
my second one hope it is better i suck at this stuff so
I repeat:
http://www.stickpageportal.com/forums/showthread.php?p=1582816#post1582816
Use this for an example of a good frontflip:
Also, somebody C&C this so I dont have the urge to make a thread for my random tests.
I think he needs more anticipation on the jump and more follow through on the landing but the flip was nice and the physics were looking pretty good.
made a trampoline jump had trouble with the tramp.

it's also my new sig.
I've seen you do better. I think you should cut out the second step, make the first one longer, and let him bounce more to the centre of the trampoline, because at the moment it looks like you're very much trying to squeeze it into a space which is too narrow.
Okay the second one.
NEED SERIOUS CnC!
Serious cc, you say?
I think they should start further apart so that only the foot hits him and not the knee. It's really difficult to kick someone when you're that close to them. I'm thinking it was a tad under-eased as well.
You can get more force by easing slowly for about three frames, then one frame where he's about a quarter of the way there, and then straight through to the finish with some follow-through afterwards.
With the arms, the best thing to do would probably be to have them extended out in front of him (only possible when they're further apart) and then pull them back into his body at the same time as the kick.
The purple guy's reacting in more or less the right way, but needs more easing on the body parts that aren't directly hit. The bit that
is hit should have one frame where it's in contact with the foot and then snap back at more or less the same rate as the foot that hit it. It should then ease to a slower speed at which point the ragdoll physics takes over and he simply collapses as gravity would dictate.
That's absolutely all the advice I can give on that. You did well that there was so little. The general movement is good, it's just mostly your easing that's a little rusty.