Beginners, post your Flash animations here.
Started by: Paperclip | Replies: 5,312 | Views: 424,229 | Closed
Ipman2Posts: 4,021
Joined: Jul 2014
Rep: 10
View Profile Alright, so I was working on this a little bit before I went to sleep and finished it when I got back home:
http://filz.us/2sL4
Personally I feel the arm could use a little bit of smoothing out towards the top, and the rope needs a bit more gravity on it during the swing, but any other cnc would be nice.
When he pulled the rope up, it wasnt fast enough to make the rope do that.. and im guessing thats probably an elastic rope?
because how it flicked looked weird and odd for a normal rope
UnboundedPosts: 249
Joined: Feb 2015
Rep: 10
View Profile When he pulled the rope up, it wasnt fast enough to make the rope do that.. and im guessing thats probably an elastic rope?
because how it flicked looked weird and odd for a normal rope
As for the first part, yeah, it was one of my original gripes about it. I guess I could get some speed by easing a little more quickly?
For the second, I was watching some people swing some bullwhips to try to figure out the motion. Generally it seems that once it hits the end of its trajectory (once it snaps), there's still energy transfer so you get some wave motion throughout the rope, and it pulls it back a bit.
Though I think I overexaggerated this motion a bit. It probably should've snapped back a little less.
Ipman2Posts: 4,021
Joined: Jul 2014
Rep: 10
View Profile As for the first part, yeah, it was one of my original gripes about it. I guess I could get some speed by easing a little more quickly?
For the second, I was watching some people swing some bullwhips to try to figure out the motion. Generally it seems that once it hits the end of its trajectory (once it snaps), there's still energy transfer so you get some wave motion throughout the rope, and it pulls it back a bit.
Though I think I overexaggerated this motion a bit. It probably should've snapped back a little less.
1, Its nice to hear you watched some things in motion to study, keep it up : )
2, Well the snap and pull didn't look right because the arm didn't pull back, but the rope looked like he did.. But yeah.
Berry2Posts: 1,794
Joined: Apr 2013
Rep: 10
View Profile Alright, so I was working on this a little bit before I went to sleep and finished it when I got back home:
http://filz.us/2sL4
Personally I feel the arm could use a little bit of smoothing out towards the top, and the rope needs a bit more gravity on it during the swing, but any other cnc would be nice.
Just fix the part where the whole rope was squiggly and at the end, it magically levitates and twists around itself. Try adding gravity to that.
UnboundedPosts: 249
Joined: Feb 2015
Rep: 10
View Profile Alright, so I did another one coming from a different direction to get some experience at the side. I also worked on the ending a little bit so it doesn't spaz out.
http://www.filz.us/view/ba6c9e02-326/
Things I noticed:
I think I pulled the rope into full-on swing a frame too quickly.
I forgot to put guides in so I have a different ground at the beginning and the end, the arm moved a few pixels to the right, and I think the rope might be a smidge shorter than when it started.
Thoughts?
Berry2Posts: 1,794
Joined: Apr 2013
Rep: 10
View Profile Alright, so I did another one coming from a different direction to get some experience at the side. I also worked on the ending a little bit so it doesn't spaz out.
http://www.filz.us/view/ba6c9e02-326/
Things I noticed:
I think I pulled the rope into full-on swing a frame too quickly.
I forgot to put guides in so I have a different ground at the beginning and the end, the arm moved a few pixels to the right, and I think the rope might be a smidge shorter than when it started.
Thoughts?
That's more like it.
Just make it snappier like he's really snapping the rope.
DigitalFlamer1052Posts: 1,773
Joined: Jul 2012
Rep: 10
View Profile Been a while since I last made an animation...Just wanted to post it here instead of creating a thread, I suppose.
Just some kind of running test
To me, it seemed that it had too many in-between frames and maybe should've removed them. But, I want to hear your tips/critiques on this.
Ball Ease test
Nothing hard, just wanted to check if I could do proper easing.
Somedreamyfella2Posts: 9
Joined: Feb 2015
Rep: 10
View Profile Man, if anyone would have ever told me animating some dude yawning would tire me out, I'd have called him a bad joker and a lier. x'D
[spoiler=][swf=http://www.filz.us/files/b70a46d9/76b/Yawning.swf]height=400 width=550[/swf][/spoiler]
Second time I "finish" something in flash, even tho this little piece of animation here might end up being part of a much bigger project. :) Until then, what do you guys think?
Ipman2Posts: 4,021
Joined: Jul 2014
Rep: 10
View Profile Man, if anyone would have ever told me animating some dude yawning would tire me out, I'd have called him a bad joker and a lier. x'D
[spoiler=][swf=http://www.filz.us/files/b70a46d9/76b/Yawning.swf]height=400 width=550[/swf][/spoiler]
Second time I "finish" something in flash, even tho this little piece of animation here might end up being part of a much bigger project. :) Until then, what do you guys think?
its like he's lagging lol, but there isnt much to CnC since its just a yawn...
its nice tho but the body is smaller than the head which bothers me
VoraciousPosts: 49
Joined: Feb 2015
Rep: 10
View Profile @ipman Thanks for all the feedback and tips to improve my run, I think I got it down this time.
http://sta.sh/01idwkq1675 (ignore missing head)
Ipman2Posts: 4,021
Joined: Jul 2014
Rep: 10
View Profile @ipman Thanks for all the feedback and tips to improve my run, I think I got it down this time.
http://sta.sh/01idwkq1675 (ignore missing head)
wow nice, thats really improvement!
great job! keep it up bro
[video=youtube_share;H8fWOkZf9Mc]http://youtu.be/H8fWOkZf9Mc[/video] This is my test run for my RHG demo, I just wanted you guys to give me some feedback. btw theres no sound...
Its going too fast bro, and needs more force and ease
VoraciousPosts: 49
Joined: Feb 2015
Rep: 10
View Profile Ok Ipman. Fast pacing was always a problem with me, so I'll just have to keep working on it. Thanks! btw im not exactily sure what you mean by force and ease.
Easing is something that makes it more realistic. (also known as the principle slow in, slow out).
By force I think he means the hits don't seem to feel powerful. (tho i may be wrong on this.)
Here is a link for what I mean for easing.
http://forums.stickpage.com/showthread.php?28577-Easing-Everything-You-Need-To-KnowIpman2Posts: 4,021
Joined: Jul 2014
Rep: 10
View Profile That's right Voracious, and you need to place some frames inbetween to add that "impact" feel Red Hawk.
Ipman2Posts: 4,021
Joined: Jul 2014
Rep: 10
View Profile Ok, I'll try doing that, using the Vcam can be stressful... Thx anyway!
Glad i could help you to improve : D
Oh and VCan can be stressful but you can do it, just use shift+an arrow key to move things faster!
Somedreamyfella2Posts: 9
Joined: Feb 2015
Rep: 10
View Profile its like he's lagging lol, but there isnt much to CnC since its just a yawn...
its nice tho but the body is smaller than the head which bothers me
I see the problem. xD I wanted to render this shaking there is some times when you stretch out real hard. Guess I exagerated it! (plus, now that I see it again, the second shacking dosn't seem natural at all...).
I hope I'll soon have fight animations to show you; I did this yawn animation first in order to work on my easing and visualization.