Quote from kingsmashhow do you put effort into animations
Quote from ZedI repeat: http://www.stickpageportal.com/forums/showthread.php?p=1582816#post1582816
I think he needs more anticipation on the jump and more follow through on the landing but the flip was nice and the physics were looking pretty good.
I've seen you do better. I think you should cut out the second step, make the first one longer, and let him bounce more to the centre of the trampoline, because at the moment it looks like you're very much trying to squeeze it into a space which is too narrow.
Serious cc, you say?
I think they should start further apart so that only the foot hits him and not the knee. It's really difficult to kick someone when you're that close to them. I'm thinking it was a tad under-eased as well.
You can get more force by easing slowly for about three frames, then one frame where he's about a quarter of the way there, and then straight through to the finish with some follow-through afterwards.
With the arms, the best thing to do would probably be to have them extended out in front of him (only possible when they're further apart) and then pull them back into his body at the same time as the kick.
The purple guy's reacting in more or less the right way, but needs more easing on the body parts that aren't directly hit. The bit that is hit should have one frame where it's in contact with the foot and then snap back at more or less the same rate as the foot that hit it. It should then ease to a slower speed at which point the ragdoll physics takes over and he simply collapses as gravity would dictate.
That's absolutely all the advice I can give on that. You did well that there was so little. The general movement is good, it's just mostly your easing that's a little rusty.
Quote from DevourPhysics? You pretty much have to know how things would react in real life. I'll make a quick example animation.
Edit: Yay for failed physics and stuff.
Quote from pheonixslayer21put effort into it, you wont improve this way
this is the best ive seen out of you, i loved the 3d effect, but the physics were so off during the spin kick, its kinda stiff in the back, after the 3d kick, and after the 2nd kick, his feet shift and slide, have them stay planted on the floor, i also felt there wasnt enough easing, but there is definitely easing in this
also this was for cronos's joint/collab but i sent it in at wrong time so might as well post it here :3
Quote from megaanimsit's called doing realism zed look it up in DD
Quote from AvianNo, they are realistic if the floor is slippery.
Quote from ZedI tried but there was so much crap to sift through that I couldn't find it. If it is called realism then they misnamed it. The extra step really doesn't help anything. If you're talking about how people only move so far with a single step and can't flip over great distances then fine, but they can and do step further than that when running and you won't need to increase the distance of the flip much because he'll be coming more to the centre of the trampoline. Also, the leg that he first flips off barely bends at all so I don't know how he's getting any of the height or half the momentum and that's a little unrealistic too.
Sorry if I'm sounding harsh but I know for a fact that you're better than this animation makes ou look and I genuinely believe that it's the extra step which is 90% of the problem.
Quote from CronosXIIIPheonixslayer, sorry about that, how I could'nt accept it, Monsterbreath did the same thing. Your still up for entering though?
I liked it up until he landed after the jump, it looked akward, because his arms were moving slowly, then suddenly really fast. The flip was also choppy and needed anticipation ect.
At the start of the animation, the anticipation was great, it was extremely smooth and life like. Although, when he jumps, I suggest making his arms flop below his waist, not above his head, since the wind would cause the arms go flow behind.
Another suggestion would be to make the camera follow the stick (just like what you did at the end) when he jumps, if you did that, then it would continue to be really smooth and look better.
The particles where great, and the physics were also great, accept when the ball things landed on the ground at the end, they needed abit more hang time after bouncing off the ground.
Great work, I hope you either make a new animation when its your turn, or addapt t
his one to the previouse persons animation. :)
Quote from animationmaster3000oh and guys how do you get that black line so its like its ground