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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Rival
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May 30, 2009 3:19 PM #428294
Ok, thanks I'll work on them.
Sacred
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May 30, 2009 4:08 PM #428337
I love your avatar rival.
Pivman12

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May 30, 2009 4:18 PM #428342
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some new punch i made from a tut, comments? (apart from the fact that the back needs to bend more and the fact he's in mid air lol)
Drummerboi253

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May 30, 2009 4:23 PM #428345
This is my walk test. How can i improve Image
Pivman12

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May 30, 2009 4:29 PM #428354
on your walking make them arms look like they are crossing more and needs alot more easing, legs look a bit stiff and look like you put the knee crossing the foot for 2 frames, just try and move every joint in the animation (i've been told thats 100's of times :heh:)
Zed
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May 30, 2009 4:33 PM #428358
Quote from Pivman12
Image

some new punch i made from a tut, comments? (apart from the fact that the back needs to bend more and the fact he's in mid air lol)


It's pretty good, but you need to watch the foot placement - they're all over the place.

We need to start moving people out of the beginners section. It's getting crowded. About 6 pages of posts since I last logged in.
Pivman12

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May 30, 2009 4:37 PM #428360
Quote from Zed
It's pretty good, but you need to watch the foot placement - they're all over the place.

We need to start moving people out of the beginners section. It's getting crowded. About 6 pages of posts since I last logged in.



have i gotten better at easing and movements?
Zed
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May 30, 2009 4:41 PM #428361
The easing and movements in that one are good. Whether or not you've improved depends on how closely you followed the tutorial for it. Using tutorials is a good way to learn new stuff, but the only way to see whether you're capable of using it is to try again afterwards without looking at anything.
Drummerboi253

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May 30, 2009 4:50 PM #428372
How do you Ease
Zed
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May 30, 2009 4:55 PM #428375
I'll handle this one. Had the tut saved from last time.

Easing

Easing is acceleration and deceleration. In pivot this involves moving something very little in the first frame, a bit more in the second, even more in the third, etc.

Zyles’ example of easing (thanks):

Image

And my representation:

Eased:

Image

Uneased:

Image
Drummerboi253

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May 30, 2009 5:00 PM #428378
Quote from Zed
I'll handle this one. Had the tut saved from last time.

Easing

Easing is acceleration and deceleration. In pivot this involves moving something very little in the first frame, a bit more in the second, even more in the third, etc.

Zyles’ example of easing (thanks):

Image

And my representation:

Eased:

Image

Uneased:

Image

Thanks it helped
Drummerboi253

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May 30, 2009 5:10 PM #428389
How is this for Easing Image
Zed
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May 30, 2009 5:12 PM #428392
Yep, that's easing. Now all you need to do is apply it to your animations. Remember, almost every movement you will ever do must be eased - the only real exceptions are when things hit the floor or a wall, and those should either bounce or absorb the shock.
Pivman12

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May 30, 2009 5:18 PM #428399
Here are some stuff you're doing wrong:

1. (it isn't a must but for animations to look good its good to have this) Your Ball should travel in a straight line, this applies with sticks but in the sense that your stick person shouldn't move up and down while he's walking, you don't do that when walk in real life do you? you just stay on the floor because of gravity.


2. Easing is more like this |||-|-|--|----|------|----|--|-|-|||
You've done this : ||-|--|----|-----|----|--|-||
This may seem tiring to do all these frames to make it smooth but trust me it's worth it, you think the pros at the top just do 5 clicks and they get completely smooth punch combo or something? You've just gotta try
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May 30, 2009 5:22 PM #428401
Quote from sacred
I love your avatar rival.



I Thought you would :3

Credits to zed :)

boredom consumes me.
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