Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
AlienBlader2Posts: 31
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View Profile Try to put the FPS up a bit like to around 15 or 16 then try it
I don't know how to put the FPS up a bit, I only know how to change the Framerate and the Frame Delay.
Zed2Posts: 11,572
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View Profile Frame delay 6 is what you want for fps 16 but i think you already use it. It just looks slow because your spacing's so small. That's not a bad thing when you just start out. It'll help you get the movement right.
They're stiff. You need to try to move every joint in every frame. Also, on the gun type one, the reoil would be backwards, not upwards, so you need to bend the arm and make the hand come in closer to the body. And you need to learn easing and apply it everywhere.
kingsmash2Posts: 344
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View Profile hey Zed can you give my Punch some C&C

MaxZ2Posts: 2,919
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Just a teenyweeny bit o' Pivot.
Zed2Posts: 11,572
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View Profile hey Zed can you give my Punch some C&C

Not too bad. You could try bringing the other hand up and pulling it back as he punches and also you only need to really bend the back as he punches (although start easing into it before hand and ease out afterwards). The foot that didn't step forward until after would have been ok staying on the floor too.
The punch itself was nicely done and you did well to try to move the body to prevent stiffness. Here's one I made earlier so you can see what I meant about the non-punching arm:

pheonixslayer212Posts: 679
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correct this plz
up the fps, thats the problem, also i see you've done this |||----|----|----|||, that's not eased well, make it gradually getting faster, also i see you've eased it before it hits the ground, its not possible, keep the ball going until it hits the ground, one more thing, the ball at the end magically pops back onto the ground, ease it down again
TeriyakidPosts: 217
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View Profile I posted somewhere else but I didnt kno i was suppose to post here =\
its my 3rd and a half day of pivoting, so go easy on me xD

pheonixslayer212Posts: 679
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View Profile I posted somewhere else but I didnt kno i was suppose to post here =\
its my 3rd and a half day of pivoting, so go easy on me xD

im impressed, but dont do fights because you still need work, easing, runs and all that lovely stuff, try an easing test first

TeriyakidPosts: 217
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View Profile im impressed, but dont do fights because you still need work, easing, runs and all that lovely stuff, try an easing test first

Good idea... I did some easing test's at first, then I got tired of it ._.
so i tried a bit of action... but yeah ill practice more xD thnx
Jester2Posts: 72
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View Profile That's great for such a new pivoter. But, unless you learn to make the effect really good, you probably shouldn't make fights mostly teleportation. I've noticed that alot of new pivoters, whom can't animate walking, running, jumping, often make there characters teleport. It's grown to be such a newbie thing to do, that now, as soon as i see it, i think "Newb".
But, very good for third day.
AlienBlader2Posts: 31
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View Profile TeriyakidPosts: 217
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View Profile Here's another really short one... Remember that im new
so be ez once again lol :Smile:

#322Posts: 326
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Here is my walk.I have not done pivot for a long time, so, it seems really good for the stick i'm using.
Vacuum2Posts: 1,237
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Here is my walk.I have not done pivot for a long time, so, it seems really good for the stick i'm using.
People don't move their arms so much while walking, just a little bit. And the legs are extremely fidgety.
Avian2Posts: 1,773
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No. It still lacks easing.