Stick Page Forums Archive

My Starting Animations!!

Started by: xstorm999 | Replies: 13 | Views: 1,161

xstorm999

Posts: 206
Joined: Dec 2009
Rep: 10

View Profile
Feb 1, 2010 12:30 PM #542466
http://www.truploader.com/view/240610
This is my frst animation with flash, whch i gt about a week ago..!!!

My Second Combo:-
http://http://www.truploader.com/view/147614

only copy the website and paste it in the adress bar...!!

http://www.truploader.com/view/362080
(my fight)

OK so i created a simple shrt incmplete fight also chck it out nd tell me wht u thnk.. nd i kinda rushed throught a ll thiss

Nd I created anther 1
http://www.truploader.com/view/196725

Ths ws jst a try too i edited it ,well, a lot
ChuckMorris
2

Posts: 176
Joined: Dec 2009
Rep: 10

View Profile
Feb 1, 2010 12:37 PM #542468
I think the 1st one has to be faster, and the 2nd one has to be slower.
xstorm999

Posts: 206
Joined: Dec 2009
Rep: 10

View Profile
Feb 1, 2010 2:23 PM #542478
Well there fixed the changes and added signature LOL i knw its BADD!!..
Tell me wht u thnk??
Joshua ice-knight
2

Posts: 52
Joined: Oct 2009
Rep: 10

View Profile
Feb 1, 2010 6:02 PM #542513
1st:
-Look at their legs, at the begining are much larger than at the end.

2nd:
-The running it's strage, at the beggining looks like he's jumping.

Their ok.
I recomend you to post them in beginers thread
sunnygo

Posts: 84
Joined: Jun 2008
Rep: 10

View Profile
Feb 3, 2010 8:29 PM #543227
It's fluid, but there needs to be more "strength" in the actions itself i think. Use those blackout screens more effectively.
doc

Posts: 1,127
Joined: Jan 2009
Rep: 10

View Profile
Feb 3, 2010 8:44 PM #543235
You need to work on your movements. I would suggest do a bunch of animations of just one guy runngin, jumping, kicking, etc for a while until you get them down a bit better. It helped me a lot.
Im going to point out one major thing with the running. When you run, it is actually a series of jumps. you hit the ground with one foot and have the next foot follow past the first one. The second foot then gives the momentum for a mini leap, which entails both feet being off of the ground for a short time. This shoud also be the time where the arms are at their fullest distance from the body. Now, im no expert at running, but im sure the more experienced animators here would say the same thing.
The next thing is easing/anticipation. Easing is the slowing down after a movement, and anticipation is the slow period just before the next one. If this doesn't make sense, there are multiple tuts here on it. Anticipation can also dramatically increase the force (the "strength" as sunnygo put it).
Overall, its decent for a first. Its kinda funny that I made the exact same mistakes on my first animation lol. But keep goin at it!
zer0gravity
2

Posts: 490
Joined: Oct 2009
Rep: 10

View Profile
Feb 3, 2010 10:11 PM #543262



dosn't work... just post the link.
xstorm999

Posts: 206
Joined: Dec 2009
Rep: 10

View Profile
Feb 6, 2010 8:12 AM #544071
Quote from doc
You need to work on your movements. I would suggest do a bunch of animations of just one guy runngin, jumping, kicking, etc for a while until you get them down a bit better. It helped me a lot.
Im going to point out one major thing with the running. When you run, it is actually a series of jumps. you hit the ground with one foot and have the next foot follow past the first one. The second foot then gives the momentum for a mini leap, which entails both feet being off of the ground for a short time. This shoud also be the time where the arms are at their fullest distance from the body. Now, im no expert at running, but im sure the more experienced animators here would say the same thing.
The next thing is easing/anticipation. Easing is the slowing down after a movement, and anticipation is the slow period just before the next one. If this doesn't make sense, there are multiple tuts here on it. Anticipation can also dramatically increase the force (the "strength" as sunnygo put it).
Overall, its decent for a first. Its kinda funny that I made the exact same mistakes on my first animation lol. But keep goin at it!


how do i apply strength???
doc

Posts: 1,127
Joined: Jan 2009
Rep: 10

View Profile
Feb 6, 2010 2:38 PM #544168
take out some frames at the end of the punch, and up the anticipation. Also make sure that his whole body goes into the punch, not just his arm. does that make sense?
Zero
2

Posts: 4,727
Joined: Aug 2009
Rep: 10

View Profile
Feb 6, 2010 3:36 PM #544187
I'm thinking he doesn't get it.
xstorm999

Posts: 206
Joined: Dec 2009
Rep: 10

View Profile
Feb 7, 2010 10:35 AM #544406
Quote from xstorm999
[*SWF="http://www.truploader.com/view/240610"]width=550 height=400[/*SWF]

This is my frst animation with flash, whch i gt about a week ago..!!!

My Second Combo:-
[*SWF="http://http://www.truploader.com/view/147614"]width=550 height=400[/*SWF]

only copy the website and paste it in the adress bar...!!


http://www.truploader.com/view/362080
(my fight)

OK so i created a simple shrt incmplete fight also chck it out nd tell me wht u thnk.. nd i kinda rushed throught a ll thiss

Nd I created anther 1
http://www.truploader.com/view/196725

Ths ws jst a try too i edited it ,well, a lot
Raffi
2

Posts: 4,326
Joined: Aug 2006
Rep: 10

View Profile
Feb 7, 2010 12:05 PM #544417
Remove the asterisks in the SWF tags...

As for the animations, the first one was a bit quick to understand what was going on. The second one, the running was really odd.
Work on anticipation. Google the definition if you don't know what it is.
Zero
2

Posts: 4,727
Joined: Aug 2009
Rep: 10

View Profile
Feb 7, 2010 12:17 PM #544423
Liked your effects. but the 1st animation really bothers me a lot. I can't quite tell why.
sunnygo

Posts: 84
Joined: Jun 2008
Rep: 10

View Profile
Feb 7, 2010 6:05 PM #544540
Applying "strength" It's just as doc said. Effectively using anticipation and other gestures before the action happens. Like before you punch, you pull back your fist first. And then there's the "follow through" or overlapping motion. When you punch you don't immediatly halt all movements, they tend to flow out in some motion.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.