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New Ragdoll Fighting Game

Started by: axcho | Replies: 230 | Views: 87,709

shoxpyre

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Aug 18, 2006 8:14 PM #13631
Hey, I was wondering how things are going. Made any progress yet?
BlitzKrieg
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Aug 19, 2006 5:18 PM #13678
The Neon is better.

The speed is perfect, but I have problems with hitting them in the right way so that it causes damage.

Make the torso damageable, and add something to the braids, they are kind of boring, I really have no reason to look at them.

Good job, keep working on it.
axcho

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Aug 24, 2006 6:28 PM #13944
Hi again. I've been gone for almost a week, so I apologize for the delay. I think it has helped to prevent burnout though.

I'm working on the structure, that is the intro animations, the menu system and all the stuff that turns an engine demo into an actual game. I might be able to finish that before the end of the month. I'm not sure about the music though.

To reply to Xiao Clone, the torso is damageable, and I'm not sure why exactly you want to have a reason to look at the braids. They are mainly to show which player is which, by their color. Do you mean they draw too much attention when they don't really look good? If you could give me an example of what to add to the braids, that would help. Anyway, thanks for the comments.
shoxpyre

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Aug 25, 2006 6:13 AM #13956
I think he just dislikes them. lol. And glad you're back =) When I read that you might have it done by the end of this month I about spit pop all over my monitor O.O Like one week?!? You're fast =o Well I can't wait to see the finished game, and I hope it all goes well. Especially the menu's. That seems like alot of work to me, but I don't make flash games so I don't know, but once again good luck =D
maggot789
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Aug 26, 2006 2:37 AM #14000
that was great. i havent checked this thread in a while. i love it. IMO, its hella better than ragdoll masters.
axcho

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Aug 26, 2006 3:01 AM #14002
Thanks everyone. It's great to have some enthusiastic counters to the complaints to help motivate me. :D (and I also like playing with Braids more than Ragdoll Masters, even without AI :p )

About finishing it in one week, yeah, I guess that's kind of unrealistic. Programming projects always take longer than you plan for. But ideally I'd like to finish it in a week. I'll probably be gone again in a few days so I'll have to get a lot done now!
maggot789
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Aug 26, 2006 3:47 AM #14004
good luck. i really think youll get an award in that competition. that game is awesome.
the silent mage
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Aug 29, 2006 9:06 PM #14196
OMFG THAT GAME IS AMAZING - and so am i at it i got the whole screen covered from a front flip drop kick!!lol!! gr8 game 10/10
Silent_ninja_assassin
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Aug 31, 2006 1:23 PM #14306
i love it good work :P add a replay system if its possible in the final v it would be cool after you killed your enemy :P good job
Doomdooer
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Aug 31, 2006 1:58 PM #14308
dude, ragdoll masters is so much fun. I hope you emulate it well cuz thats a pretty big shoe to fill.
anyone know where i can get the full version of ragdoll masters? Withought haveing to pay the fee, i mean. :)
axcho

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Sep 7, 2006 4:46 PM #14789
I am making slow progress on the menu and other features. :o It is harder than I expected, as you may have guessed.

Right now I'm considering cutting some features in order to finish the game on time.

What do you think needs to be added to the game to make it complete?

Or alternatively, which of these features do you think are important, and which could be cut?

  • Opponent AI
  • Music and sound
  • Recorded games
  • Recorded AI
  • Options for changing quality, background, etc.
  • Anti-piracy stuff
I really want to have all of it, but I might not be able to, at least in the first release.

And then I have to write the instructions and credits...

Please give me some suggestions for what to focus on. Thanks. :)
HowlingWolf
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Sep 7, 2006 7:08 PM #14794
Finally your back! I was starting to think you left. And all of those are sweet ideas, but maybe you can cut Recorded Games for now. And make the music badass ok?
axcho

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Sep 8, 2006 4:57 AM #14851
Thanks for the advice. Today I've been working on the music. I'm going to record it all myself, with the freeware program WavePad. :) I might be able to get a significant portion of it done tomorrow.
boogiepimprula
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Sep 10, 2006 8:29 AM #14972
the original is cool
gnome

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Sep 10, 2006 8:43 AM #14973
Very nice game. I like the blur of the limbs as they fly around. I also really like how the limbs snap out when they make contact. I don't get the ropes, though.
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