Blind gate discussion (Yes it's back)

Started by: PUMU | Replies: 41 | Views: 3,411

PUMU
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Jul 16, 2015 12:07 PM #1383580
Quote from DragonArcherZ
"Deathball for me is dealt with via extreme micro and stall using a technique with v's to counter."

40 archers deals with basically anything as long as you stack units and use extreme micro and my technique kappa and considering ele has a problem with shadowmass...which is a deathball, which is the direct resultant of this thread, I'd call it on-topic.

night

Daz... Just stop.

40 archers = 80 pop.
Miners?
Poison?
2 cycloids w/tornado?
Excessive amounts of tanks?

Shadow mass is not deathball.
deathball and shadowmass are to different things as a mass is one sole unit being used and only that unit (with the exception of miners)
Deathball includes more units than that.

The off topic part being the argumentative part where we were getting nothing done aside from childish bickering that i fell into, i'm trying to get back to the Blind gate revision part of the debate yet you seem to want to continue to discuss the definition of a macro.
I'm not even going to attempt to correct you anymore as you are just too stubborn to heed my words.
Skeletonxf
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Jul 16, 2015 4:26 PM #1383677
Quote from PUMU

(KEEP IN MIND THAT THESE ARE THE ONLY REAL ISSUES ELE HAS TO FACE. DEATHBALL CAN BE STOPPED VIA MY PROPOSAL AS WELL)

Quote from PUMU

To clarify, there is no macro composition that can deal with multiple shadows and/or deathball.

Lol what?
How the hell could these blind gate suggestions single handedly allow Ele to deal with Deathball or pure ninjas?
AsePlayer
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Jul 16, 2015 5:32 PM #1383706
Quote from Skeletonxf
Lol what?
How the hell could these blind gate suggestions single handedly allow Ele to deal with Deathball or pure ninjas?


If we turn blind gate into a constant wall of scorches, the ninjas MAY be countered. :D
Skeletonxf
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Jul 16, 2015 7:19 PM #1383746
Quote from AsePlayer
If we turn blind gate into a constant wall of scorches, the ninjas MAY be countered. :D

Yes. Which shows just how much more power Ele needs on ranged units when it would take a constant wall to stop Ninjas with Ele as currently.
PUMU
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Jul 17, 2015 1:36 AM #1383845
Quote from Skeletonxf
Lol what?
How the hell could these blind gate suggestions single handedly allow Ele to deal with Deathball or pure ninjas?


Pure ninjas cannot be microed in either variant effectively.

Deathball as well since it removes the melee factor again. allowing for the ele player to steal magikills to use their abilities for a duration of time effectively closing out the game.
Dazzy

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Jul 17, 2015 3:52 AM #1383894
Quote from PUMU
Pure ninjas cannot be microed in either variant effectively.

Deathball as well since it removes the melee factor again. allowing for the ele player to steal magikills to use their abilities for a duration of time effectively closing out the game.


reducing micro just makes it worse to play for both sides, because only one player "micros" if you call forming a blind gate micro, and the shadowrath user gets reduced micro and little counterplay.
PUMU
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Jul 17, 2015 12:02 PM #1384004
there's already little counterplay for the ele player
Skeletonxf
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Jul 17, 2015 12:13 PM #1384008
Quote from DragonArcherZ
reducing micro just makes it worse to play for both sides, because only one player "micros" if you call forming a blind gate micro, and the shadowrath user gets reduced micro and little counterplay.

Which is why I said these suggestions for Blind Gate are all going about it the wrong way and would only make gameplay more unhealthy.
Sevarus

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Jul 17, 2015 3:23 PM #1384057
Remove blind gate replace with a quick sand hole. Blind gate will be a structure. Didnt CJ say he's going to change it in the next patch
AsePlayer
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Jul 17, 2015 3:30 PM #1384058
Quote from lewislewis
Remove blind gate replace with a quick sand hole. Blind gate will be a structure. Didnt CJ say he's going to change it in the next patch


Will you stop it with your quicksand hole? That combo doesn't make any sense at all.
Sevarus

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Jul 17, 2015 9:52 PM #1384150
Quick sand moveing sand sand is broken down rocks. Earth is rock earth elemental had rocks in his head. Quick sand is moveing sand. Movement is air air moves. Moveing sand= quick sand. Hopefuly that explains it ;). Not my idea anyway I think it's skeles idea.
PUMU
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Jul 18, 2015 4:16 AM #1384256
If anything sand is broken down rock. --> Earth
Water below sand usually tends to cause quicksand.
The thunderstorm idea combining earth the actual structure being comprised of this, and the air units lightning attack being combined into this.