Phaxtolgia
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Nov 19, 2015 5:57 AM #1416963
Quote from theTDguy
I don't like realistic graphics. There are many games that do that, or at least try. Sometimes the result is a mess that hasn't been polished properly and is going to easily date by the years. Also I like to enter a new fantasy world as I enter a game and get aesthetically pleased in the process. I don't want a simulation of something I see everyday. The biggest offender is games that have the following color shades: dull grey, poop brown, grey brown. If they actually are realistic they better have more interesting visuals and be polished enough so I won't feel disengaged. A good example is Far cry 3.
That's why I liked stylised games like minecraft, terraria, kingdom rush or cell-shaded ones like Borderlands or the Wind Waker. Even a game like madness project nexus 2 seems beautiful with the lack of colours and lack of high quality models. It is stylised, it's a world that is defined by violence and therefore it doesn't need interesting visuals. Surprisingly, that makes them interesting and easy to the eye.
Omg ikr. Nowadays I don't like modern realistic graphics because the colors aren't as flamboyant and vivid as they used to be. They all tend to "blend" into each other, if you know what i mean.
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