The queen of complaints is back with a bumpy double post (don't hit me coppers), because I got more shit to complain about.
Ever been hussled in a bet before or played some rigged card game that swindled your dough out of your pockets in an alleyway or something?
I've had bad experiences like that happen, but in Videogames, mostly. You'll be sitting through a game, happily clearing through a rising challenge you'll assume you've pinned down at this point, only to wander into the next area and have the nearest new opponent punch your skull out of your head and bully you out of your life bar in fucking seconds. A difficulty spike has been thrown right at and it left a mark. Now you're in a shitty mood, and you might be just from reading this, because its so damn common. What makes difficulty spikes so irritating is that no matter where, no matter what game, they catch you off guard right away. I'm confident in my skills as a gamer, although maybe I didn't beat Ghosts N Goblins blind folded using nothing but my index finger, but even if you are that guy, this shit can still get you. Some people enjoy simple, easy games and some like a challenge, but fucking pick one of other, or at least don't make the transition in the blink of an eye. Everytime a game feels like throwing a difficulty spike at me, I feeling throwing a different kind of spike into certain people. Mainly game designers.
On the topic of of difficulty, true difficulty in a Videogame is to test the skills you've learned...right? Some games like to test something else: your attention span on one single enemy. You know what I'm talking about, enemies with mahoosive HP, or take way too many hits to just finally die. If you're taking a long time to beat an enemy, it should typically mean you're having a difficult time with it, not because the big bad boss is a fucking attention whore and has a life bar the size of a sperm whale. RPG's have a REALLY bad habit of this. Isn't it enough when a lot of these games have slow, turn based combat? You as a designer or programmer might think a long battle with a powerful enemy means we'll remember it as an epic clash between opponents, but a lot of enemies and bosses and enemies in games don't ask for your whole afternoon with them and a lot of people remember them. I wouldn't enjoy sky diving thirty times as much if it lasted thirsty times as long.