The filp wasn't really realistic, it was way too high. It should be the same height as the jump.
I disagree with this method of criticizing the flip, if he wanted it to be realistic he would make it realistic, saying that you want it to be something that he deliberately doesn't is unfair and the fact that realism is still a problem irritates me beyond the breaking point.
It's eased very well.
The movements look good.
Not stiff.
Why on earth would you have a problem with that flip? It was perfectly fine, actually pretty good to be exact and zed doesn't use a realistic style, therefor I must insist that although he is capable of making his animations realistic that it shouldn't be considered a requirement. Nigh I digress that it shouldn't be a requirement for
ANYONE Who doesn't wish to make their animations look realistic and further more the fact that almost no one wants to have this realism based Nazism it should be banished to the deepest pits of damnation locked into an eternal forgetfulness. If we want everyone's style to look realistic then every one is going to do those irritating parkour style animations that all look the same.
It removes the creativity and stimulation that you get from animating, you won't be able to express yourself properly because although in a virtual world you would be bound by earthly boundaries.
Does that stick figure look like it's on earth? Or does it look like it's in a void of nothingness? Why be restricting to something that has no clear restrictions? One would argue that it's so you have something to relate to while watching the animation, but my retort is that you don't need anything to relate to, it's entertainment and not supposed to be some sort of human to stick simulation.
I regress that it shouldn't be an issue and stating that it is, is completely ridiculous and just demanding what people want from other people.