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Higher FPS, Better animator?

Started by: Kitsune | Replies: 126 | Views: 6,772

Dinomut
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Mar 24, 2008 2:19 AM #99523
"you are a colossal idiot. Just shut up"
"A visible positive difference as opposed to what? Another generic stick figure fighting animation, maybe?"
"I would've picked it up by now from your biased arguments."
it seems you need to take that advice too. you can't just flip flop back and fourth between insulting me, then when i insult you back, you take refuge behind the advice i gave you which you then ignored.
and what goal was that? getting me to flip out on you? i thought it was to convince me that your opinion is more credible than mine. that is a debate anyways. but it seems all you wanted to do was try to make me look like an idiot?
And going back to the creativity part of animating, which was the stem of this particular debate, creativity isn't effected by frame rate. unless you tell people the frame rate at the beginning of the animation, they won't appreciate how creative you were with a low fps, no matter how good you were. fps solely effects the actual taking the mouse (or tablet) and drawing the whole thing. What this thread is about is if two animators, one high fps, and one low fps, were given an identical script to animate, which one would turn out better? Let's assume that both animators are at the pinnacle of what their fps allows. personally, i think the high fps animation would turn out better, because of what i've already talked about: movement, smoothness when needed, easing, and tweening. Of course, this is based off of the assumption that a better animator will make a better animations so i'm thinking about this thread as "high fps, better animation?".
Kitsune
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Mar 24, 2008 2:23 AM #99525
Quote from pagan
FPS has no connection to animation quality... there's no correlation whatsoever, it's a matter of personal taste and does not influence the value of an animation.

There we are.

I was looking for that post! The post that may have gotten the wrong idea and formed a shitty opinion out of things!

I shall take this one!!!!

FPS, as said before, may have little to do with the overall quality, yet it does matter in it. Take a 20 fps movie, take half the frames out, and turn it into 10 fps. It's the same movie, but it isn't the same. It is of lower smoothing, which connects to its quality. Make an animation, or take one you've previously made, copy it, and double frame it. The second part, in my opinion from experience, will be of lower quality. Is that a good enough example?

Onto the colossal idiot's post:
Quote from drocksta
"you are a colossal idiot. Just shut up"
"A visible positive difference as opposed to what? Another generic stick figure fighting animation, maybe?"
"I would've picked it up by now from your biased arguments."
it seems you need to take that advice too. you can't just flip flop back and fourth between insulting me, then when i insult you back, you take refuge behind the advice i gave you which you then ignored.
and what goal was that? getting me to flip out on you? i thought it was to convince me that your opinion is more credible than mine. that is a debate anyways. but it seems all you wanted to do was try to make me look like an idiot?


Oh just shut up. It is different if you actually are a colossal idiot, you make connections to more stick figures, and you do bias your arguments. The last two aren't even insults! You actually are a hypocrite! You can definitely use your own words against you, and that is definitely not called hiding behind words. How did he even ignore it if he used it against you!?

God, I can't believe you! You don't need him to look like an idiot! look at your grammar! If you are coerced into "flipping out" so easily as to read a post and believe it can actually make someone flip out, then why do you need someone to help you along the way to acting like an idiot?

And don't you dare rename my thread! That is a terrible way to rename a thread, through a relation of what someone makes. This debate is just that: higher fps, better ANIMATOR

And use the Shift button to capitalize once in a while. K?

Hoorah for arguing and my thread having a living debate! :P
Dax
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Mar 24, 2008 2:56 AM #99564
I believe high fps takes more skill,because you have to add more frames, and it does add a bit more smoothness to you animation, but then again, it is pointless because no one is gonna notice the filled gaps anyway, so I would say they are pretty equal, and is it just me, or does every debate thread always end in flaming? It's a Debate not an Argument.
Kitsune
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Mar 24, 2008 3:01 AM #99577
Quote from Dax
I believe high fps takes more skill,because you have to add more frames, and it does add a bit more smoothness to you animation, but then again, it is pointless because no one is gonna notice the filled gaps anyway, so I would say they are pretty equal, and is it just me, or does every debate thread always end in flaming? It's a Debate not an Argument.

People notice smoothness. It adds to the quality of an animation.

Most debate threads go to flames, but this one has not ended yet! :3
Dax
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Mar 24, 2008 3:02 AM #99579
I know they notice smoothness, what I meant was lets say you have a 6 frame walk, and then you have an 10 frame one at a higher fps, it's hard to notice the difference.
Gavel
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Mar 24, 2008 3:05 AM #99583
Quote from drocksta
"you are a colossal idiot. Just shut up"
"A visible positive difference as opposed to what? Another generic stick figure fighting animation, maybe?"
"I would've picked it up by now from your biased arguments."

I don't see how that justifies your actions any bit. Maybe if people like you weren't so busy comparing their actions to someone else's, then they wouldn't be in the position in the first place. Even if I insulted you first (even though the last two aren't even insults) that doesn't make you any less of a hypocrite.

Quote from drocksta
it seems you need to take that advice too. you can't just flip flop back and fourth between insulting me, then when i insult you back, you take refuge behind the advice i gave you which you then ignored.

Read the above statement.

Quote from drocksta
and what goal was that? getting me to flip out on you? i thought it was to convince me that your opinion is more credible than mine. that is a debate anyways. but it seems all you wanted to do was try to make me look like an idiot?

Well not exactly make you look like an idiot, but a hypocrite. Because as good of a debater as you are, you looked like just the kind of person who would flip out when rubbed the wrong way, even if it wasn't as vigorous of a rubbing as you set it out to be (no one laugh at that).

Quote from drocksta
And going back to the creativity part of animating, which was the stem of this particular debate, creativity isn't effected by frame rate.

It's funny how you come down on me for "ignoring your advice" and yet you completely ignore my point made earlier. My point wasn't that "creativity is based on frame rate". And if that's all you got out of my posts then you might as well have not posted at all. My point was that people who who have animated for a long time and are still under the mind state that "smoother = better" and are too busy delving into that instead of trying to find their own style are the same people producing uninspired animations left to right.

Quote from drocksta
What this thread is about is if two animators, one high fps, and one low fps, were given an identical script to animate, which one would turn out better?

I know what this thread is about. You can stop plastering that into every single post you make in this thread. And that's not essentially what this thread is even about. If you're going to provide an explanation, at least provide an accurate one. If you had read the first post, it asks whether someone who uses a high frame rate in all their animations is essentially a better animator than someone who doesn't. Or basically, what Fizzleman said, "Does the fps make the animator?"

Quote from drocksta
Let's assume that both animators are at the pinnacle of what their fps allows. personally, i think the high fps animation would turn out better, because of what i've already talked about: movement, smoothness when needed, easing, and tweening.

Not exactly. If you use a high frame rate for every animation you've made to date, then you aren't going to grasp the essentials of making a lower frame rate animation because you've had so much time adding in between frames and whatnot, you don't know which frames to omit. Or at least you wouldn't right off the bat. And tweening isn't a staple of animation, so that's not really something that a high frame rate would teach you that you'd want to come away with. The best it's used for is text effects and v-cam movements, not the actual animation itself.

Quote from drocksta
Of course, this is based off of the assumption that a better animator will make a better animations so i'm thinking about this thread as "high fps, better animation?".

More like based off the assumption that the animator who uses a high frame rate all the time automatically understands animation in all aspects from high frame rates to low.
CriticalDesign
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Mar 24, 2008 3:14 AM #99597
There is so much text to say 1 thing -

The number of frames played per second only decides how much animation must be done in order to complete a movement. The skill of the animator is debatable and opinionated.

It's that easy.
Dax
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Mar 24, 2008 3:16 AM #99601
ok, so can this thread R.I.P. now, before spazz and drocksta get into another argument?
Kitsune
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Mar 24, 2008 3:17 AM #99603
Quote from adrenalineflash
There is so much text to say 1 thing -

The number of frames played per second only decides how much animation must be done in order to complete a movement. The skill of the animator is debatable and opinionated.

It's that easy.


To say the Bolded text is mostly what this thread is. You are just cutting corners with your poor excuse for a definition of what we should be doing.

Elitist.

:P
Quote from Dax
ok, so can this thread R.I.P. now, before spazz and drocksta get into another argument?

If you aren't going to contribute and just complain about a thread you posted once in, please leave.
CriticalDesign
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Mar 24, 2008 3:24 AM #99610
Quote from Kitsune

Elitist.


OH NO, NO, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


OTACON!? WHERE ARE YOU OTACON?!
Gavel
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Mar 24, 2008 3:26 AM #99615
Quote from Dax
ok, so can this thread R.I.P. now, before spazz and drocksta get into another argument?


I don't see what's wrong with it if the arguments are related to the thread topic (aside from the name calling). And this is the debate thread, afterall. So what's to can?

Stop complaining.
CriticalDesign
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Mar 24, 2008 3:30 AM #99618
I have a phobia of blocks of text that can be shortened into 1 sentence ._.

It's nearly come to a point of an opinionated debate, which is the same as a religious debate.
Kitsune
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Mar 24, 2008 3:53 AM #99637
Quote from adrenalineflash
I have a phobia of blocks of text that can be shortened into 1 sentence ._.

It's nearly come to a point of an opinionated debate, which is the same as a religious debate.


Can't stand the heat, or can't look at a debate without complaining, then get the FUCK out of my thread.
Dax
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Mar 24, 2008 4:00 AM #99645
I wasn't really complaining, just saying it looks like this debate is over already, spazz pretty much owned drock, so now what?
Kitsune
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Mar 24, 2008 4:04 AM #99651
Drock didn't even reply yet!!

Your signature really sucks by the way.

lol
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