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Beginners, post your Flash animations here.

Started by: Paperclip | Replies: 5,312 | Views: 424,229 | Closed

Ghombeat
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Nov 15, 2012 6:47 PM #788067
Well, that's your second anim, right? Still pretty good, you'll learn how to add force soon with pratice.
sotech

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Nov 15, 2012 6:58 PM #788070
http://www.filz.us/78x what do u say?answers appreciated
Blublublublu
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Nov 15, 2012 8:15 PM #788097
Quote from sotech
http://www.filz.us/78x what do u say?answers appreciated


Did you put the V-Cam in a tween? It moves strange...
Max Vador
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Nov 15, 2012 8:19 PM #788098
http://filesmelt.com/dl/ls.swf
Max Vador
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Nov 15, 2012 9:32 PM #788137
http://filesmelt.com/dl/ls1.swf
sotech

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Nov 16, 2012 3:54 PM #788757
dude,dont double post...but otherwise,it was preety good,just need to work on the fact that ur resizing a little.
and no,i dont use tween for vcam,am i supposed to?
Max Vador
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Nov 16, 2012 4:31 PM #788780
didn't mean to double post bro, the forum held back my post(waiting for mod to okay it) and i had an updated one i wanted to post instead.

i'm having a big issue with the resizing thing. i'm used to full body. and i wasn't using my tablet when i made the first half
Blublublublu
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Nov 16, 2012 4:56 PM #788791
Quote from sotech
no,i dont use tween for vcam,am i supposed to?


Yes.
Max Vador
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Nov 16, 2012 6:22 PM #788840
Quote from Blublublublu
.:animation:.


this is a good start for starting 3d perspectives.

throwing the elbow behind the body sells the wind-up, but you seem to have just as many frames in the punch as the wind-up.

throw an air punch and you'll see it's slower on the draw, but fast on the punch.

this is where animating on the 2's comes in handy, as you can cut and add frames to get your timing right.

edit:
Image
compared to
Image

just removed a few frames

EDITT::

[swf=http://filesmelt.com/dl/ls4.swf]width=700 height=300[/swf]
InsentParanoia

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Nov 16, 2012 11:57 PM #789187
Second serious animation, tips?
http://www.fileize.com/files/8ba2ece6/063/Finish.swf
Radon
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Nov 17, 2012 10:53 AM #789606
First one looks better in my opinion... It has more power to it.
Blublublublu
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Nov 17, 2012 11:36 AM #789628
Quote from Max Vador
this is a good start for starting 3d perspectives.

throwing the elbow behind the body sells the wind-up, but you seem to have just as many frames in the punch as the wind-up.

throw an air punch and you'll see it's slower on the draw, but fast on the punch.

this is where animating on the 2's comes in handy, as you can cut and add frames to get your timing right.

edit:
Image
compared to
Image

just removed a few frames


Oh, so for adding "power" to a punch (or any attack), the distance between frames have to be larger than in the rest of moves.

But I think there is a problem. When do you remove frames for adding power, the viewer can miss the move...

Thank you for your help!

EDIT: I put the new one as avatar image

EDIT2:

First one looks better in my opinion... It has more power to it.


If you mean the first one on his post, it's because is the edited one.
Radon
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Nov 17, 2012 7:17 PM #790062
Yeah,the bottom one.
Max Vador
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Nov 18, 2012 7:46 AM #790673
old animator Idiom:"don't blink, you'll miss the good frames."

true when you shorten the length you miss the details, but if a guy is punching someone and you blink, and he's still punching him, you see that it is really slow.

you sacrifice detail for speed. happens in real life too. when a boxer throws a jab, it's fast, loose, and not accurate. the big wind up haymakers are more on target, but move slower.

make actions in person, then transpose that into your animation, paying attention to the details and the timing
Rathaken
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Nov 19, 2012 12:40 PM #791863
Whoa! :) I agree with Max Vador. @ Insentparanoia, LMAO (OMG you turned into a midget) The animation looked fine to me, just need to work with your stickman construction or make your brush a bit smoother, maybe 45? Also, you're lacking force D:. The force thing is very annoying, it takes a while to get and fully understand how to animate it, at least for me... it took me
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