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Zombie MMO Design Debate

Started by: Ash | Replies: 68 | Views: 3,885

Ash
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May 23, 2009 8:59 PM #423526
I've been considering the design of a zombie MMORPG for a while now, and now I've decided to make a thread. I put it in the debate section because this is meant to be an in-depth discussion about how the essential elements of zombie survival can be used in a massively multiplayer online game.


I'll start by laying out some essential points:


  • All zombies in the game follow the following rules

    • When shot in the head with any weapon, they will die
    • Body shots can cripple a zombie, but not kill it
    • No zombie may be killed without damaging the head
    • A zombie bite will always lead to the player becoming a zombie
    • There are no special zombies. AT ALL. No lickers, no boomers, no tyrants, etc.
    • There are, however, zombies with special circumstances. For example, some zombies have on helmets, kevlar vests, etc., depending on what they were wearing before they changed.

  • The game's focus should be on cooperation to survive, but going it solo should be possible as well




So, lets get discussing.

I'll start with this: a game with nothing but zombies would obviously be repetitive. What other challenges could the player face? Psychopaths like in Dead Rising?
Flood
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May 23, 2009 9:37 PM #423567
Possibly there could be a military that just comes in at random times and just sweeps the area with machine guns, so you have to get in cover or something.
LN3uq
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May 23, 2009 10:16 PM #423587
So you mentioned zombie bites causing players to become infected, would that mean that the player could control a zombie then (like l4d) or would that mean a death, and they would have to respawn as a human character or something

a zombie rpg seems difficult to me, but maybe that's just because I'm used to all the shooters
Scorpioxxx
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May 23, 2009 10:38 PM #423599
Take the world of warcraft idea of having certain area inwhich the sheer number of zombies will require 3-6 people based on gear and ability to pass through but make it an optional way with some form of reward. Like a sewer area, to re-use that old idea, inwhich you find a larger set of magasines for example but is flooded to hell with zombies.

As for your repetative zombies thing, variations such as speed, wearing armor as you suggested are ways to add some variety to it but L4D kinda made a point that simple zombies are cannon-fodder to a skilled player, or a twat with a shotgun in L4D's case. You could push it out with a nocturnal breed of zombies that live in underground areas during the day and roam the streets at night but other than that I'm a bit short on other ideas.

Animals are something you could toy with, animals are naturaly stronger/faster/larger depending on how they developed so you can therefor if needed use them as enemies, possibly driven insane by the virus so still needing their vital organs etc.
Myself

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May 24, 2009 12:26 AM #423648
Firstly, Ash, are you planning on making this? Also, are we talking FPSMMO? Or like WoW?

Secondly, to add a bit of variety, zombies could be different in terms of physical ability. For example, an athetic man in his 20's who only changed recently would probably be faster than most zombies. Also, an obese man in his 40's would be alot slow, but prehaps more resistant to physical attack because his fat would give him slight protection.

Third, a game based on survial would probably work better than a game based around just killing zombies.

Forth, stealing supplies from other groups of players. You sneak/break in, loot the place, a gun battle may or may not ensue, take their food/weaponry/ammo/fuel/whatever, and run back your your friends. This would also help break up the repetitiveness of just killing zombies.

Fifth, players who have been bitten able to play as zombies.

Sixth, the ability to make makeshift weapons. Such as, Bottle+Fuel+Rag = Molotov. Or, gunpowder + tin can + fuse = grenade.

All I can think of right now.
Flux

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May 24, 2009 12:42 AM #423651
A realistic environment, so you have to be careful. If you shoot a barrel, it could explode and collapse the building around you. You could also have different communities build up, and build protection for themselves.
Myself

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May 24, 2009 1:42 AM #423664
Quote from Flux
A realistic environment, so you have to be careful. If you shoot a barrel, it could explode and collapse the building around you. You could also have different communities build up, and build protection for themselves.


LOL CONTRADICTIONz
Ash
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May 24, 2009 2:00 AM #423670
Quote from Myself
Firstly, Ash, are you planning on making this? Also, are we talking FPSMMO? Or like WoW?

No, I'm not planning on making this exactly, though I would jump at the chance.

Secondly, to add a bit of variety, zombies could be different in terms of physical ability. For example, an athetic man in his 20's who only changed recently would probably be faster than most zombies. Also, an obese man in his 40's would be alot slow, but prehaps more resistant to physical attack because his fat would give him slight protection.

I'm considering that people who are newly zombified would be able to run (Based on their build, of course) and after a while, they slow down.

Third, a game based on survial would probably work better than a game based around just killing zombies.

Exactly what I had in mind.

Forth, stealing supplies from other groups of players. You sneak/break in, loot the place, a gun battle may or may not ensue, take their food/weaponry/ammo/fuel/whatever, and run back your your friends. This would also help break up the repetitiveness of just killing zombies.

I thought of this too. The idea of focusing on group dynamics is important. You're more likely to survive with a group of people than alone.

Your idea about stealking brings me to think of the original Dawn of the Dead. Imagine if you grouped up with a bunch of other people and went around looting? Even better, imagine if you were all on motorcycles, and one of the locations in the game was a mall...

Fifth, players who have been bitten able to play as zombies.

I'm considering that. How would that work, though? They would be normal zombies, and they'd be fast at first, and steadily get slower as rigor mortis and decomposition set in (The rigor mortis would only be in effect for a little while, since movement of limbs breaks it out in real life corpses.)

Sixth, the ability to make makeshift weapons. Such as, Bottle+Fuel+Rag = Molotov. Or, gunpowder + tin can + fuse = grenade.

Sounds great! That'd be an awesome aspect for expansion of the game over time.


Another thought I had was that there would be 3 kinds of servers: Class 1, 2, and 3.

On a class 1 server, the player starts near the beginning of the zombie apocalypse, so there would be lots of panicking NPCs leaving the cities and getting attacked by zombies, and there would be a greater frequency of human enemies than in a class 2 or 3 server, but more NPCs to distract zombies with. This is the easiest server, as there are more weapons and supplies and fewer zombies here than in the other two.

On Class 2 servers, the game is at a middle level of difficulty. This is a while into the zombie apocalypse. There are fewer NPC enemies, but still lots of zombies. There would be more weapons, ammunition, and supplies lying around.

Class 3 servers are the most difficult. This takes place far into the zombie apocalypse. There are zombies numbering in the hundreds, or even thousands, but they are at their most decomposed state. There are only a few NPCs, but they're really high-level. Ammunition and supplies are the most scarce, and solo survival is nearly impossible.

The idea is that when a person starts out, they start in a Class 1 server. After a certain period of time, they allowed to move to a Class 2 server if they want, and then after more time, are allowed to move on to Class 3 servers. Once the player unlocks higher-class servers, they can change to any server they want, whenever they want.
Myself

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May 24, 2009 2:07 AM #423674
Quote from Ash
No, I'm not planning on making this exactly, though I would jump at the chance.


Well if I could get my skills up we could make a collaborative effort or something.

Quote from Ash

I'm considering that people who are newly zombified would be able to run (Based on their build, of course) and after a while, they slow down.


Good idea.

Quote from Ash

I thought of this too. The idea of focusing on group dynamics is important. You're more likely to survive with a group of people than alone.


Exactly.


Quote from Ash

I'm considering that. How would that work, though? They would be normal zombies, and they'd be fast at first, and steadily get slower as rigor mortis and decomposition set in (The rigor mortis would only be in effect for a little while, since movement of limbs breaks it out in real life corpses.)


I suppose they could have the option to stop being a zombie at any time and start a new character, or maybe revive their old one, only with less equipment and skill.

Quote from Ash

Another thought I had was that there would be 3 kinds of servers: Class 1, 2, and 3.

On a class 1 server, the player starts near the beginning of the zombie apocalypse, so there would be lots of panicking NPCs leaving the cities and getting attacked by zombies, and there would be a greater frequency of human enemies than in a class 2 or 3 server, but more NPCs to distract zombies with. This is the easiest server, as there are more weapons and supplies and fewer zombies here than in the other two.

On Class 2 servers, the game is at a middle level of difficulty. This is a while into the zombie apocalypse. There are fewer NPC enemies, but still lots of zombies. There would be more weapons, ammunition, and supplies lying around.

Class 3 servers are the most difficult. This takes place far into the zombie apocalypse. There are zombies numbering in the hundreds, or even thousands, but they are at their most decomposed state. There are only a few NPCs, but they're really high-level. Ammunition and supplies are the most scarce, and solo survival is nearly impossible.

The idea is that when a person starts out, they start in a Class 1 server. After a certain period of time, they allowed to move to a Class 2 server if they want, and then after more time, are allowed to move on to Class 3 servers. Once the player unlocks higher-class servers, they can change to any server they want, whenever they want.


Sounds awesome.
Ash
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May 24, 2009 2:51 AM #423701
Quote from Myself

I suppose they could have the option to stop being a zombie at any time and start a new character, or maybe revive their old one, only with less equipment and skill.


Or perhaps they would have to eat a certain amount of flesh? It could work like in Star Wars Battlefront, where if you die you just switch to a different soldier. There would have to be some system in place to make being a zombie not be just an annoying chore, even if it is in design terms a "coonsequence", but be somewhat fun.
Myself

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May 24, 2009 3:42 AM #423716
Yeah, that'd be cool.
axcho

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May 24, 2009 4:26 AM #423730
I like this discussion. Have you read through the Communist Zombie MUD idea on the Three Hundred Mechanics project? There are some cool ideas there.
MaxZ
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May 24, 2009 8:41 AM #423827
Wouldn't the zombies attack eachother? And if so, wouldn't the zombies in server 3 be extremely crippled?

EDIT: Oh, wait. They are.
Myself

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May 24, 2009 8:52 AM #423833
Zombies don't attack each other. :L
MaxZ
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May 24, 2009 8:56 AM #423837
Why wouldn't they? I guess there should be a reason like:

Smell
sight
etc..
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