Group A attacks...
Skeletonwarlord attacks for...5!
WyzDM performs a Double Attack! He attacks for...40 & 10 for a total of 50 Dmg!!!
Nyarlathotep attacks for 40!
Total Party damage is 95!
The Brain Jacker Worm is hurt! 25 HP remains...
Brain Jacker Worm mentally commands its parasites to damage the party!
WyzDM takes 5 Damage!
Nyarlathotep takes 5 Damage!
Since Skeletonwarlord the fragile dealt the minimum damage, the Mother Worm takes little notice of him. She decides to focus her remaining attack on another Chamion!
@Skeletonwarlord - Select which player would you like to receive additional 5 damage. You may choose to refuse and still take the 5 ATK to yourself.
Room 1, Turn 2:
Brain Jacker Worm
HP: 25
Glory: 2
Description: The Brain Jacker is a Mother Worm that can control tiny nigh-microscopic entities that have already infiltrated its way through your ear canal the moment you entered the room. These parasites feed on the life force of its hosts until they are sucked dry.
Attack: While the Worm is open to attack, its parasites can seize control of the Party's brain functions, plunging their senses into chaos as well as having limited control over their motor functions. The tiny Jackers deal
5 ATK to everyone every turn. However, the Champion that deals the
least damage every turn will trick the Mother Worm into believing they are in control, allowing that Champion to
transfer his 5 ATK to another Champion for that Round.
Setting/Event: No Events in this Room.
Initiative/Attack Order:
1) Nyarlathotep the Dubious - 95 HP
2) WyzDM the Daring - 95 HP
3) Skeletonwarlord the fragile - 100 HP
5 Dmg (2)
10 Dmg (5)
20 Dmg (6)
25 Dmg (6)
30 Dmg (8)
40 Dmg (6)
50 Dmg (5)
100 Dmg (3); Can only be used once per Room.
***Attack Pool resets when there are only 10 Attacks left in the Pool.
Double Attack - Two random Attacks will be taken from the Attack Pool. Combined, this will be your Attack for the turn.
Feint - This attack is treated as an attack that "Hits". But it otherwise deals 0 damage.
Double Attack - Two random Attacks will be taken from the Attack Pool. Combined, this will be your Attack for the turn.
Possible Commands:
- Attack
- Skill Use
- Ponder
- Scheme