Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Cronos

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Aug 20, 2009 9:37 AM #476605
Let the challenge begin!

Anywho, howcome you are using SPAP?

Ive never heard of it, but im guessing its Stick Page Animation Program?

Just download Pivot, you will have a much easier time. It takes about two seconds to download, and take up like no space on your hardrive.
Velosareon

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Aug 20, 2009 9:39 AM #476606
Read page 2947, second post
Cronos

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Aug 20, 2009 9:44 AM #476607
Oh ok, so your not even allowed to make one miniscule puny download? Just delete pivot when you turn off the computer.
Velosareon

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Aug 20, 2009 9:47 AM #476608
Ladies and Gentlemen, I have gotten the allowing of my Uncle to download pivot on this computer! I will go download it right now!
Zed
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Aug 20, 2009 9:47 AM #476609
May the gods of animation forgive me.

Here is a run. I'm still doing the walk.

SPAP Code:

16
-201.45,149.55|202.4,150.95|202.85,153.8|202.85,159.55|204.3,149.55|204.3,148.6|204.3,148.6
-219,126|219,126|220,130|221,136|222,126|222,125|222,125
-209,134|211,136|211,139|212,145|213,135|212,133|212,133
-192,134|195,130|195,135|196,152|203,149|210,150|218,149
-180,146|181,140|183,147|193,169|201,166|216,166|235,148
-220,147|225,146|224,150|216,162|203,149|200,145|195,137
-234,137|234,131|238,141|232,168|205,166|199,162|188,152
-184,166|185,167|185,170|194,182|212,172|194,170|183,160
-160,166|163,158|168,153|178,165|188,175|176,186|159,163
-223,160|225,158|225,162|219,177|208,173|225,161|226,159
-244,171|247,167|247,172|233,197|205,197|233,184|241,178


ActionScript:

// MADE WITH STICK ANIMATOR V2.0 BY NAMZORG
// Compatible with Flash MX and higher
// Stage width : 300
// Stage height : 300
// Frames per second : 16
var myAnimation = [
16,
[[201.45,149.55],[202.4,150.95],[202.85,153.8],[202.85,159.55],[204.3,149.55],[204.3,148.6],[204.3,148.6]],
[[219,126],[219,126],[220,130],[221,136],[222,126],[222,125],[222,125]],
[[209,134],[211,136],[211,139],[212,145],[213,135],[212,133],[212,133]],
[[192,134],[195,130],[195,135],[196,152],[203,149],[210,150],[218,149]],
[[180,146],[181,140],[183,147],[193,169],[201,166],[216,166],[235,148]],
[[220,147],[225,146],[224,150],[216,162],[203,149],[200,145],[195,137]],
[[234,137],[234,131],[238,141],[232,168],[205,166],[199,162],[188,152]],
[[184,166],[185,167],[185,170],[194,182],[212,172],[194,170],[183,160]],
[[160,166],[163,158],[168,153],[178,165],[188,175],[176,186],[159,163]],
[[223,160],[225,158],[225,162],[219,177],[208,173],[225,161],[226,159]],
[[244,171],[247,167],[247,172],[233,197],[205,197],[233,184],[241,178]]
];
var currentFrame = 0;
var lastFrame = 6;
this.createEmptyMovieClip("Head",1);
with(this.Head){
var a, rad;
lineStyle(0);
beginFill(0x000000,100);
moveTo(0,-6.5);
for(a = 0; a<= 360; a++){
rad = (a*Math.PI)/180;
lineTo(Math.cos(rad)*6.5,-6.5+Math.sin(rad)*6.5);
} endFill();
}
this.onEnterFrame = function ()
{
clear();
lineStyle(5,0x000000,100);
if(++currentFrame > lastFrame)
currentFrame = 0;
moveTo(myAnimation[1][currentFrame][0],myAnimation[1][currentFrame][1]);
lineTo(myAnimation[3][currentFrame][0],myAnimation[3][currentFrame][1]);
lineTo(myAnimation[4][currentFrame][0],myAnimation[4][currentFrame][1]);
lineTo(myAnimation[5][currentFrame][0],myAnimation[5][currentFrame][1]);
moveTo(myAnimation[3][currentFrame][0],myAnimation[3][currentFrame][1]);
lineTo(myAnimation[6][currentFrame][0],myAnimation[6][currentFrame][1]);
lineTo(myAnimation[7][currentFrame][0],myAnimation[7][currentFrame][1]);
moveTo(myAnimation[1][currentFrame][0],myAnimation[1][currentFrame][1]);
lineTo(myAnimation[8][currentFrame][0],myAnimation[8][currentFrame][1]);
lineTo(myAnimation[9][currentFrame][0],myAnimation[9][currentFrame][1]);
moveTo(myAnimation[1][currentFrame][0],myAnimation[1][currentFrame][1]);
lineTo(myAnimation[10][currentFrame][0],myAnimation[10][currentFrame][1]);
lineTo(myAnimation[11][currentFrame][0],myAnimation[11][currentFrame][1]);
Head._x = myAnimation[3][currentFrame][0];
Head._y = myAnimation[3][currentFrame][1];
var dx = myAnimation[3][currentFrame][0] - myAnimation[2][currentFrame][0];
var dy = myAnimation[3][currentFrame][1] - myAnimation[2][currentFrame][1];
var d = Math.sqrt(dx*dx+dy*dy);
Head._rotation = (Math.atan2(dy,dx)*180/Math.PI)-90;
Head._xscale = Head._yscale = (d/13)*100;
};


Quote from Velosareon
I get what the problem was! It was my screen recorder! it was set to record 10 frames per second I put it to 20 frames and it shows the right stuff now!
Copy and paste into the Address Bar
10 fps settings on screen recorder:
img190.imageshack.us/i/clip0015s.mp4/
20 fps settings on screen recorder:
img190.imageshack.us/i/clip0016a.mp4/
Zed, see? It was actually more eased it's the screen recorder so it was way better all these times you watched it, but it was just shown to you badly. So that means that my work was good from the start... or after the first time you told me to ease it. You probably won't read this yet cause your on the challenge :P


Ahh, yep that one's more eased. It's just the positioning of it that concerns me. He may well be floating temporarily. When you get pivot up, stick a floor in and you'll be able to watch out for that.
Cronos

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Aug 20, 2009 9:48 AM #476610
Awsome! Have fun with it.
Zed
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Aug 20, 2009 10:00 AM #476612
And now a walk. Well, I say walk but it's more of a skip. And you have to really work at it to see the arms switching over. I'm in a rush so I can't make it better right now.

SPAP code again:
16
-204.3,148.6|204.3,148.6|204.3,148.6|204.3,148.6|204.3,148.6|204.3,148.6|204.3,148.6|204.3,148.6
-212,120|212,120|212,120|212,120|212,120|212,120|212,120|212,120
-206,131|206,132|206,132|206,132|206,132|206,132|206,132|206,132
-211,147|213,148|214,147|212,148|209,149|206,149|201,148|198,147
-220,162|223,161|228,157|227,156|223,159|216,163|203,165|199,164
-199,146|196,146|196,145|197,146|199,147|203,149|207,149|211,148
-197,163|193,163|190,161|191,162|196,164|204,166|214,165|219,163
-205,172|202,172|200,172|198,172|197,172|201,172|206,173|213,171
-205,196|200,196|195,195|189,194|184,192|182,186|185,184|201,192
-219,168|220,167|218,168|214,170|212,171|209,172|204,173|201,172
-215,192|224,191|228,190|222,193|217,194|211,196|206,197|198,196
Velosareon

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Aug 20, 2009 10:07 AM #476613
Booya! Pivot Walk! with a floor i made:
Image
I can't see it :( Here's the link:
http://img22.imageshack.us/i/myfirstwalkinpivot.gif/
Zed
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Aug 20, 2009 12:14 PM #476623
That's really good. There's a few little place which need smoothing out like the front leg on the loop but for your first pivot it's incredible.
Velosareon

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Aug 20, 2009 12:53 PM #476631
Thanks i'll try fixing it.
Edit: NOOOOOOOOOOOO! It didn't save :(
Edit2: I have redone even better! look!
Image
Link just in case:
http://img25.imageshack.us/img25/8026/betterwalk2ndpivanimati.gif
The front arm is a bit jerky... I'll fix it now
Here it is:
Image
Link:http://img17.imageshack.us/img17/8938/betterwalk2ndpivanimatid.gif
A bit slow... And still a little jerky at the front leg and front arm... fixing is awaiting!
Perfection! I think...
Image
Link:http://img199.imageshack.us/img199/8026/betterwalk2ndpivanimati.gif
Zed
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Aug 20, 2009 1:30 PM #476641
The back leg looks like it might be off at the loop but frankly I'm amazed by what you've managed so quickly.

Now do a run.
Velosareon

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Aug 20, 2009 2:29 PM #476651
a.... RUN?????
Oh no... nonoononononooooooo! Idk how to do one!!!!
Edit: Fine... I'll try
Here, IT'S CRAPPY BUT MY FIRST TRY WARNING: IT HAS NO EASE AND IS CHOPPY:
Image
Link:http://img338.imageshack.us/img338/6499/firsttryatrungif.gif
I Guess this is somewhat of an improvment for the run:
Image
Now the walk fix:I think I fixed the back leg loop thing at least...
Before:
Image
After:
Image
I didn't so here's a better one:
Image
Avian
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Aug 20, 2009 2:53 PM #476659
It lacked easing. His back is extremely stiff.
Velosareon

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Aug 20, 2009 2:57 PM #476661
That's what I said... I'll try fixing it of course but rate my walk please.
Avian
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Aug 20, 2009 2:59 PM #476662
8.5 / 10
(My opinion.)