TheOrganization and Aquila
Boomerang and Devi
Arch-Angel and SpacePunk
Turq and Tsar Bomba
Ipman and Draou
It's been a while hasn't it? Welcome to a very special kind of Roleplay. For all intents and purposes, this is indeed an RP. But in the end it's also a sort of forum game. A forum game to be the winner of the Holy Grail Wars; to be the one to have one wish, no matter how wild, granted by the omnipotent Holy Grail.
Setting:
In 1980, Japan, the Holy Grail has appeared somewhere in the country. Its location calls out to all participants of the Holy Grail war, but only the last pair of survivors will feel its pull. 5 magicians of great power have been chosen by the Grail to participate, and on their right hands is their Command Seals, which allow them to summon incredible heroes of awesome power, henceforth known as their Servants.
Using whatever means necessary, as long as they abide the rules, the Magicians and Servants must battle and outmanoeuvre one another until only one Master and Servant remain.
War Rules:
Like mentioned above, there are a few rules that must be abided.
-The common masses must not be allowed to know of the Holy Grail or the existence of Magic. Battling or casting magic in populated areas is absolutely forbidden.
-There is a neutral zone: a large estate called the Grail Manor, in which no combat is allowed for a 2-mile radius around it. This area is for talking and meeting up to discuss important matters without fear of violence.
Failure to abide by these rules will have dire consequences. A bounty will be placed on your head, offering a powerful reward to the player who manages to kill you.
The Roleplay
There is a maximum capacity of 8 players. Four of them will be Masters, and the other four will be Servants that fight for their masters.
This is both a forum game and an RP. RPing skillfully will give bonuses to PvP, and I'll elaborate on that more later.
-You will be able to take a lot of secret actions, done by PMing me. These will be shown to you when the game begins.
Masters
Masters are powerful magicians. The real masterminds behind the Grail Wars. However, their strength is dwarfed by the sheer might of their Servants. They can telepathically talk to their Servants no matter the distance.
Masters are also the real combatants of the Grail War. Their Servants are only a powerful tool to use at their disposal.
A Master's Command Seal is special. Limited to three times only, they may Command their Servant and force them obey their order no matter how they might feel about it.
Masters will get a separate Character Sheet from Servants.
-Masters supply their Servants with the mana required to exist in physical forms. If the Master dies, the Servant immediately dies too. (I know this is different than in the show, shut up ;_; )
Servants
Servants are heroes of legendary power. Compared to a Magician, a Master's strength could be compared to a grenade. In that scale, a Servant's strength would be 100 pounds of TNT. They must protect their Masters and they are the only ones who are strong enough to kill other Servants.
In a spell that takes 5 minutes to cast, Servants can teleport to their Masters from anywhere on the map.
-They answered the summon of their Master because they want to win the Grail War just as much as their Masters do.
-Each Servant will have a Noble Phantasm: A extremely powerful special ability that only you and your Master know about. I will PM Servants their Noble Phantasm to use in the War. These abilities will be devastating, but they will have weaknesses as well.
-If the Servant dies, the Master loses his Command Seals and can no longer participate in the war.
RP Rules
Before I get to the fun stuff, this is an important part. This RP is slightly different than other RPs so listen closely.
-This RP involves lots of combat against other Masters and Servants. I will act as a deciding factor to help the flow of combat. I'll also describe the areas of the story as it progresses and create an alive world for you to interact with--but this is largely up to you to to travel the country and push your masterful plans, preparing and ensuring the success of your battles. I will keep a map of the city updated on the front page. You will be able to move across the map, you will have strongholds to live in that give large advantages while being there, and other things that I'll elaborate
-Masters will be randomly assigned a Servant. Servants want to win the Grail War as well, because they can also have a wish granted by the Holy Grail. This means that they'll really want to make sure their Master survives and wins the war.
-Imagine you're reading a book or a short story. Your posts on the RP must be written in that manner, because we aren't just playing a game. We're telling an epic story. After the RP is said and done, I may compile everyone's posts and turn this into something that resembles a book for everyone to enjoy reading later.
Actions, PvP and Other-Character Interaction
-By the nature of this game, there's going to be a lot of information revealed that your Character has no way of actually knowing. Make sure your Character acts accordingly. Appearing to know things you shouldn't know, acting with information your character doesn't have, or Bad Roleplay of any kind will give you penalties in combat. On the other hand, Realism and Skilled Roleplay gives you Style Points that make your actions in PvP more successful.
-Obviously, you can only control your own character.
-PvP posts are different than others. As long as your opponent isn't hindered, you can control the opponent as much as you want in the name of making the fight exciting and interesting. This racks up Style Points. Style Points can also be gained by preparing for the fight beforehand, countering your opponent effectively and taking them by surprise. The only time you have to stop is when you're actually trying to hurt your opponent.
-Style points are lost by all forms of Bad Roleplaying.
Character Sheets
The fun part! There will be different character sheets for Masters and Servants. Don't forget to specify which of the two you are.
Spoiler (Click to Show)
Weapon: You may also have one regular weapon to use outside of your magic.
Who Are you?: A general description of your character's description and backstory.[/spoiler]
Spoiler (Click to Show)
Who are you?:
I will PM you and your master a Noble Phantasm ability.[/spoiler]
Other things like the moving on the Map, assaulting other players, preparing for combat and other parts of the "game" will be explained later when we have enough people to start. It will all be pretty simple, but I'd like to avoid overwhelming everyone with all this information for now. Let's just get a cast of players for now.
We may only have 5 Masters and 5 Servants. I'll see you on the battlefield.
Players:
Quote from ErrorBlenderName: Alistair Dunwich
Magical Abilities:
Having in possession the Cosmonecron, Alistair has been cursed with powers that mimic the Elder Gods he worships.
He is capable of summoning several abberations that stem from the cosmic force beyond. These abberations take a toll on Alistair's sanity and the more he summons, the more he is prone to simply giving in to the horror that his masters are.
earance [and size] and have multiple eyes all around their bodies. When they latch onto anything, they begin to drain that object of mana and transferring it directly to Alistair. They may also consume airborne mana created by the spells below. They are fairly fragile and a single hit from any servant should be enough to eliminate them. They are also surprisingly agile.Spoiler (Click to Show)
[/spoiler]
The Cosmonecron allows Alistair to tap into powers beyond which also allow him to send bolts of cosmic power at opponents at his leisure. These bolts weaken its target [servant/master], leaking the mana it has into the air. Alistair can unleash these bolts through his staff or hand and travel at speeds similar to a bullet at intervals of two per second.
With great need, he may shatter a spell into its raw mana and destroy it but this requires a twice whatever the originator of the spell used from Alistair. This is where the excess mana may be used.
Spacial Binding Spell. Limited to one object at a given time, Alistair can bind an object to its current place in space. The larger the object the greater the toll on mana usage. Same with how long the object kept in its place. The object must be non-magical in nature since it would disrupt the binding. Alistair must concentrate on the target to bind it in place. A speeding bullet is not a concentratable object. Or anything too fast.
Weapon: Staves are his specialty which then branch to spears and halbeards. He always carries one that is of 6 feet in length and is nearly indestructible thanks ot enchantments provided by his Elder Masters. Very powerful spells may shatter it though. Black in appearance, retracts into a three-foot cane.
Who Are you?: Alistair was born in a noble family of mages far in the west. He was taught and mentored by mages of different sorts however, this did not pique the young master's interest. Instead, after finding a peculiar book from a shadowy merchant, he found himself entangled in curiosity as he first opened the Cosmonecron.
Swore an oath in his teens to the Elder Masters that approached him, he vowed to their service in exchange for power beyond his imagining. The Elders never showed their appearance, instead, whispers that never ceased talking to him in his slumber. Plans upon plans dictated into his ears. Upon his coming of age, he summoned the first abberation to call his own. It sapped the mana out of those he thought ill will to and countered magics that were thrown against him. However, the whispers only grew in time and ushered him to find the Grail. Moving to present day, Alistair has grown into a man, having mastered his craft and finally participated in the war.
Personality: Stoic and patient, Alistair waits for the best moment to strike no matter how long it takes. He isn't afraid to get his hands dirty but prefers otherwise. He is influenced by the Elder Masters he serves and may slip a few whispers through his mouth as he speaks, he covers this up as a cough. You may call him eccentric as well.
Appearance: 28 years of age and 5'8" in height. He has short white hair, a mustache and black eyes. He wears a white shirt and black pants underneath a trench coat. He also sports a top hat.
Masters:
TheOrganization (Click to Show)
Spoiler (Click to Show)
Weapon: Jett has a sword that materializes within his hand at will.
Who Are you?: Appearance: He usually wears street clothes, a pair of jeans and a T-shirt with a leather jacket around it. His boots are worn and scratched. His skin is slightly tanned, and his sea green eyes have the glimmer that hides something darker.
Personality: Jett is a jokester. He is sarcastic and never seems to act serious. He also loves to antagonize his fellow masters and servants. He uses this as a wall to protect himself--In actuality he's a really nice guy, although nobody really sees it.
Backstory: Jett has no family, and the reason for it is unknown. He sometimes talks about his older brother, but that's the farthest anyone has ever gotten out of him thus far. He seemingly came out of nowhere as an amazing magician and master at the craft. He also hasn't revealed the wish that he desires to make with the Holy Grail.[/spoiler]
Spoiler (Click to Show)
When channeling high amounts of mana, Isabelle's crests light up on her arms and legs. These resemble a circuit board.
Age: 23
Magical Abilities: The ability to moderately control all five great elements. Bounded fields. Creation and manipulation of familiars. (Taken straight from it), Gandr, which is a Finnish technique often related to curses. However, her magical potency is so great it allows the Gandr to take on a corporeal form. Isabel control