Stick Page Forums Archive

Beginners, post your Flash animations here.

Started by: Paperclip | Replies: 5,312 | Views: 424,229 | Closed

metalxghost

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Jul 17, 2007 11:51 PM #46100
Quote from PaperGodzilla
swfup.com/file/16194

I have yet to reach my 20th post... so please copy and paste...
Please give me some criticism.


Wow.
Well.
Hm.

Criticism...
I really didn't like the blood, nor the way the stickfigure fell apart.
Nice effect with the fast slash, though it could have been better if the white line was drawn smaller and more crescent-esque.
xoptikx
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Jul 18, 2007 12:17 AM #46112
Image



Comments?
Panda Lord

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Jul 18, 2007 12:31 AM #46118
Xoptikx, I believe you need to work on the blood in your animation. It was constantly twitching! The blood should trickle down the side of the cliff, and not fade away after a while. This applies also to the blood gathered in the two gaps.

But what do I know? You only have about 92 more posts than me.


Now, MY TURN! Watch the man jiggle his afro repeatedly! Hurray!
Vervanda

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Jul 18, 2007 1:02 AM #46123
for all i know that looks like its made in pivot
Panda Lord

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Jul 18, 2007 1:27 AM #46130
Mine? No way! That animation, though simple, was made in Flash, through and though.
forbizzi
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Jul 18, 2007 3:17 AM #46154
Quote from xoptikx
Image



Comments?


Horrible. Well For 2nd Animation its obviously going to be that way but. 1 thing that really bothers me is the sticks constantly changing sizes.

heres a tip:
this sounds complicated but it isn't

on the top of flash click, view---> rulers (make sure rulers has a check beside it) then above your canvas you should see a ruler like thing with numbers on it, then click that "ruler" and drag down a line, (dont worry this line wont show up in the animation) put 1 line where the guys legs end, put 1 where his body and legs meet, and one where his arms and body meet. that way your stick wont be deformed.

[SIZE="6"]LOOK AT IMAGE BELOW FOR HELP[/SIZE]
forbizzi
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Jul 18, 2007 3:31 AM #46157
Quote from Panda Lord
Xoptikx, I believe you need to work on the blood in your animation. It was constantly twitching! The blood should trickle down the side of the cliff, and not fade away after a while. This applies also to the blood gathered in the two gaps.

But what do I know? You only have about 92 more posts than me.


Now, MY TURN! Watch the man jiggle his afro repeatedly! Hurray!


Looks more like a turban :p
Panda Lord

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Jul 19, 2007 3:59 AM #46304
Here is my latest work. I spent all of today working on it, and I am proud to say it is the best animation I've ever made. It is the first animation that I use the V cam with, too. Here it is. Tell me what you all think!

http:
//server6.pictiger.com/img/423555/afro-man-bloody-sword-v-cam-test-swf-.swf

*NOTE: Copy and paste the above, since I don't have enough posts to link the URL itself.*
PaperGodzilla

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Jul 20, 2007 1:18 AM #46452
Quote from Panda Lord
Xoptikx, I believe you need to work on the blood in your animation. It was constantly twitching! The blood should trickle down the side of the cliff, and not fade away after a while. This applies also to the blood gathered in the two gaps.

But what do I know? You only have about 92 more posts than me.


The dead guys also twitched a lot. I think it may be because Xoptikx only used two layers (one for the background and one for everything else). Xoptikx, try using more layers (like one for each stick and blood splatter). That should make the stuff less twitchy.
xoptikx
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Jul 20, 2007 3:25 AM #46480
One question, everytime i make a new layer for blood, the other layers disappear, i don't understand but ill expirement with it, and can i just edit the stick kind of like pivot by editing just the guy i created in the library...i know wrong thread
PaperGodzilla

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Jul 20, 2007 3:48 AM #46493
swfup.com/file/16545

This is my first attempt at a strong punch (I know it's bad).
Tell me what I can do to improve.
Schwa
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Jul 20, 2007 4:42 AM #46510
The arm thats not punching should go up behind the body (in real life it gives a punch more force) he should lean forward a fair amount to put force behind the punch. His front leg should bend and his back leg should kick back and straighten behind him. Also the punching arm should fully straighten at some point. There needs to be anticipation for the punch to, like bringing the punching arm far back before punching.

Your welcome--
PaperGodzilla

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Jul 20, 2007 5:04 AM #46512
Quote from Schwa
The arm thats not punching should go up behind the body (in real life it gives a punch more force) he should lean forward a fair amount to put force behind the punch. His front leg should bend and his back leg should kick back and straighten behind him. Also the punching arm should fully straighten at some point. There needs to be anticipation for the punch to, like bringing the punching arm far back before punching.

Your welcome--


Thanks... good tips
GodOfDarkness

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Jul 20, 2007 3:48 PM #46601
Quote from xoptikx
Image



Comments?

Needs alot of work(If you use the line tool for sticks its much easier....)
And the blood sucks balls....do some tuts
And why the hell do your sticks change constantly
-------------------------------------------
Sniper + Button test
http://www.swfup.com/uploads/swf-16582.swf
Frames:156
Time:12.9 Seconds
Size: 37.9KB
Explosion

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Jul 20, 2007 4:33 PM #46606
Sorry. I couldn't put my thing in my sig. I really am a n00b. xD

Sorry.
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