Fate/Conquest RP-Forum Game
Started by: Devour | Replies: 861 | Views: 67,189
Jan 3, 2016 9:30 AM #1428074
Yeah i think that would be more fair haha.
Jan 3, 2016 9:37 AM #1428075
Oh... I think I had the wrong idea about the servant scale then (I was thinking melee servants would just be thrown on a different scale because of the possible huge difference in strength between them and other types of servants), my bad. Thanks for telling me XD.
About the bold text, could I make the titles for each section bold again? I didn't word that very well when I first asked.
About the bold text, could I make the titles for each section bold again? I didn't word that very well when I first asked.
Jan 3, 2016 9:42 AM #1428077
That would be awesome, but i'll create my character tomorrow, it's like super late right now...Hopefully no one will take my spot :D
Jan 3, 2016 11:56 AM #1428093
My character is done Devour.
Tell me if there is anything i need to edit or what.
Tell me if there is anything i need to edit or what.
Jan 3, 2016 12:40 PM #1428101
I would love to join this RP,however Im quite busy during weekdays so I can't really join this though but do hope you can make another one after this ones finished :).
Jan 3, 2016 12:54 PM #1428104
Quote from IpmanName: Cesar Fruyd
Magical Abilities: Cesar's main magic power is his ability to create a living creature that he calls a "Grud". Cesar controls this grud and will feel half of what the gruds are feeling, he can control many gruds at once.
These gruds are as small as a gnome and has a surprisingly sharp claws. They are half human and half dwarf being, due to it's small size, they are very agile but it has low stamina, they are not easily killed because they have skin as strong as metal but once they die, they explode and thus damaging by a lot Cesar. But if Cesar explodes it to his will, he takes no damage.
Cesar can attach these gruds to anything as defense.
He also has the ability to teleport anywhere within his range, but it has a limit because the longer the range, the longer the cooldown and it makes Cesar tired and exhausted.
Strength as a Person: Cesar is not really the agile type, but he has a ton of stamina and energy within him to keep in store. Cesar is averagely strong but if amplified with the gruds and/or hammer, his strength will be far more better. Good at quick combos due to being trained by a Dwarf King.
Cesar's choice of Weapon: He always carries his trusty Hammer given to him by his friend. It can extend at Cesar's will, but it has a limit to it's extension (Can extend as long as 30 meters.)
The Hammer is made out of purified Metal, so it is very durable and hard to break, if it was broken it can be fixed back to normal.
Cesar's Past: Born as an orphan, Cesar always loved adventuring when he was young, he is the curious and analytic type of person, he always loves to question everything. Then when the Holy Grail war started, he knew he had to go out of the city, away from all the terror. Thus he started his journey to soar the lands and seas, to answer all his questions about Earth, to find out all it's secrets.
He ventured for years ranging from mountains to deserts to forests. But until one day he encountered something else he has never seen before, something life changing, while he rested inside an inn. He heard the rumors of the townsfolk saying that there was this item said to be the "Ancient Dwarf Liquor" located in the "Sacred Forest" which was now a corrupted forest due to all the evil travelers going in to find the Liquor to use it to their evil work. It was said that it has the power to answer all the questions you have and grant you powers that no one has ever seen but only the worthy are allowed to drink this.
Hearing this made Cesar curious and excited to venture there, and so the next morning, he went off to find the Sacred Forest. While adventuring he was suddenly ambushed by a group of corrupted dwarves, until an old man suddenly appeared to come to rescue.
The old man introduced himself, the old man said to be the "King of the Dwarves" and he said to Cesar that he was the one that could save the Forest from it's corruption. But on the other hand, Cesar did not believe this information, making him leave the Forest, but all the corrupted dwarves seemed to stop him from doing so. Leaving Cesar with no choice, he went with the King.
And so the King trained Cesar all the tricks he could teach. Then finally, after months of training Cesar was finally ready. But before he could go into his big adventure into the cave, the King gave him a hammer, telling him that it is the Sacred Hammer used only by the fiercest dwarven warriors. He said it could bring him the luck he needs.
He ventured into the cave, where the Liquor was located and fought many creatures on the way. Giants, F'ed up dwarves, Mutated snakes and a ton more weirdness.
After weeks of venturing into the cave, he finally reached the core. The Liquor (No joke intended here.)
He fought the last beast like it was his last day on Earth as a living man. Then once he was defeated he ran to the drink and chugged it all down his throat, at first it wasn't anything until a couple of minutes it started to rush in him.
His hands started changing sizes and everything around him looked like it was spinning, his feet started to feel numb, the next thing he knows. He is at the ground, knocked out.
After a couple of hours, he wakes up to find himself back at the Inn, the townsfolk surrounding him. Cheering to him and congratulating him.
After days of recovering from what happened, Cesar ran back into the now back to normal Sacred Forest to find the King. but after a long journey of searching, his efforts were useless, He asked a nearby traveler about The King of Dwarves. But the traveler said that he was dead millions of years ago.
After hearing this tragic and very unusual info, he trained by himself to master his newly obtained powers.
It was all normal to him until one day he heard about the Holy Grail War, and that the prize is a wish. Any wish that you could desire.
And so, In the honor of the Dwarf King, he joined the war to wish one thing he desires the most.
Cesar's Looks: He is kinda bulky, He is 7" tall has silver eyes and wears a long robe.
Looks like this (Click to Show)What he wears (Click to Show)
Cesar's Personality: He is a very curious kind, he analyzes things ahead before he does it. Always looks after the ones he needs to and he is stubborn. He sometimes goes for the more quicker way even though it may lead to something bad.
Is your character a Master or Servant Ipman? I would adjust the teleportation enough so that he can't use it in combat, but I can't say any other tweaks until I know which he is.
Jan 3, 2016 1:13 PM #1428109
HEY I WANT IN ON THIS! Haven't RP'd in a long ass time :DDD
Anyways I formally apply for a Master spot.
Name: Craal Druku
Age: 36
Magical Abilities: Mind Influence and Battle Meditation.
-Craal has the capability to influence the thoughts of all around them to a certain extent. That does not mean he can mind control everybody in the world. He can create mental bindings with certain individuals which allows him to condition them, making them stronger, weaker, smarter etc. He can also create illusions through this connection, distracting the bound person. This ability, however, is used only sometimes in combat, but Craal relies on it quite a lot during conversations.
-Battle Meditation is an ability that uses this connection between Craal and his bound ally/foe to give advantages/disadvantages during a fight. Craal uses the Battle Meditation at expense of a constant mana cost. This allows him to imbue whoever is bound to him with his mana, granting them extra power. This enhances the abilities of the bound individual, as well as heightening the ones physical feats (IE stronger, faster, more endurance). There are no drawbacks from Battle Meditation, but Craal has to meditate (obviously) when he uses this ability. Him being interrupted will result in stopping the transfer of power. Although this ability requires concentration, Craal can use Battle Meditation in a different way: he can use the ability whilst doing any other action, but the drawbacks are severe both on him and the bound individual. Craal's mana pool depletes faster, the ability takes physical tool both on him and the bound individual and extensive use might lead to death.
Weapon: Craal uses two particular blades as his backup plan: a wakizashi and a recurved shortsword. Both of them are heavily ornamented: the wakizashi has a red dragon carved along the blade and the hilt is crimson; the shortsword has a similar pattern, but the dominant color is green and a serpent replaces the dragon. Although Craal tries to avoid combat and rely more on his "diplomatic" skills, he is known to be one of the best dual-wielding fighters of Asia.
Appearance: Craal stands at 6 feet 1 inches (1,85m). Short black hair, brown eyes, has a quite thick black beard. Wears a regular pair of glasses. His wardrobe consist of mostly high priced suits, but he is usually seen to wear dark blue/black suits with white/light blue shirts. His swords are hung around a special belt, both being on the right side.
Backstory: Member of the Druku family, a dynasty of rich and influential people spread across the world. They are known to the society as lawyers, generals and CEOs. Craal himself is a lawyer, one if not the best in Japan. Away from the masses eyes, the Druku family have been hunting the Holy Grail for generations, dreaming that its power would aid them in conquering the world. The task of finding the Grail has been passed to him from his father at age 18, and since then he has been gathering information.
Personality: He is polite and intelligent. Craal prefers diplomacy over fighting, but he is ruthless and merciless, doing whatever in his power to win. He has a slight superiority complex, believing to be above everybody else around him, but he will never show that emotion because it might ruin a possible proficuous connection.
Anyways I formally apply for a Master spot.
Name: Craal Druku
Age: 36
Magical Abilities: Mind Influence and Battle Meditation.
-Craal has the capability to influence the thoughts of all around them to a certain extent. That does not mean he can mind control everybody in the world. He can create mental bindings with certain individuals which allows him to condition them, making them stronger, weaker, smarter etc. He can also create illusions through this connection, distracting the bound person. This ability, however, is used only sometimes in combat, but Craal relies on it quite a lot during conversations.
-Battle Meditation is an ability that uses this connection between Craal and his bound ally/foe to give advantages/disadvantages during a fight. Craal uses the Battle Meditation at expense of a constant mana cost. This allows him to imbue whoever is bound to him with his mana, granting them extra power. This enhances the abilities of the bound individual, as well as heightening the ones physical feats (IE stronger, faster, more endurance). There are no drawbacks from Battle Meditation, but Craal has to meditate (obviously) when he uses this ability. Him being interrupted will result in stopping the transfer of power. Although this ability requires concentration, Craal can use Battle Meditation in a different way: he can use the ability whilst doing any other action, but the drawbacks are severe both on him and the bound individual. Craal's mana pool depletes faster, the ability takes physical tool both on him and the bound individual and extensive use might lead to death.
Weapon: Craal uses two particular blades as his backup plan: a wakizashi and a recurved shortsword. Both of them are heavily ornamented: the wakizashi has a red dragon carved along the blade and the hilt is crimson; the shortsword has a similar pattern, but the dominant color is green and a serpent replaces the dragon. Although Craal tries to avoid combat and rely more on his "diplomatic" skills, he is known to be one of the best dual-wielding fighters of Asia.
Appearance: Craal stands at 6 feet 1 inches (1,85m). Short black hair, brown eyes, has a quite thick black beard. Wears a regular pair of glasses. His wardrobe consist of mostly high priced suits, but he is usually seen to wear dark blue/black suits with white/light blue shirts. His swords are hung around a special belt, both being on the right side.
Backstory: Member of the Druku family, a dynasty of rich and influential people spread across the world. They are known to the society as lawyers, generals and CEOs. Craal himself is a lawyer, one if not the best in Japan. Away from the masses eyes, the Druku family have been hunting the Holy Grail for generations, dreaming that its power would aid them in conquering the world. The task of finding the Grail has been passed to him from his father at age 18, and since then he has been gathering information.
Personality: He is polite and intelligent. Craal prefers diplomacy over fighting, but he is ruthless and merciless, doing whatever in his power to win. He has a slight superiority complex, believing to be above everybody else around him, but he will never show that emotion because it might ruin a possible proficuous connection.
Jan 3, 2016 3:28 PM #1428121
Quote from DevourIs your character a Master or Servant Ipman? I would adjust the teleportation enough so that he can't use it in combat, but I can't say any other tweaks until I know which he is.
A Master. Oh and his teleportation only works if there are no gruds around.
Jan 3, 2016 7:04 PM #1428137
[MASTER]
Sorry for taking a while, feel free to edit wherever you see fit.
Sorry for taking a while, feel free to edit wherever you see fit.
Vance Palacio (Click to Show)
Jan 3, 2016 8:35 PM #1428145
I'd like to participate in this,since I've watched Fate/Zero and UBW and really enjoyed doing so.Althought since Im new to the forum and I dont really know how things work out,can I ask how the RP's work out and how we actually RP?Is there any thread explaining show or something like that?
Jan 3, 2016 9:21 PM #1428151
Quote from FoKoI'd like to participate in this,since I've watched Fate/Zero and UBW and really enjoyed doing so.Althought since Im new to the forum and I dont really know how things work out,can I ask how the RP's work out and how we actually RP?Is there any thread explaining show or something like that?
Read the first post (the rules), make a template, ???, profit
Any good game whether its Forum Game, Role Play, Video Game, Board Game, etc...will teach its player's how to play it. The best games teach it just by playing it alone. So you don't need to know how RP's work to join.
Jan 3, 2016 9:44 PM #1428153
It should be noted that there is a limited amount of spots in this and I'm sure we have already exceeded that quota. To everyone afters Tsar Bomba who posted you should consult Devour. I'm not sure if he's willing to extend the player count again.
Jan 3, 2016 10:08 PM #1428155
[Servant]
Name: Sir William Anthony Richard Von Stahrenlock...Or just William in short...
Combat Abilities and Equipment: When it comes to equipment, there's not really much to talk about.
He has a wooden walking cane, with a sword hidden inside, which he always has by his side. Even though the sword itself is quite thin, reinforced by William's magic, it's as hard to break as a two-handed great-sword. William wields it with great precision and dexterity, making it probably his most lethal weapon.
In both of William sleeves, there's a hidden high-power revolver, able to shoot six times, before reloading, each. Because using them is as easy, as doing a specific move with his little finger, it can be used in between his other attacks, and catch his opponent off guard. That doesn't mean, they're noneffective in long range combat, They're powerful enough, to be used as a sniper rifle.
His monocle has a magnifying mechanism in it, letting him see much, much further.
About his abilities, for an old man, he's incredibly nimble and quick, and has great reflexes, you might fight with him for an hour, and still don't hit him even once. (Although he probably won't be able to hit you either, when he's focusing on dodging). His joints can bend it unnatural ways, without harming him.
He has only one magic power, that he highly depends on. Hallucinations.
As long as he's able to keep his vision and focus on desired person, he can create whatever he wants. Beasts, weapons, visions. BUT! They exist only for William, and affected person. They can't harm other people, and can't be seen by them.
When the "bond" is created, any hallucination that appears, for William and the other person, it becomes a part of reality, those hallucinations, can, and will harm both sides, but obey William's will. Downside to this power? It can be only used on one person at the time, to be truly effective, if used on for example, two, hallucinations may disobey William's orders, disappear at most inconvenient moments, or be absolutely useless, at times, not able to do harm to anyone. Also, the bigger or more complex the hallucination is, the more mana is drained from William, both to "summon" it, and control it after.
Who Is He?: Now, William can be described as "The Very Stereotype of XIX's Century Gentleman Himself". About 40-50 years old, He is almost 6ft. of really slender, skinny build,. He has short brown hair, hidden under a black top-hat, with red, horizontal stripe at its base. His eyes are of dark green color, and he wears a monocle on his right eye. Fancy mustache, and well trimmed, short beard decorate his face. He wears a neat, black tuxedo appropriate for the time when he lived.
He doesn't really have his own personality, he spent his whole life on pretending to be different people, what makes him able to "switch" between various "Personality templates", and being unpredictable in his acts and words. Although he usually sticks to the personality described below.
He acts like gentleman, and he moves and talks like one (I'll try at least >_>). He is well-mannered and extremely friendly, his smile never disappears from his face. Seems to enjoy every second of his life, and his positive attitude never fades away. He talks loud, and a lot, with British accent
But... As i said, it may vary, depending on the situation.
There's not a lot known, about William Anthony Richard Von Stahrenlock, except that he was born in Britain, somewhere in XIX century, and was best at his job, in these times. Spy, infiltrator, assassin, and master of intrigues, Stahrenlock was the greatest puppet-master of his time. But even though he was scrupulously hiding the evidence of his existence, taking thousands of names and appearances, throughout his whole life, even he couldn't cover all the tracks, leading to a fact, that he was engaged in almost every conflict, that is known, or unknown today. He was causing wars, and he was ending them, taking people to their graves, or saving them from that fate. Working for different sides and countries, his motives remained unknown, as if his only wish was to cause chaos and confusion, in archives of historians.
Well, i guess that's it...Feel free to change anything if there's a need to do so.
(It doesn't really matter now, and i'll be surprised if someone actually reads it, but i changed his story once more, just for my own sake.)
Name: Sir William Anthony Richard Von Stahrenlock...Or just William in short...
Combat Abilities and Equipment: When it comes to equipment, there's not really much to talk about.
He has a wooden walking cane, with a sword hidden inside, which he always has by his side. Even though the sword itself is quite thin, reinforced by William's magic, it's as hard to break as a two-handed great-sword. William wields it with great precision and dexterity, making it probably his most lethal weapon.
In both of William sleeves, there's a hidden high-power revolver, able to shoot six times, before reloading, each. Because using them is as easy, as doing a specific move with his little finger, it can be used in between his other attacks, and catch his opponent off guard. That doesn't mean, they're noneffective in long range combat, They're powerful enough, to be used as a sniper rifle.
His monocle has a magnifying mechanism in it, letting him see much, much further.
About his abilities, for an old man, he's incredibly nimble and quick, and has great reflexes, you might fight with him for an hour, and still don't hit him even once. (Although he probably won't be able to hit you either, when he's focusing on dodging). His joints can bend it unnatural ways, without harming him.
He has only one magic power, that he highly depends on. Hallucinations.
As long as he's able to keep his vision and focus on desired person, he can create whatever he wants. Beasts, weapons, visions. BUT! They exist only for William, and affected person. They can't harm other people, and can't be seen by them.
When the "bond" is created, any hallucination that appears, for William and the other person, it becomes a part of reality, those hallucinations, can, and will harm both sides, but obey William's will. Downside to this power? It can be only used on one person at the time, to be truly effective, if used on for example, two, hallucinations may disobey William's orders, disappear at most inconvenient moments, or be absolutely useless, at times, not able to do harm to anyone. Also, the bigger or more complex the hallucination is, the more mana is drained from William, both to "summon" it, and control it after.
Who Is He?: Now, William can be described as "The Very Stereotype of XIX's Century Gentleman Himself". About 40-50 years old, He is almost 6ft. of really slender, skinny build,. He has short brown hair, hidden under a black top-hat, with red, horizontal stripe at its base. His eyes are of dark green color, and he wears a monocle on his right eye. Fancy mustache, and well trimmed, short beard decorate his face. He wears a neat, black tuxedo appropriate for the time when he lived.
He doesn't really have his own personality, he spent his whole life on pretending to be different people, what makes him able to "switch" between various "Personality templates", and being unpredictable in his acts and words. Although he usually sticks to the personality described below.
He acts like gentleman, and he moves and talks like one (I'll try at least >_>). He is well-mannered and extremely friendly, his smile never disappears from his face. Seems to enjoy every second of his life, and his positive attitude never fades away. He talks loud, and a lot, with British accent
But... As i said, it may vary, depending on the situation.
There's not a lot known, about William Anthony Richard Von Stahrenlock, except that he was born in Britain, somewhere in XIX century, and was best at his job, in these times. Spy, infiltrator, assassin, and master of intrigues, Stahrenlock was the greatest puppet-master of his time. But even though he was scrupulously hiding the evidence of his existence, taking thousands of names and appearances, throughout his whole life, even he couldn't cover all the tracks, leading to a fact, that he was engaged in almost every conflict, that is known, or unknown today. He was causing wars, and he was ending them, taking people to their graves, or saving them from that fate. Working for different sides and countries, his motives remained unknown, as if his only wish was to cause chaos and confusion, in archives of historians.
Well, i guess that's it...Feel free to change anything if there's a need to do so.
(It doesn't really matter now, and i'll be surprised if someone actually reads it, but i changed his story once more, just for my own sake.)
Jan 3, 2016 10:48 PM #1428159
Well, I'll put a character here as Master, and possibly Servant if possible:
Master
Name: Kelvin Rainbolt the Third (alias: Barry Johnson)
Powers:
Father's Pride: capable of creating a large aura circle (radius 50m) that will boost one of the two: physical attributes (strength, endurance and agility to levels surpass a regular melee Servant), mental abilities (magic, wisdom and intelligence exceeds a regular Master). However, he can cast BOTH to boost one person specifically, no range limitations, and can only be dispelled either by him or when drained. Consumes willpower (ego) which will loosen his will, pride. Its loss will reduce him to a cowardly wimp without inhibition.
Son's Gluttony: gives him an unending list for food and experiences and the cause for his curiosity. He can understand anything immediately and has a photographic memory. He even has unlimited physical stamina to fuel his insatiable desires. Suffers withdrawal and loosens inhibition if doesn't feed himself and learn/eat something NEW everyday. (Coping: moderation in novelty so there will still be novelty)
Physical Attributes:Physically fit human.
Magical Attributes: Hilariously no magical power for a mage. Has to rely on the staff for actual magic power. Is intelligent and well read thanks to Google.
Weapon:
Mother's Greed: Consuming Staff (name pending): absorbs magic power and store a it for later use. Can also absorb spells and use it against enemies. Can even devour physical places, people, things with a touch and command of it, which will result in implosion and transporting to an alternate dimension accessible only by his (deceased) mother. (Read: lost forever, not that he KNOW) Can't be taken 10 feet away from him, and can be recalled to his left hand. Needs to be fed ANYTHING at least one per day, value determined by people's assigned value of it (ex: gold ONLY IF it's valued by the people possessin it) Coping by him valuing everything a lot, a prequisite for the staff to work. Drains greed and motivation. Loss of it will result in apathy and inability to absorb things other people don't value (sand, rock, the guy everyone hates)
Who are you?
Appearance: 6 foot tall, well built muscles (eating), well groomed hair and shaved face (appearance), along with a fancy, flashy suit (overdressing), a polished mahogany staff whose brown body shines, with its top adorned by a beautiful sparkling diamond, and even replaceable with other gems (decoration) Oh, and a top hat. (Posh)
Personality: surprisingly, he's nice, polite, humble, helpful, generous and curious young man. Unsurprisingly, it's a front for his selfish, egoistic, gluttonous self. Surprisingly, he wants to be like his front from the bottom of his heart and practices to be like that. He's very, very good at keeping up his front, or appearance, so much that it's second nature, or real nature, to him. That is, if he has the necessary willpower.
Backstory: the hilarious surname of his family may be subject for ridicule, but his family itself is grand, prosperous and well known. Rich, powerful, well-respected, it's considered to be one of the higher ranked families. The catch is that the entire family, no, generation, can only support seven people at a time. Why? Because with their powers come a curse of the Seem Deadly Sins: each person is to be a vessel of one, and amplifies the person's attributes attached to said sin. As mentioned, his father is Pride, his mother, Greed, and him, Gluttony. His elder sister is Envy, his younger brother, Sloth, and eldest son, Wrath. And his father's mistress, Lust. (Surprisingly, his mother and the mistress get along well, despite all that) No one knew whose child is whose, but "thanks" to mother's Greed, everyone gets along well and manages to cope with their respective sins.
Hearing of the Holy Grail, his father sent the middle son of 18, Kelvin the Gluttonous, or the least successful, to claim the wish to liberate the family from the downsides of the curse. After he left, unknowing to him, his entire family was destroyed by other families/enemies/who knows, and so, he was fated to fulfil a wish that only he would benefit from, to his would-be-realized chagrin.
Master
Name: Kelvin Rainbolt the Third (alias: Barry Johnson)
Powers:
Father's Pride: capable of creating a large aura circle (radius 50m) that will boost one of the two: physical attributes (strength, endurance and agility to levels surpass a regular melee Servant), mental abilities (magic, wisdom and intelligence exceeds a regular Master). However, he can cast BOTH to boost one person specifically, no range limitations, and can only be dispelled either by him or when drained. Consumes willpower (ego) which will loosen his will, pride. Its loss will reduce him to a cowardly wimp without inhibition.
Son's Gluttony: gives him an unending list for food and experiences and the cause for his curiosity. He can understand anything immediately and has a photographic memory. He even has unlimited physical stamina to fuel his insatiable desires. Suffers withdrawal and loosens inhibition if doesn't feed himself and learn/eat something NEW everyday. (Coping: moderation in novelty so there will still be novelty)
Physical Attributes:Physically fit human.
Magical Attributes: Hilariously no magical power for a mage. Has to rely on the staff for actual magic power. Is intelligent and well read thanks to Google.
Weapon:
Mother's Greed: Consuming Staff (name pending): absorbs magic power and store a it for later use. Can also absorb spells and use it against enemies. Can even devour physical places, people, things with a touch and command of it, which will result in implosion and transporting to an alternate dimension accessible only by his (deceased) mother. (Read: lost forever, not that he KNOW) Can't be taken 10 feet away from him, and can be recalled to his left hand. Needs to be fed ANYTHING at least one per day, value determined by people's assigned value of it (ex: gold ONLY IF it's valued by the people possessin it) Coping by him valuing everything a lot, a prequisite for the staff to work. Drains greed and motivation. Loss of it will result in apathy and inability to absorb things other people don't value (sand, rock, the guy everyone hates)
Who are you?
Appearance: 6 foot tall, well built muscles (eating), well groomed hair and shaved face (appearance), along with a fancy, flashy suit (overdressing), a polished mahogany staff whose brown body shines, with its top adorned by a beautiful sparkling diamond, and even replaceable with other gems (decoration) Oh, and a top hat. (Posh)
Personality: surprisingly, he's nice, polite, humble, helpful, generous and curious young man. Unsurprisingly, it's a front for his selfish, egoistic, gluttonous self. Surprisingly, he wants to be like his front from the bottom of his heart and practices to be like that. He's very, very good at keeping up his front, or appearance, so much that it's second nature, or real nature, to him. That is, if he has the necessary willpower.
Backstory: the hilarious surname of his family may be subject for ridicule, but his family itself is grand, prosperous and well known. Rich, powerful, well-respected, it's considered to be one of the higher ranked families. The catch is that the entire family, no, generation, can only support seven people at a time. Why? Because with their powers come a curse of the Seem Deadly Sins: each person is to be a vessel of one, and amplifies the person's attributes attached to said sin. As mentioned, his father is Pride, his mother, Greed, and him, Gluttony. His elder sister is Envy, his younger brother, Sloth, and eldest son, Wrath. And his father's mistress, Lust. (Surprisingly, his mother and the mistress get along well, despite all that) No one knew whose child is whose, but "thanks" to mother's Greed, everyone gets along well and manages to cope with their respective sins.
Hearing of the Holy Grail, his father sent the middle son of 18, Kelvin the Gluttonous, or the least successful, to claim the wish to liberate the family from the downsides of the curse. After he left, unknowing to him, his entire family was destroyed by other families/enemies/who knows, and so, he was fated to fulfil a wish that only he would benefit from, to his would-be-realized chagrin.
Jan 3, 2016 11:29 PM #1428163
Devour, any idea how much longer it'll take for this to start?