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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

SHAD0VV

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Jan 24, 2016 11:59 PM #1432914
Quote from AsePlayer
4th empire confirmed!
the CRAZY JAY Empire!
This consists of numerous JPEGs of Jay doing various activities!
The hot keys include C, R, A, Z, Y, J, A and Y!
Expect it soon!


Umm
PUMU
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Jan 25, 2016 6:03 AM #1432996
Quote from Skeletonxf
Indeed that does work sometimes. However when the others AREN'T at a safe distance it simply doesn't.



If you are creating your caster unit right beside the enemy, of course it will auto run into the fray. The easiest way to avoid this is by making your V units at base and splitting from there as your scorps give you plenty of time to do. after using the charge command and scroll selecting your actual V units you can then use the hold command at a safe distance before micro ing how one so pleases. I tend to do this but holding up in my base with all of my units and going in waves that gradually increase as time goes on.
Skeletonxf
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Jan 25, 2016 4:00 PM #1433081
This is the second time I've tried to tell you that just because your macro prevents the issue being that bad if you're already winning doesn't mean that we don't still need the hotkey.

Your medusas should always be safe or selected too - that doesn't invalidate the utility of the hot key for Medusa.
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Jan 25, 2016 11:06 PM #1433154
I guess I can see what you mean. I myself never use hotkeys. I find them relatively pointless as my fingers are like lightning. I don't necessarily understand why you would need to use the hotkey for medusa when you usually won't have more than 1-2.
And for myself, I usually am able to build and split my V's whilst still pushing for tower. If I'm already in the lead then that's a plus. The V's are primarily for close game and turning what looks like a horrible situation into one that is entirely in your favor as well as a pretty neat way to directly break turtles before they can get into much.
Skeletonxf
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Jan 26, 2016 4:30 PM #1433335
If you never use hotkeys why would you ever get into a discussion about adding a hotkey?
Nyarlathotep

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Jan 26, 2016 6:25 PM #1433346
Quote from Skeletonxf
If you never use hotkeys why would you ever get into a discussion about adding a hotkey?


^^^^^^^^^^^^^^^
PUMU
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Jan 26, 2016 7:24 PM #1433352
To inform you that the use of a hotkey in regards to V's is unnecessary.
I don't have to do something in order to add my input on every subject.
Nyarlathotep

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Jan 26, 2016 9:24 PM #1433368
Hotkeys are never "necessary," but they help significantly and would make the use of V overall less clunky and frustrating.
PUMU
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Jan 26, 2016 9:47 PM #1433369
When comparing it to that of cat micro I find that V's are simply a small change in what one would be used to when it comes to control; being caster units that are rendered immobile whilst casting possess.
This basically brings to my mind that an ele user would be massing multiple V's to support his base army of whatever. Using the hotkeys will select every V when the main idea is to keep each of them controlled one at a time so that you can manipulate your opponent as you do see fit. By using the hotkey this would create more issues than what it solves. (Speaking from an unbiased perspective as even though I personally don't use hotkeys I still have the knowledge of how ele works in each aspect.) what exactly makes you want the hotkey? What would his enable you with? The V's aren't tremendously fast or small so double clicking into manual movement would be more optimal as opposed to taking your hand from the mouse to press ctrl and the number key. One just seems more practical as far as I can see. Perhaps you could elaborate in further detail as to why the hotkey would be of better use if it only selected the actual V's

My way:
At base split units into groups. This generally consists of scorps in front, fires and waters behind those, clones in any location as long as they are in front of my actual V's which I will scroll over to select them.
All of this uses the mouse only.
Using the charge command, every unit moves up, attacking anything along their path. Since the charge command doesn't deselect my V's I then can keep my hand on my mouse as I press the H key to hold my V's at a safe distance. Prioritizing a target with my clones and scorps to keep my opponent focused on that threat whilst I then move my V's one by one to steal anything of value to be used as a tank or a unit of damage.

The way you suggest involves lifting your hand from the mouse, albeit briefly to select every V. This hinders you for a moment. I find that moment to be unnecessary and thus neglect to use the feature.

If you wish to strive for this change regardless, well, best of wishes to your endeavor. My mind was spoken on the issue and that's basically all I have to say. Whether you choose to take what I say into account is your decision, obviously. Just seems like a luxury over practicality thing in a way.
Skeletonxf
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Jan 26, 2016 10:00 PM #1433373
Quote from PUMU
To inform you that the use of a hotkey in regards to V's is unnecessary.
I don't have to do something in order to add my input on every subject.

There is no single necessary ability in SE. That has absolutely nothing to do with making unit control easier. Evidently no hotkeys are even important to you as you don't use any so I don't see why you're giving the V hotkey special treatment over Medusa, tanks, Magikill or even Marrowkai. You also can't compare hotkeyless V micro against hotkey used cat micro and think you're comparing like for like.
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Jan 26, 2016 11:33 PM #1433382
Quote from Skeletonxf
There is no single necessary ability in SE. That has absolutely nothing to do with making unit control easier. Evidently no hotkeys are even important to you as you don't use any so I don't see why you're giving the V hotkey special treatment over Medusa, tanks, Magikill or even Marrowkai. You also can't compare hotkeyless V micro against hotkey used cat micro and think you're comparing like for like.


An ability in game for a specific unit and feature for the game are two differing things. We were just discussing the feature.
Second sentence doesn't really fit there as I'm not sure where it applies to what I've said.
The reason I targeted the discussion of the V hotkey suggestion is that it was the only hotkey brought into question as of recent. Both of my scenarios of between V's and cats had no hotkeys involved. I compared them on the aspect that the speed of crawlers (and size) relative to V's make a noticeable difference in mouse only control.

Hopefully this cleared that up if there was a misunderstanding.
AsePlayer
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Jan 26, 2016 11:43 PM #1433385
I kinda agree with pumu here, I personally don't have difficulties selecting my numerous V's to do what I need. The problem is you guys try to select him when he's in the middle of the fray lol. You gotta select him before.
Nyarlathotep

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Jan 27, 2016 12:55 AM #1433400
That wouldn't be an issue if the hotkeys were improved. However, just like everything else in this thread, it won't happen.
AsePlayer
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Jan 27, 2016 1:33 AM #1433413
Quote from Nyarlathotep
That wouldn't be an issue if the hotkeys were improved. However, just like everything else in this thread, it won't happen.


At least for now, but eventually we'll be getting some updates.
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Jan 27, 2016 3:44 AM #1433463
Quote from Nyarlathotep
That wouldn't be an issue if the hotkeys were improved. However, just like everything else in this thread, it won't happen.



Pessimism Badge Earned.

It could happen. We bicker about so much and we've been getting updates up until 8 months or so? People had issues with burn. We brought it up here. Bam. It changed. Trees were horrendous and now they're tolerable. Minor glitches with projectiles missing they're intended target due to a unit being in a certain place have been eliminated. (For the most part)
There is always a possibility for change.
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