Beginners, post your Pivot animations here.

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AlienBlader
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Aug 30, 2009 6:21 PM #481018
Quote from kingsmash
Try to put the FPS up a bit like to around 15 or 16 then try it


I don't know how to put the FPS up a bit, I only know how to change the Framerate and the Frame Delay.
Zed
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Aug 30, 2009 6:29 PM #481021
Frame delay 6 is what you want for fps 16 but i think you already use it. It just looks slow because your spacing's so small. That's not a bad thing when you just start out. It'll help you get the movement right.

They're stiff. You need to try to move every joint in every frame. Also, on the gun type one, the reoil would be backwards, not upwards, so you need to bend the arm and make the hand come in closer to the body. And you need to learn easing and apply it everywhere.
kingsmash
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Aug 30, 2009 6:52 PM #481027
hey Zed can you give my Punch some C&C
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MaxZ
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Aug 30, 2009 8:03 PM #481049
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Just a teenyweeny bit o' Pivot.
Zed
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Aug 30, 2009 8:35 PM #481066
Quote from kingsmash
hey Zed can you give my Punch some C&C
Image


Not too bad. You could try bringing the other hand up and pulling it back as he punches and also you only need to really bend the back as he punches (although start easing into it before hand and ease out afterwards). The foot that didn't step forward until after would have been ok staying on the floor too.

The punch itself was nicely done and you did well to try to move the body to prevent stiffness. Here's one I made earlier so you can see what I meant about the non-punching arm:

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pheonixslayer21
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Aug 30, 2009 11:24 PM #481125
Quote from animationmaster3000
Image correct this plz

up the fps, thats the problem, also i see you've done this |||----|----|----|||, that's not eased well, make it gradually getting faster, also i see you've eased it before it hits the ground, its not possible, keep the ball going until it hits the ground, one more thing, the ball at the end magically pops back onto the ground, ease it down again
Teriyakid

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Aug 30, 2009 11:28 PM #481126
I posted somewhere else but I didnt kno i was suppose to post here =\
its my 3rd and a half day of pivoting, so go easy on me xD
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pheonixslayer21
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Aug 30, 2009 11:34 PM #481129
Quote from Teriyakid
I posted somewhere else but I didnt kno i was suppose to post here =\
its my 3rd and a half day of pivoting, so go easy on me xD
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im impressed, but dont do fights because you still need work, easing, runs and all that lovely stuff, try an easing test first
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Teriyakid

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Aug 30, 2009 11:47 PM #481134
Quote from pheonixslayer21
im impressed, but dont do fights because you still need work, easing, runs and all that lovely stuff, try an easing test first
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Good idea... I did some easing test's at first, then I got tired of it ._.
so i tried a bit of action... but yeah ill practice more xD thnx
Jester
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Aug 31, 2009 1:01 AM #481158
That's great for such a new pivoter. But, unless you learn to make the effect really good, you probably shouldn't make fights mostly teleportation. I've noticed that alot of new pivoters, whom can't animate walking, running, jumping, often make there characters teleport. It's grown to be such a newbie thing to do, that now, as soon as i see it, i think "Newb".

But, very good for third day.
AlienBlader
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Aug 31, 2009 2:18 AM #481172
I think I'll do some easing attempts before going to bed, the current dimensions I'm using for these are 300x300
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Teriyakid

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Aug 31, 2009 3:20 AM #481193
Here's another really short one... Remember that im new
so be ez once again lol :Smile:
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#32
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Aug 31, 2009 8:25 AM #481257
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Here is my walk.I have not done pivot for a long time, so, it seems really good for the stick i'm using.
Vacuum
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Aug 31, 2009 8:46 AM #481264
Quote from tekushikume
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Here is my walk.I have not done pivot for a long time, so, it seems really good for the stick i'm using.


People don't move their arms so much while walking, just a little bit. And the legs are extremely fidgety.
Avian
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Aug 31, 2009 8:57 AM #481269
Quote from AlienBlader
I think I'll do some easing attempts before going to bed, the current dimensions I'm using for these are 300x300
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No. It still lacks easing.