You keep claiming things are OP based on the qualities they have but not on any actual statistcs or how it performs in the real game. For example I could say for Order OMG It has a flying unit that is armored and does armor piercing burn damage with every shot not to mention one of the highest DPSs in the game it must be OP. Yet albowtrosses are some of the least viable units right now. Or swords Omg swords have about twice the health of crawlers do way mroe damage and have the ability to boost its DPS to unmatched levels with a skill that costs almost nothing. Stop arguing with pointless qualities and put some values into your posts.
Lol... I have many times pointed out game imbalances. For instance, in DM, chaos has full advantage. Order has no way to kill skeleton or medusa for at least 90 seconds or more, and it takes two ninjas to kill either a medusa or a skeleton, and it has to be fully upgraded to do so and it takes good micro to do so... chaos can just walk up and kill units, allow juggers to take the damage, and walk away and sit and self heal and wait for ability to recharge to kill again. So order in DM is always forced to turtle, and maybe survive, but as the DM toplist shows, all the order players have pretty much been expunged from the top 30. A few went premium because as they said, you can't be a top player without it, order is too weak. Players who lose their premium drop like stones from both toplists. Again, I have given lots of evidence, there is always convenient excuses or just plain ignoring of it by premiums players who don't like to realize the are not as good as they think, and merely enjoy many advantages over order in game that allows them to excel. I don't mind that, just be honest about it.
Same with EE, order is forced to turtle, even worse, EE has freezing units that take up zero population space. They can basically free orders entire army and still have units to spare to kill off all the frozen units (order only has two units that can't be frozen, so basically, EE can easily decimate order at will if the EE player knows what they are doing, and order has NO defense, none whatsoever, save to sit and turtle until the opponent quits...). There are numerous replays showing this and players who use this OP ability of EE.
But the toplists show the imbalances, ask order players, they will certainly tell you about how imbalanced it is. I just finished playing a guy in TZX or whatever and I asked him, is the game balanced, and he said nope... I asked him what does he clan think, and he said, well, the premiums don't like to hear it... but they know it is true and some of them admit it.
But the biggest evidence, and why I bring it up, is player retention and player numbers. As long as the game is unbalanced, the game community will never grow. And that is clearly what is happening. Players get ticked or discouraged by getting not just beat, but crushed by premiums and have pretty much no defense. Or for new players the kiting issue has caused many to leave as well. Don't want these fixed, fine. But don't expect to have a vibrant, lasting game community either then.