Your post was the second topic. That's right, your post is a totally different topic on its own. You stated that FPS and the quality of an animation are both completely un-connecting Ideas and cannot possibly associate with each other. I was replying to that giving this example: Take one animation, take half the frames, and make it half the FPS and compare them. In this example, as well as Mona Lisa, the 20 fps and the 250 colors prevails in quality. I DID NOT in that post, say that higher FPS makes an animation better or that it makes a better animator, I simply stated that the ideas of Quality and Detail of motion through FPS can in fact be connected!
Whoa which side have you been on this whole time, then?
The quality of the animation will differ, if that's not the quality being aimed for in the style of the animation. But as was said before (and I thought you were in agreement with this) there are many different styles of animation. Smoothness does not equal better unless that's what the animator was trying to achieve when animating.
im just saying. it doesn't make you a better animator, if you have alot of practice and skill, on lower fps of course. but like everyone says. When you lets say use 18 fps, The movement skip is to high, because you leave to much space in it. cause if you don't do that, it turns out to smooth. and you have to up the framerate.
Same as what was said to Kitsune. Not every animation has to be smooth in order to look good. Smoothness may connect to quality, but if your style of animation doesn't call for smoothness, that doesn't hinder it in any way.
@ spazzy: alright you win. i don't want to argue anymore. My opinion is still the same, but i'm tired. and just so this isn't completely off topic heres my final opinion: high fps animators need more TECHNICAL skill to animate than low fps animators do. creativity varies on both sides, and there really is no correlation with that, but technically, high fps animators need to be more skilled than low fps animators.
Yeah, I see what you're saying, but I still say that an animation with a lower frame rate would take less skill to make than a higher one. You're still drawing the same things. The only disadvantage it has over an animation with a lower frame rate is that it would take longer. But if you can draw and can correlate the changes in objects and their movements, then you don't need the skill aspect of it. All you need is patience.
At any rate, I tip my hat to you. You were a worthy opponent.
No, he's just missing Pagan's entire point that Kitsune is arguing towards a topic that's irrelevant to the initial debate, and mostly common sense, and providing examples for it that don't prove anything. A low framerate can negatively effect an original creation meant for a higher one, but that doesn't mean that low framerates can't be used to make animations better than ones utilizing higher ones. Since that's the core of the discussion, he's bringing up irrelevant information.
Pretty much what I was going to say except you already said it.