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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

duel91

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Oct 26, 2012 2:54 PM #769679
yo man we got a problem here guys, and its rage quiters, what i noticed is that when the opponent starts to lose, they would surrender or quit their browser, whats f-up is that we still get the defeat point, meaning we lose the game, crazy jay could you fix this
Bladed Fire
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Oct 27, 2012 3:26 AM #770084
Still, I saw you all had complaint many times but the castle archers still 3 when full upgraded and didn't have fire arrows... that means the chaos are overpowered...???
Bladed Fire
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Oct 27, 2012 3:28 AM #770086
And please stop the meric from coming out of the defensive line, please.
Panki
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Oct 27, 2012 5:06 AM #770166
Quote from Bladed Fire
And please stop the meric from coming out of the defensive line, please.



-Click monk
-Click Hold position on the Command Card
-Your monk will now stay still and heal.
Bladed Fire
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Oct 27, 2012 9:21 AM #770271
Quote from Panki
-Click monk
-Click Hold position on the Command Card
-Your monk will now stay still and heal.

Ok thanks but it will be hard to move the monk now...Anyway, why Magikill's spell range is small and when I use him to cast a spell, he will be damaged.
petmuju
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Oct 27, 2012 1:48 PM #770442
Quote from Bladed Fire
Ok thanks but it will be hard to move the monk now...Anyway, why Magikill's spell range is small and when I use him to cast a spell, he will be damaged.


If you plan to move your Meric, you probably want to move your whole army right? Press spacebar to select your whole army (except miner, ghosts or castle archers/deads of course) and you can move them to wherever you like. But your Meric would lose the hold position.

And a reminder: Castle archers power should be nerfed by half and price should increase. Their splash kill swordwraths too easily. I think they shouldn't give too much damage if they can splash.
gam35
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Oct 28, 2012 5:49 PM #771615
um yeah im relly pissed of cuz the game wont work on my pc its a windows 7 and i was relly looking foward to it >:(
Luzoto

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Oct 28, 2012 6:33 PM #771665
Quote from petmuju
And a reminder: Castle archers power should be nerfed by half and price should increase. Their splash kill swordwraths too easily. I think they shouldn't give too much damage if they can splash.


That's the whole point. Castle Archers are there to stop early invaders from ending the game in seconds. They're much more useless against third tier units.
Panki
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Oct 28, 2012 10:05 PM #771824
Also, can there be some kind of symbol that means that a friend is online but in-game? I hate it when I send a battle requet to 5 people and none of them respond.
Tecness2

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Oct 28, 2012 11:52 PM #771905
Quote from Panki
Also, can there be some kind of symbol that means that a friend is online but in-game? I hate it when I send a battle requet to 5 people and none of them respond.

Work in progress currently.
Panki
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Oct 29, 2012 12:49 AM #771949
Oh ok then.
gigi2255

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Oct 29, 2012 1:01 PM #772358
Hello my French translator offers as well as say what I think of games, I'm a fan of war and therefore stick stick empire.Je'm not very good at English, but I'm good in French
NexodusArc

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Oct 29, 2012 1:49 PM #772399
Just a Suggestion: Can you make a feature that allows us to pick which map me and my opponent want to fight on? Similiar to Territory War Online.
Greygrey7

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Oct 30, 2012 1:02 PM #773349
Quote from NexodusArc
Just a Suggestion: Can you make a feature that allows us to pick which map me and my opponent want to fight on? Similiar to Territory War Online.


I LOVE THIS IDEA ITS LIKE I POSTED IT BEFORE!!


oh yeah i did.....
petmuju
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Oct 31, 2012 10:19 AM #774339
Boss mode!(optional decided by both players) Statue breaks up when destroyed and becomes the boss. The defender's(or the attacker that destroyed the statue) statue doesn't become the boss when destroyed. The boss is controlled by arrow keys and can cast spells. During boss mode, the player controlling the boss can't create anymore units except miners. They also can't use miner wall/miner turret or tower spawn. The boss cannot control the centre tower so the defender can continue spawning. The castle archers of the boss will die making miners vulnerable.

The boss have 3x health of a fully upgraded giant but have low armour but has high attack. Always get pushed back slightly when attacked. The upgrades behind the castle changes into a single building to upgrade the boss.
Heal: spends mana to heal little bit of health.
Cure: spends mana to cure poison
Stun ability: Stun enemies attacked for 2 seconds.
ranged ability: Do ranged damage for slightly less damage than melee.