Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Jan 4, 2010 9:52 PM #533041
They're not that bad, but I think you need to work more on stiffness and getting slightly smoother movements: possibly with more easing and more consistent spacing.
Jan 4, 2010 9:55 PM #533042
that's what i did at first, but then i saw that the hits didn't have the impact i was looking for.
you mind helping me by telling me how do i ease it but still keep the impact?
oh, and another ani:

a lil' chopy though.
you mind helping me by telling me how do i ease it but still keep the impact?
oh, and another ani:

a lil' chopy though.
Jan 4, 2010 11:07 PM #533085
It's a tricky one. I'd try blurring.
On the new one. It's ok, although it sorta speeds up after the first bounce. Maybe cut the frame at the very top of that bounce. Possibly it should have rolled for a while after it stopped bouncing too.
On the new one. It's ok, although it sorta speeds up after the first bounce. Maybe cut the frame at the very top of that bounce. Possibly it should have rolled for a while after it stopped bouncing too.
Jan 4, 2010 11:12 PM #533089
for fast action (kick, punch, jump, etc.), you should perform the action on one or two frames. That doesn't mean easing goes out he window, though. You still have to ease the anticipation and the follow-through.
EDIT: ninja'd _->-
EDIT: ninja'd _->-
Jan 5, 2010 11:21 AM #533282
Got bored, so these are another two.
So, i tried a little running action, I think it went pretty well, except the ending. (BTW, check out my kapooeria midget!)

And! teleport running (Well, sort of). Wich isn't as good as the running guy. but it's pretty nice.

they're both pretty chopy though, and the running dude... i think he should go farther with each jump, cus it doesn't really seem realistic this way.
So, i tried a little running action, I think it went pretty well, except the ending. (BTW, check out my kapooeria midget!)

And! teleport running (Well, sort of). Wich isn't as good as the running guy. but it's pretty nice.

they're both pretty chopy though, and the running dude... i think he should go farther with each jump, cus it doesn't really seem realistic this way.
Jan 5, 2010 11:34 AM #533287
sorry kanga
didn't realise it was a jump till I read your post :/
from roo
xD
(if you do not understand the winnie-the-pooh joke, nvm)
didn't realise it was a jump till I read your post :/
from roo
xD
(if you do not understand the winnie-the-pooh joke, nvm)
Jan 5, 2010 11:50 AM #533292
It wasn't, i just don't have a better word to explain it ><
And - my first ever combo, wich I think is really good.

And - my first ever combo, wich I think is really good.

Jan 5, 2010 1:19 PM #533300
i like it!
wait did you use the cg on TAP?
wait did you use the cg on TAP?
Jan 5, 2010 1:29 PM #533306
I honestly have no idea what you just asked XD
but!
i made a continue to the combo:

but!
i made a continue to the combo:

Jan 5, 2010 1:40 PM #533307
Looks nice, might wanna fix the jump though.
Jan 5, 2010 1:40 PM #533308
That probably means no.
I asked if you used the combo generator on TheAnimPlanet.com :P
new test coming soon :) (except half the time I say that i end up doing homework so I don't do the test :/)
I asked if you used the combo generator on TheAnimPlanet.com :P
new test coming soon :) (except half the time I say that i end up doing homework so I don't do the test :/)
Jan 5, 2010 4:49 PM #533352
OK here it is

here is a ragdoll test


here is a ragdoll test

Jan 5, 2010 5:59 PM #533371
You need to learn easing and apply it to everything. You also need to try to move every joint in every frame to avoid things looking stiff and try to move the arms when running. They could be worse though, keep trying.
Jan 5, 2010 6:09 PM #533372
Quote from ZedThey could be worse though.
Very encourageing.
Jan 5, 2010 6:20 PM #533376
Well, when you've read as much of this thread as I have...