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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

WyzDM
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Apr 29, 2014 1:44 PM #1191125
Alright then I'll go full srs-mode.

I've been having a lot of trouble keeping up with how powerful the burn damage is. Chaos and Elementals are able to get very powerful burn units very early in the game. Bombers are far more lethal now, and it makes it near impossible to gain an upperhand on the tower even with just a few crawlers. Not to mention letting even 2 slip past into the base results in a blow to the economy. Burn sends archidons and miner units without hustle down to just less than 1/2 of their base health, and kills a sword in 3 blasts again (was formerly 3 and 4 for the above units). Having the same power of the bomber but with a controlled unit gives elementals a supreme edge in the start game. I had said before how the range of the fire unit makes up for it, but perfect kiting doesn't always happen, and most players like myself run with earth support in front. It's pretty much a more lethal sword archer, working for about any map save GH.

Burn is a great concept, just too strong in the early portion of the game. It does need to be toned down slightly for bombers , and perhaps a decrease the attack speed of the fire would stop such early offensive power. THe flip side to this though is how elementals don't have much of another start to use on smaller maps, as anything else is easily sword-archerable. But that's more of an elemental empire problem, which I've previously shared my concerns with.

I think Albowtross should have slightly less build time too, they're the most underused unit only because of how long it takes to get a decent build going. With archidons being so quick and cheap, and with wingidons coming much faster, they're hardly used in any game. They are fine in deathmatch though, so maybe they don't need it.
Mystery

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Apr 29, 2014 2:16 PM #1191138
Quote from WyzDM
Alright then I'll go full srs-mode.

I've been having a lot of trouble keeping up with how powerful the burn damage is. Chaos and Elementals are able to get very powerful burn units very early in the game. Bombers are far more lethal now, and it makes it near impossible to gain an upperhand on the tower even with just a few crawlers. Not to mention letting even 2 slip past into the base results in a blow to the economy. Burn sends archidons and miner units without hustle down to just less than 1/2 of their base health, and kills a sword in 3 blasts again (was formerly 3 and 4 for the above units). Having the same power of the bomber but with a controlled unit gives elementals a supreme edge in the start game. I had said before how the range of the fire unit makes up for it, but perfect kiting doesn't always happen, and most players like myself run with earth support in front. It's pretty much a more lethal sword archer, working for about any map save GH.

Burn is a great concept, just too strong in the early portion of the game. It does need to be toned down slightly for bombers , and perhaps a decrease the attack speed of the fire would stop such early offensive power. THe flip side to this though is how elementals don't have much of another start to use on smaller maps, as anything else is easily sword-archerable. But that's more of an elemental empire problem, which I've previously shared my concerns with.

I think Albowtross should have slightly less build time too, they're the most underused unit only because of how long it takes to get a decent build going. With archidons being so quick and cheap, and with wingidons coming much faster, they're hardly used in any game. They are fine in deathmatch though, so maybe they don't need it.


not sure if that is only my problem(maybe I am just weak)
but most of the time when I faced high ranked chaos player, I found it nearly impossible to gain the control of tower after the burn damage was introduced
and I was forced to turtle because of that, and finally result in falling behind in economy and lose the game

Not to mention how difficult it is to counter bombers rush to miners. I even lose to 1.8k chaos player because of that , even though I am 2.2k in order.

and for albowtross, indeed I don't think it is good in both classic or dm, in dm , unless a build of spearton+ albow is used, otherwise it has no function at all.
Compared with ninjalbow or speartonalbow, ninja + archers / spearton + archers , or simply giant build are much better
PUMU
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Apr 30, 2014 4:47 PM #1191416
I suggest that there should be a way for clans to communicate directly from the stickempires game menu;
like that of a group chat sort of thing.
this way clans can organize preps and other sorts of things directly from the site that its based upon.
also it should have a list of clans implemented as an option as well.
this way other people can see whether that clan is online or not (each individual member)
say we have a list of players in that said clan.
we would be able to click on the names to see their rating and such as if viewing profile.
clan battles would be the next phase.
and actual visual clan war.
games would run normally however based on a set number of wins we would see land taken over.
visually representing that clans strength.
another option would be to have the ability to select clans to join.
the clan leader would be the one in charge that determines whether or not that person can join through pm's of battles.
that leader would then decide the priors fate.
again this would make preps and wars between clans much easier and add a fun dynamic to the game. :p
feedback is appreciated from any who may see this post.
Usman
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May 1, 2014 3:02 PM #1191621
I really like this idea, but you know, SE will become a bit laggy and this idea can implented in more than 2 months, they do slow work on clans
PUMU
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May 1, 2014 3:57 PM #1191627
Quote from Horrible Death
I really like this idea, but you know, SE will become a bit laggy and this idea can implented in more than 2 months, they do slow work on clans


how exactly do you think it will create lag in the servers?
clan battles work similar to friendly battles but they are ranked. u simply choose the ranked battle. and the visual segment showing the clan zone will be just a picture showing the clans dominance.
not showing the battle as it happens.
(not really interactive visual aid)
Chiang
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May 1, 2014 10:31 PM #1191658
Quote from pumuecils

clan battles would be the next phase.
and actual visual clan war.
games would run normally however based on a set number of wins we would see land taken over.
visually representing that clans strength.


Agreed And none of that FN crap Sarp used to pull; the moar ppl+wins, the more land a clan has.
WyzDM
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May 2, 2014 3:26 AM #1191710
Face it, that's not gonna happen on the end of the devs. That's so much more work for then. If we want clans, and we want something like that, we need to work together to do it. I've already shared my two cents on how it should go.

Max your clan hasn't done zip in months. SoS is the only body I know that moves next to us.
rsforlan

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May 3, 2014 10:37 PM #1192182
Good day ...

I think the stick empries online could improve in some aspects.

for example, in place of the wooden barrier miners could construct a wall with towers and archers or mages put inside them. I also think the maps could be larger and have more population limit and would be very interesting if there was a hero who could not stray too far from the statue ... but something might well have aqueiros poison empire in order.

If the game creators did that surely would have more players playing Stick empires online.
Nyarlathotep

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May 4, 2014 12:09 AM #1192194
more order structures? Castle mages?

#balanced
WyzDM
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May 4, 2014 1:54 AM #1192201
lol towers with magikill loool.

Image
59saintdane

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May 4, 2014 5:19 AM #1192230
That totally isn't OP at all.
Dazzy

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May 5, 2014 11:09 AM #1192448
Maybe to make it less OP, make the Castle Magikill not have E-Wall researched? #Balance
Tecness2

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May 5, 2014 11:52 AM #1192456
The castle Mage would probably be, a Mage that you have to select and be able to cast fireball, or lightning or something.
xChamp1999
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May 10, 2014 7:01 AM #1193833
Hey/ I suggest that make speartons have the ability to throw spear then use swords, to get a new spear they have to garrison.
Skeletonxf
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May 10, 2014 1:35 PM #1193901
Quote from xChamp1999
Hey/ I suggest that make speartons have the ability to throw spear then use swords, to get a new spear they have to garrison.


Not at all feasible with all the animations it would need.
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