War for the World.

Started by: Devour | Replies: 210 | Views: 9,516

Devour
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May 22, 2012 7:34 PM #661202
Quote from Zed
Thing is, he has no tanks. Men make a small target at any range and if I get too close there's a risk of being infiltrated at which point he could use my own big guns against me. I guess possibly it would be better to leave the heavy guns at home and just torch him with all the lights, but I figure he has enough men in there that an inaccurate round of shelling with no risk of losses is likely to do some damage and better than a slightly more accurate obliteration with high risk of heavy losses.

Ideally I'd have brought mediums to this battle but I put them on the wrong side at the start. Tactical error.

By the time I run out of ammo the lights will be in there anyway and the risk of friendly fire would probably be too high to keep shooting.

It's okay. It's too late to change your attack anyways ;) I'm just telling you of the inaccurate artillary so that you don't think I'm tipping the scales in Israel's favour.

Quote from bubbles
Wait a sec, I don't see any german advance anywhere.

In any case, I'd like to buy 2 medium Death rollers, which'll take me down to $7000, and send them to WW.

Done. I'm assuming that you're producing them from RR.

Quote from Exilement
Yeah there was a mistake, it's fixed.

So do I have $15,000 or $2,000? I'm confused

edit: Adding up everything I have comes to $110k total, so I'm assuming I have $15k.


Send the 5 small mechs to XXX and the other 3 to X. Send all of the units at MMM to O.

You have $15k. I accidentally skipped your country when I was editing the first post. Was rushing a lot, as you can probably tell.
Also, done.

I'm going to run the Britain attacking Israel scenario. The battle will be all figured out and written up in about 30 minutes.
Devour
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May 22, 2012 8:26 PM #661216
Now Germany has invaded Japan.
Image

Britain attacks Israel (Click to Show)


Britain has 21 lights, and 20 heavies remaining (total)
Israel has 25 lights, 5 mediums (who escaped all fire-roasting with the help of grapple guns) and 15 heavies.
Note: Other fights probably won't be this elaborate. But for now, I had the patience to describe all this in detail.
Zed
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May 22, 2012 8:48 PM #661222
$13,000 lost. $19,000 damage done. Less than ideal but better than it could have been.


Having now captured KK, can I move my 20 lights and 15 mediums through it to engage EE again? If so I'd like to have five lights in the lead screening and mine-clearing, followed up by lights and mediums working in pairs (one light one medium per pair) to watch each other's backs. The plan is to close to range as quickly as possible and just tear them apart.


And I'd like to draw Smile (China)'s attention to the fact that Russia has a hard time attacking anyone else than him right now so please don't attack my right regions.
Devour
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May 22, 2012 8:53 PM #661227
Quote from Zed
Having now captured KK, can I move my 20 lights and 15 mediums through it to engage EE again?

I'm afraid not :( You already attacked with those guys to take over KK.
Zed
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May 22, 2012 8:56 PM #661229
I captured KK with the 3 lights and 4 heavies army. I have far too many armies moving around right now :o


By the way, Germany appears to have 5 spider walkers in xxx.
Devour
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May 22, 2012 8:59 PM #661231
Ah, you confused me with how you mentioned capturing KK without saying where your 20 lights and 15 mediums were coming from. My bad.
You can attack a second time, I'll get to work on it in a bit.

Edit: And Germany's thing was a slight mix up. Just wait until I'm used to all this stuff, and I'll stop messing up so much
hugsta

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May 23, 2012 1:17 AM #661328
I'd like to move all my units from F into EE
I'd like to spend the remainder of my 14,000 on light troops for EE.
For EE: My heavy unit will be defensive, prepared to blast away any skitters that come too close, with a portion of them breaking off and moving with my lights to invade EEE, and I'd like to Have all the lights go forth into EEE and take over as many skitters as they can.
Devour
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May 23, 2012 1:27 AM #661329
Quote from hugsta
I'd like to move all my units from F into EE
I'd like to spend the remainder of my 14,000 on light troops for EE.
For EE: My heavy unit will be defensive, prepared to blast away any skitters that come too close, with a portion of them breaking off and moving with my lights to invade EEE, and I'd like to Have all the lights go forth into EEE and take over as many skitters as they can.

Are you sure? You lost a bunch of units because of Zed's attack. Look on the last page, it says that you have 60 units on that country (before you got attacked)
hugsta

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May 23, 2012 2:05 AM #661336
You raise a valid point. Instead of building the lights, I spend $13500 on heavy units in EE. Then I send All my heavies in to do a metric ass-ton of damage to the skitters. When the damage has been dealt, I send in the lights to try and pick up any remaining skitters they can find.
Zed, you can easily overpower him in KKK, if you go after him there, we'll have him on the run.
Devour
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May 23, 2012 3:08 AM #661344
Quote from Zed
Having now captured KK, can I move my 20 lights and 15 mediums through it to engage EE again? If so I'd like to have five lights in the lead screening and mine-clearing, followed up by lights and mediums working in pairs (one light one medium per pair) to watch each other's backs. The plan is to close to range as quickly as possible and just tear them apart.


Britain attacks Israel (again) (Click to Show)


Israel has no troops remaining in EE.
Britain has 8 lights and 5 mediums left alive.

Israel's attack on EE is next, and then the next day will begin.
Devour
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May 23, 2012 3:28 AM #661350
Quote from hugsta
You raise a valid point. Instead of building the lights, I spend $13500 on heavy units in EE. Then I send All my heavies in to do a metric ass-ton of damage to the skitters. When the damage has been dealt, I send in the lights to try and pick up any remaining skitters they can find.
Zed, you can easily overpower him in KKK, if you go after him there, we'll have him on the run.

I'm assuming you're producing these units at F.
In case nobody remembers, you can give me defense plans as well as attack plans. If you give them to me before you're being attacked, it'll all be good.

Israel counter-attacks Britain (Click to Show)


Israel has 12 lights, 8 medium and 11 heavy soldiers left.

Also, the new day has begun.

Image

Britain gains $12k
Germany gains $14k
USSR gains $12k
Japan gains $10k
China gains $15k
Israel gains $10k

Points of interest:
-Israel has lost no land, but Britain really has the upper hand so far. Maybe Hugsta needs to figure out some tactics to fight these Skitters which would work effectively.
-Germany has invaded Japan. What will happen in return is yet to be seen.
-Bubbles has a large (in comparison to their danger) force sitting in Japan, collecting dust. What will he do with that much power?
hugsta

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May 23, 2012 4:13 AM #661362
I spend $9000 on 6 heavy units at F and position them at EE.
I have the defensive units at EE lay mines near the border on the right hand side in small clusters of a high concentration, designed to flip any skitters that try and get through.
At the top is where I station my heavy units, ready to blast at any skitters that try and get too close. Should any manage to get through the heavy units, I'll have light units back far enough for the enemy to lower their guard by the time the skitters reach the light units. Then, if any go where the light units are hiding, I'll have them ambush and attempt to take over the skitters.
If no-one invades, they'll just hold their positions.
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May 23, 2012 5:24 AM #661394
Quote from Smile
I said all of my units from FFF, FF, JJ and N will go to K. My units from JJJ will go to N.
Also, 15,10,10 to JJJ.


Erm Devour, I think you made a mistake. My units from FFF, FF, JJ and N was supposed to go to K, not N. That should make my army in K 30,20,20, and My units in N will be 15,10,10.

Also now I would like to spawn 15,10,10 to K and N each. That would leave me with $5,000.
Zed
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May 23, 2012 5:57 AM #661406
The army of 3 lights and 4 mediums moves from KK to F, securing the production plant there. I would then like to use that production plant to produce 10 mediums.

And here's the really dickish move: one light skitter from EEE moves through BBB to take C. Then the light skitter from BBB moves through C to CC.

Assuming all that is allowed, the 20 remaining lights and 20 heavies from EEE roll on to EE again, with the 10 mediums coming from F to reinforce (although I can't use the lights or heavies since they took F in the first place). One light skitter will move to just outside the town with a megaphone telling the civillian population to evacuate. Then (if he isn't killed) he'll return to the main force, each heavy pairing with a light which will watch out for him and drive in front when they're moving to clear mines. The plan is to move up in a single line and level the town with heavies from just outside it. Only once the heavies are out of ammunition will the lights and reinforcing mediums move in to mop up, with two lights and a medium forming teams of three.
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May 23, 2012 6:55 AM #661430
Quote from Scarecrow
Move 3,2,0 from RRR to RR to help ally defend.
Move 2,1,1 from S to RR to help ally defend.
Move 3,0,2 from RRR to NNN.
Move 2,1,1 from S to NNN.

Produce 6,6,2 at TT
(4500+24000+12000 = $40500, leaves me with $1000)

Move 2,4,1 from TT to SS to help ally defend.
Move 4,2,1 from TT to RRR.


To make things easier for you I think I should now have
9,3,5 at NNN
4,2,1 at RRR
2,4,1 at SS
5,3,1 at RR
$1000 remaining


i think you missed some of my commands or some of my units have disappeared (RRR, SS) and I have one too many light units at RR