Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Feb 7, 2010 2:59 PM #544473
Don't worry, you'll improve. Everyone starts out that way.
Feb 7, 2010 8:23 PM #544575
hey, what do you think of this one?


Feb 7, 2010 8:27 PM #544578
I think you still need to work on the basics. The movements were off and the foot placement was all over the place. There needs to be easing on all the movements too.
Feb 8, 2010 1:41 AM #544706
I AM THE X
p.s. don't go on chat bot it's very...strange
p.s. don't go on chat bot it's very...strange
Feb 8, 2010 1:51 AM #544707
really really really weird ^
Feb 8, 2010 5:56 AM #544747

black and gold win the supah bowl!!!
Feb 8, 2010 6:25 PM #544864

I think my easing is a lil better? maybe?
Feb 8, 2010 9:08 PM #544922
yah! woot! saints!Quote from Sonic Youth
black and gold win the supah bowl!!!
Feb 8, 2010 9:11 PM #544925
Seriously... no seriously, no one can CC well anymore? Zed you only give one sentence crits nowadays, why??
Answer in bold :|
If I were you I would add a line for starters, it helps you see where he should land when he comes down. Also try and make a jump first, this way you can see how you should launch-off the stick for a flip. Generally more easing, and get rid of stiffness.
I think you need to add some more easing, and you should up the framerate. To be honest I really don't like effects if they're not in a good animation. Trust me, the effect is good, but the movements after and all such were sad. Mostly lagged easing and had stifness.
I think you should try to make basic animations like a jump or a walk, instead of totally random madness wich most animations are relying on nowadays. Add a floor line to your animations, it helps seeing where to put the feet.
*facepalm*
It's quite good, but a little bit fast. You should try and add more frames in-between everything.
Quote from 硫酸=Dok ..... ............................................................................................
http://www.freephotoserver.com/show.php?pn=f07/u8461967.gif&orig
I really like this one, Its actually worth of going out the beginner section. My only suggestion here is that you up the framerate a bit. Otherwise it's very good. Madness in pivot is very hard so congrats on making it work :)
http://www.freephotoserver.com/show.php?pn=f04/u5401042.gif&orig
I like the effects alot, but the movement of the stick suck, though that's probably because you fixed on the effects. Imo they're great. One thing though: The first blasts were a bit cheap because they were just balls, try adding smoke or something.
http://www.freephotoserver.com/photo/f07/u9057480.gif
doesn't work.
http://www.freephotoserver.com/photo/f01/u3937649.gif
The idea is funny, but it was a little bid unreallistic. The bands of the wheel of a tank don't go like that. I can't really explain it, but try to find a video of a tank that simply goes over a bumpy field. It will help seeing the movement.
http://www.freephotoserver.com/photo/f04/u6474421.gif
watch the foot placement, and try to work on the sticks' back, because they are a bit stiff. Make it a little more eased, but the motion itself was great.
http://www.freephotoserver.com/photo/f04/u4598441.gif
You should work in a bigger space for this one, because you couldn't finish the backflip well. I won't Crit that part because it isn't really finished. For the rest of the parts: You need to easy it up a bit more, and I think think a bit more followthrough on the down-kick wouldn't hurt. You might want to work on a faster framerate.
http://www.freephotoserver.com/photo/f06/u3024963.gif
*facepalm*
http://www.freephotoserver.com/photo/f04/u2609743.gif
If I were you I wouldn't do a wallflip just jet, because you don't control the basics just jet for that. Ease up more, get rid of the stiff back. And if you want to do a wallflip despite this: use every part of the body, including the arms.
http://www.freephotoserver.com/photo/f08/u7307833.gif
The law of gravity is completely gone here, and the movements were really bad compared to your other work. I think you should try and work on this more, because you can do way better. Again: up the framerate.
Answer in bold :|
Quote from CinnamonbunHere is my flip fail
If I were you I would add a line for starters, it helps you see where he should land when he comes down. Also try and make a jump first, this way you can see how you should launch-off the stick for a flip. Generally more easing, and get rid of stiffness.
Quote from dj stickeyhere's a run test
but I dont think the arms look like they're crossing
First: upload your animations smaller. It's hard to CC in a quote this long. For the rest: I can give you a whole bunch of CC but that can take a long time and it wouldn't help as much as this link: http://darkdemon.org/viewtopic.php?f=36&t=22662 See the part where he talks about running.
and cinnamonbun when you make the anticipation move the orange joint down so the feet are at the same level each frame like in this:
also coment on it too please
Honestly, I don't think you jump like this. Try to jump in reallife once. See how you yourself jump. Do you jump in a split? No. The legs should both point the same way, with bother even much bend. In pivot it is a tad hard to make that look real, but look at this for a sec:
8fps:
http://i48.tinypic.com/zadls.gif
Just study the movement and add a jump to the movement.
Quote from Sonic YouthDJ:
very choppy, he looks like he is going into the ground, or at least trying.
1. raise the frame rate
2. dont move the joints so far from the shadow
3. the arms are stiff. they need to out flex
4. the the back is extremely stiff. when you run, does your back stay completely bent like that?\
Cinnamon:
there is no anticipation[that means there was no sign he was going to jump]
it was choppy, the legs were extremely stiff.
and btw: that is not your pivot rank.
in case ppl missed it, it was a test about the blue movement thingy...not the movement of the stick. i thought it looked bland so i added the ground smash
all my sticks
I think you need to add some more easing, and you should up the framerate. To be honest I really don't like effects if they're not in a good animation. Trust me, the effect is good, but the movements after and all such were sad. Mostly lagged easing and had stifness.
Quote from the_grimreaperhey, what do you think of this one?
I think you should try to make basic animations like a jump or a walk, instead of totally random madness wich most animations are relying on nowadays. Add a floor line to your animations, it helps seeing where to put the feet.
Quote from Sonic Youth
black and gold win the supah bowl!!!
*facepalm*
Quote from @rt!s@n
I think my easing is a lil better? maybe?
It's quite good, but a little bit fast. You should try and add more frames in-between everything.
Feb 8, 2010 9:43 PM #544950
Quote from rival2Seriously... no seriously, no one can CC well anymore? Zed you only give one sentence crits nowadays, why??
D=
I can still crit good, honest. I just haven't seen anything for a while where a full cc would be helpful.
Go make a piece now with slightly shaky foot placement, a twitch in the left hand, an uneased crouchy bit, and a loss of mid air horizontal momentum, and I'll give you a cc you could see coming a mile off :)
Feb 8, 2010 9:45 PM #544953
=D
And the one of Dj stickey was that exactly.
And the one of Dj stickey was that exactly.
Feb 8, 2010 10:01 PM #544960
Quote from ZedD=
I can still crit good, honest. I just haven't seen anything for a while where a full cc would be helpful.
Go make a piece now with slightly shaky foot placement, a twitch in the left hand, an uneased crouchy bit, and a loss of mid air horizontal momentum, and I'll give you a cc you could see coming a mile off :)
CC THIS

O_-
Feb 8, 2010 10:10 PM #544965
I CC'd that like ages ago man.
Feb 8, 2010 10:16 PM #544973
Ya i know, i just want to see what zed will say as to determine the best constructive critisizer
Feb 8, 2010 10:19 PM #544975
I do CC for flash's. But I enjoy watching you pivoteers. Lol.



