Room 1:
Brain Jacker Worm
HP: 160
Glory: 2
Description: The Brain Jacker is a Mother Worm that can control tiny nigh-microscopic entities that have already infiltrated its way through your ear canal the moment you entered the room. These parasites feed on the life force of its hosts until they are sucked dry.
Attack: While the Worm is open to attack, its parasites can seize control of the Party's brain functions, plunging their senses into chaos as well as having limited control over their motor functions. The tiny Jackers deal
5 ATK to everyone every turn. However, the Champion that deals the
least damage every turn will trick the Mother Worm into believing they are in control, allowing that Champion to
transfer his 5 ATK to another Champion for that Round.
Setting/Event: No Events in this Room.
Initiative/Attack Order:
1) Ai the Glorious - 100 HP
2) Ase the Player - 100 HP
3) Hashy the brown - 100 HP
4) Drizzle the Dazzle - 100 HP
5 Dmg (3)
10 Dmg (6)
20 Dmg (6)
25 Dmg (6)
30 Dmg (8)
40 Dmg (8)
50 Dmg (5)
100 Dmg (3); Can only be used once per Room.
***Attack Pool resets when there are only 10 Attacks left in the Pool.
Focus - You do not attack this turn but deal double damage in the next one.
Double Attack - Two random Attacks will be taken from the Attack Pool. Combined, this will be your Attack for the turn.
Accidental Cleave - You pretend to "trip" and hit the monster at the same time. Deal 10 damage, and everyone after you has their attacks halved.
Welcome to GoC II! As you can see from the Pool above, the way attacks are done is different now, if not simpler. Here are your available commands every round:
Attack - To attack, simply PM me one of the possible Dmg values listed in the Attack Pool above. Whatever you use will decrease its count as shown. Attacks will resolve according to Initiative given. If you pick the same Attack Values together, that amount will decrease from the Pool.
Skill Use - To use a Skill, simply PM me one of the Skills you can see in the Skills Roulette above. If an extra value is needed, PM that as well. Unlike the Attack Pool, the Skill Roulette shuffles around every Round. Also note that if someone before you acquires the same Skill, you will miss out on it and deal a Random Attack instead.
Ponder - You can choose to PM me 'Ponder' to hang back and consider other moves, randomly acquiring either a Skill, a Manuever (which are never in the Roulette. See Below.), or an Item all the while dealing a random Attack from the Pool. If you PM me this command, everyone else will only see the Attack you made and will not announce that you are Pondering. It might get you something useful, but you won't be able to control your Attack.
Scheme - You can choose to PM me 'Scheme' to 100% acquire a Manuever whilst dealing Random Attack damage. Manuevers unlike Skills are played with PVP in mind, usually with the express purpose of royally fucking up your teammates. Unlike Pondering though, your Scheming will be actively announced to the whole Party as you are doing the Random Attack. They will know you intend to pull off a Manuever but the party won't know what Manuever you personally acquired.
Finally, please note that any Items gained throughout the Rooms are kept until used. Any Skills or Manuevers gained however will be forgotten until usable in the next room.
This ends the tutorial. Please pick a Command now and PM it to me. To make it easier on me, please put which Group you are in (A or B) in your PM Title when you send your Command so I don't confuse you with the other Party in this dungeon.