one of my new anims. commentBeginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Aug 5, 2009 11:23 PM #471597
one of my new anims. commentAug 5, 2009 11:24 PM #471600
yeah first learn to animate better before u go using effects :P
Aug 5, 2009 11:35 PM #471606
ill have to work on the easing and all that stuff.
Aug 6, 2009 4:45 AM #471754
this is my second video ever. i had pivot for two days now. tell me any sugestions and critisim. thanks. im also very new. :Happy:


Aug 6, 2009 8:04 AM #471807
General > Introduce Yourself
Also, I'd suggest to :
1. Learn easing.
2. Learn the physics.
3. Add a floor.
...
Also, I'd suggest to :
1. Learn easing.
2. Learn the physics.
3. Add a floor.
...
Aug 6, 2009 2:51 PM #471922
Majorgamer - you need to work on your easing and anticipation. It looks like it might be saved incorrectly as well - you need frame delay 6.
dcre8tor - You need to learn the basics of easing, stiffness, and choppines. It did look like it had more potential than a lot of beginners though; I could've sworn I saw some physics in there.
________________________
I made a new stick figure like Cronos suggested and threw it into a run loop to try it out. The problem I have is with its back (ignore all the other issues for now). If I don't move it at all I get a decent run with a stiff back:

If I try to loosen up the back it just looks shockingly bad:

Recomendations?
dcre8tor - You need to learn the basics of easing, stiffness, and choppines. It did look like it had more potential than a lot of beginners though; I could've sworn I saw some physics in there.
________________________
I made a new stick figure like Cronos suggested and threw it into a run loop to try it out. The problem I have is with its back (ignore all the other issues for now). If I don't move it at all I get a decent run with a stiff back:

If I try to loosen up the back it just looks shockingly bad:

Recomendations?
Aug 6, 2009 5:16 PM #471948
Actually it looks good.
You just can't see the transition between left and right leg though.
It looks like he hops on one leg.
You just can't see the transition between left and right leg though.
It looks like he hops on one leg.
Aug 6, 2009 5:25 PM #471954
No it doesn't, I can see that two legs are touching the ground.
Aug 6, 2009 6:09 PM #471973
Quote from N TNo it doesn't, I can see that two legs are touching the ground.
Funny, it's supposed to be one.
Don't act like a smartass when you're a moron, shit like this happens.
Aug 6, 2009 6:21 PM #471981
The only thing I see wrong with it, is the back is super stiff.
Aug 6, 2009 9:42 PM #472123
just reposted it so other people can commentQuote from majorgamer97one of my new anims. comment
Aug 7, 2009 2:26 PM #472472
Quote from TallguyBut realism is important if you want to make it look good, I don't think that your anim was good, sorry, but if you do a backflip you will never land on the same spot, you get more to the left in that anim, and afcaurse you won't jump that high.
And I'm not talking about realism in the way of the structure of a stick, but the things a stick needs to make it MOVE realistic. Like hands, to let it not slide with some things.
EDIT: I think I did what you said was wrong...
How about now?
Still waiting for response of Zed. Or someone else.
At Majorgamer: Try to do basics before doing effects and camera angles.
Aug 7, 2009 2:32 PM #472475
That anim looks like rivals anim. O.o
Aug 7, 2009 2:38 PM #472477
Quote from majorgamer97just reposted it so other people can comment
It's shit. Make shorter animations.
Aug 7, 2009 2:38 PM #472478
Whos rival?
