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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Devour
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Aug 27, 2009 12:57 PM #479496
Use this for an example of a good frontflip:
Image

This is the second frontflip I've C&C'd that looked like they were going to be a backflip.
While a figure flips, he uses his arms as ways to get momentum and spin forward. He doesn't magically start spinning in mid air.
Also, work a lot on physics, easing and stiffness.

Also, somebody C&C this so I dont have the urge to make a thread for my random tests.
MaxZ
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Aug 27, 2009 1:02 PM #479498
Up the fps, also remember that the stick figure continues to go up when he jump, even with backflips.
megaanims
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Aug 27, 2009 1:43 PM #479512
made a trampoline jump had trouble with the tramp.
Image
it's also my new sig.
Avian
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Aug 27, 2009 4:07 PM #479552
I doubt the stickfigure would bounce forward because of the trampoline position.
sss
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Aug 27, 2009 6:43 PM #479609
Image

Okay the second one.
NEED SERIOUS CnC!
pheonixslayer21
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Aug 27, 2009 8:19 PM #479642
Quote from sss
Image

Okay the second one.
NEED SERIOUS CnC!

it lacked much needed force, though it was quite fluid, it was a stiff in the beginning while they wern't moving, always have your stick moving unless hes dead, and the physics were odd in the fall since he looked as if he was only traveling diagonal
animationmaster3000

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Aug 27, 2009 8:44 PM #479649
Image my second one hope it is better i suck at this stuff so
Zed
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Aug 27, 2009 9:15 PM #479660
Quote from animationmaster3000
Image my second one hope it is better i suck at this stuff so


I repeat: http://www.stickpageportal.com/forums/showthread.php?p=1582816#post1582816

Quote from Devour
Use this for an example of a good frontflip:
Image


Also, somebody C&C this so I dont have the urge to make a thread for my random tests.


I think he needs more anticipation on the jump and more follow through on the landing but the flip was nice and the physics were looking pretty good.

Quote from megaanims
made a trampoline jump had trouble with the tramp.
Image
it's also my new sig.


I've seen you do better. I think you should cut out the second step, make the first one longer, and let him bounce more to the centre of the trampoline, because at the moment it looks like you're very much trying to squeeze it into a space which is too narrow.

Quote from sss
Image

Okay the second one.
NEED SERIOUS CnC!


Serious cc, you say?

I think they should start further apart so that only the foot hits him and not the knee. It's really difficult to kick someone when you're that close to them. I'm thinking it was a tad under-eased as well.

You can get more force by easing slowly for about three frames, then one frame where he's about a quarter of the way there, and then straight through to the finish with some follow-through afterwards.

With the arms, the best thing to do would probably be to have them extended out in front of him (only possible when they're further apart) and then pull them back into his body at the same time as the kick.

The purple guy's reacting in more or less the right way, but needs more easing on the body parts that aren't directly hit. The bit that is hit should have one frame where it's in contact with the foot and then snap back at more or less the same rate as the foot that hit it. It should then ease to a slower speed at which point the ragdoll physics takes over and he simply collapses as gravity would dictate.

That's absolutely all the advice I can give on that. You did well that there was so little. The general movement is good, it's just mostly your easing that's a little rusty.
Nathy
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Aug 27, 2009 10:20 PM #479691
Yay! 20 posts =D

On topic:I think i fixed the jerky problem at the back:

http://img37.imageshack.us/img37/6493/walktest.gif
pheonixslayer21
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Aug 27, 2009 10:57 PM #479706
Quote from Nathy
Yay! 20 posts =D

On topic:I think i fixed the jerky problem at the back:

http://img37.imageshack.us/img37/6493/walktest.gif

try removing the last frame and repost it with tinypic it looks like youve made the last frame overlap with the first in the crossing of the legs

EDIT: nvm about the above, but try to fix the jitter in his leg when legs cross and make sure the arms cross, i dont see them crossing
majorgamer97

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Aug 27, 2009 11:02 PM #479709
Imagemy new combo test. comment and tell me what to improve.
kingsmash
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Aug 27, 2009 11:36 PM #479719
my 6 frame walk.Note:this was done cause i was bored
Image
pheonixslayer21
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Aug 27, 2009 11:54 PM #479728
Quote from kingsmash
my 6 frame walk.Note:this was done cause i was bored
Image

put effort into it, you wont improve this way
Quote from majorgamer97
Imagemy new combo test. comment and tell me what to improve.

this is the best ive seen out of you, i loved the 3d effect, but the physics were so off during the spin kick, its kinda stiff in the back, after the 3d kick, and after the 2nd kick, his feet shift and slide, have them stay planted on the floor, i also felt there wasnt enough easing, but there is definitely easing in this

also this was for cronos's joint/collab but i sent it in at wrong time so might as well post it here :3
Image
kingsmash
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Aug 28, 2009 12:11 AM #479730
how do you put effort into animations
majorgamer97

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Aug 28, 2009 12:14 AM #479732
Imagei tried to fix the sliding leg.does it look better now?
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