metalxghost
Posts: 0
Joined: Jul 2025
swfup.com/file/16194
I have yet to reach my 20th post... so please copy and paste...
Please give me some criticism.
Wow.
Well.
Hm.
Criticism...
I really didn't like the blood, nor the way the stickfigure fell apart.
Nice effect with the fast slash, though it could have been better if the white line was drawn smaller and more crescent-esque.
PaperGodzilla
Posts: 0
Joined: Jul 2025
Xoptikx, I believe you need to work on the blood in your animation. It was constantly twitching! The blood should trickle down the side of the cliff, and not fade away after a while. This applies also to the blood gathered in the two gaps.
But what do I know? You only have about 92 more posts than me.
The dead guys also twitched a lot. I think it may be because Xoptikx only used two layers (one for the background and one for everything else). Xoptikx, try using more layers (like one for each stick and blood splatter). That should make the stuff less twitchy.
PaperGodzilla
Posts: 0
Joined: Jul 2025
swfup.com/file/16545
This is my first attempt at a strong punch (I know it's bad).
Tell me what I can do to improve.
PaperGodzilla
Posts: 0
Joined: Jul 2025
The arm thats not punching should go up behind the body (in real life it gives a punch more force) he should lean forward a fair amount to put force behind the punch. His front leg should bend and his back leg should kick back and straighten behind him. Also the punching arm should fully straighten at some point. There needs to be anticipation for the punch to, like bringing the punching arm far back before punching.
Your welcome--
Thanks... good tips
Explosion
Posts: 0
Joined: Jul 2025
Sorry. I couldn't put my thing in my sig. I really am a n00b. xD
Sorry.