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Chaos are underpowered..Massively

Started by: kidinvisible | Replies: 68 | Views: 5,857

kidinvisible

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Oct 25, 2012 9:26 PM #769152
Chaos are underpowered, why?
Ok so three scenarios of your first few minutes playing as chaos, and the two ways each of them will go.

Scenario one
You start mining, and build 3 more miners are the same time
From here your enemy does of two things
Sends swordsmen
If your enemy sends swords men, and has a plan to hold the centre tower and use swords men to stop your economy and use archers to slowly kill them. Well in every scenario you've lost because Chaos is too weak at the start of the game, and anything than can save you is too expensive and you would need a few of.
Carries on mining
Yay, you can win if you last more than 5 Minutes because you can get enough of an army to smash through them!

Scenario two
You Build 3 Crawlers and attempt to attack the enemy.
From here your enemy does of two things
Sends swordmen
Sends swordsmen after them and kills them eventually ultimately gaining the winning chance
Use archers/Castle defence
And you're crawlers are dead or 1-2 are because range kills them in 1-2 hits and they can't escape quick enough. If these archers follow you to your castle, you're trapped and loose genuinely enough

Scenario three
You and your enemy have a stalemate in offence (But they're economy is higher due to Chaos being before 3-4 minutes because of economy)
Miners create Walls
I hate walls... Because of Order's higher range damage to Chaos they can pretty much camp behind two walls with range and win eventually.
Pressure
Your enemy will just keep pressure on you till they can get enough troops to win.

Good points to Chaos
Juggerknights
Juggerknights in my opinion are what makes Chaos even usable, they can beat speartons out numbered (with the technology charge)
Crawlers
Once in large enough numbers they can tear apart Order because of the technology Pack mentality (Effect: For each crawler you have your damage is increased - Stops after 5)
Predatory edge (Effect: Massive run speed increase for all Crawlers)


Reason why Chaos isn't as fun as order
Medusa (Order equivalent to Magikill)
Only helpful if it's a large battle and the enemy has giants or you're attacking they're statue (stone spell)
Giants
A melee giant just simply isn't good enough as Chaos lacks range damage as it is, the least the giant could do is have a larger area attack and poison.
Dreads (Order equivalent to archer)
Can be good for large fights because of poison (Which you have to buy the technology to use poison which cost 10 mana per target), but weak in range damage.
Bombers (Equivalent to Shadowrath/assassin)
Only really useful in large battles, where you may use 2-5 and create them while the battle is going on. Other than that I've used them in fights where I thought there area damage would do a decent amount of damage to 20 odd Order troops, and it had no noticeable affect.
Crawlers (Order equivalent to swordsmen) are too low damage/speed/health/defence (until further on in the game when you buy technology and have a large amount them do they become better than swordsmen)
Turret - Chaos's Miners wall
Turret is Order's miners ability. It's useless, low health and does next to no damage.
Order's ability to have heal
Order has Meric's which heal. Chaos have a mage which has a multi attack in comparison, Chaos is underpowered definitely.

Chaos is extremely offence based
especially more towards large battles, where as Order have very good balance.

My Suggestions
Poison
Make poison do more damage, or do damage more often - And make dreads automatically have poison with no mana cost and make
Giants
Either swap the giant with Order so Chaos gets a fairly decent range damage troop or make the body that the Chaos giant hits with decayed so that it poisons.
Walls
With Order having better archers and basic troops these walls just make life even harder - Make walls cost 800-1000 Gold, within 5 minutes of the game they increase the difficulty that Chaos has against a harassing Order player.



I'm not finished but please post feed back, I spent a lot of time on this because as this game gets older Chaos troops weaknesses are becoming more apparent.
TheFighterz
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Oct 25, 2012 9:34 PM #769157
I don't have chaos, but the 1 chaos person I fought against flat-out steam-rolled me.

What (I think) he did:

1. Create Juggerknight immideatly.
2. Take middle.
3. Tower Spawn. Now I had to worry about a Juggerknight (Equivilent of 2 speartons) charging at me constantly.
4. Stockpile on crawlers and bombers.
5. Make 2 more Knights.
6. Attack.

This ended the game before I even had the chance to so much as to build a 2nd tower archer.

___________

Anyways, I do believe that Chaos is not underpowered, but just too based off close-range. Also, another good point is Eclipse, who moves, is trained and does more damage than Albowtross, and chaos has constant heal, which aids large groups of crawlers harassing economy.
kidinvisible

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Oct 25, 2012 9:49 PM #769172
1) You can't create a Juggerknight Immediately
2) Juggerknight's aren't equal too 2 speartons without charge
3) Tower spawn costs money
4) Archers most likely would of harassed (or should of) Juggerknight by the time his got the middle.
5) Eclipse is so expensive (I believe more expensive than Albowtross) - 400 Gold - 150mana
6) Constant heal doesn't help till further in the game
Tecness2

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Oct 25, 2012 10:01 PM #769177
I'm sorry, but you're wrong, about a lot of things :D
Try building two crawlers, and two miners. Set the first one to gold, and second one to mine. By 1:15, you SHOULD have a Dark Knight out, and then proceed to nom them. You want a counter to walls? 2 Skeleton mages with several deads behind them. Make the deads JUST in-range of the walls while the skeletons are infront of them, killing any and all archers that appear. Bombers in large number, are great against...well large numbers. You see an army of swordwraths being created? Mass bombers. Kill them all within seconds! (Or get 3-4 skeleton mages and kill them with hellfists)
Medusa is useless against giants. She's great if the enemy has an annoying magikill, or a single monk, or a single ninja. She turns shit into stone.
The Giant DOES have an AOE attack. It affects 3 units at once.
The poison is overpowered as hell as it is.

As I said on another thread.
Quote from Tecness2
Then you're not playing chaos right. I've played about 62 games of JUST chaos. I think, I've lost like...3? IF that much.
kidinvisible

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Oct 25, 2012 10:36 PM #769200
And the first two Crawlers do what? Harass?
Dead babies?
I knew Giant have a AOE attack my post meant to say larger AOE attack.
Hmm thanks for your input I'll try some games and see what I think.
kidinvisible

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Oct 25, 2012 10:50 PM #769208
I followed your two crawler, two miner strategy and got absoloutley owned by archers.
Tecness2

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Oct 25, 2012 11:33 PM #769227
Quote from kidinvisible
I followed your two crawler, two miner strategy and got absoloutley owned by archers.

You were attacking with them I guess. You do nothing with them. You defend with them if you need to, until you get a dark knight.
kidinvisible

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Oct 25, 2012 11:35 PM #769229
No an archer attacked me, 50% of my games I end up with a stalemate in the middle but they end up making 20 archers and walls.
And I have no Idea how to take down the walls.
Tecness2

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Oct 26, 2012 12:23 AM #769252
So what happened? You built 2 miners and 2 crawlers. And was attacked by a single archer? Crawlers are slightly faster than archers and could chase him back to his side of the field.
DragonFrost
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Oct 26, 2012 2:24 AM #769338
It all depends on your and your opponents skill. Once, i got OP DOMINATED AND DIED SO FAST(i'm order)(he sent a bunch of juggerknights and killed my statue before i had any troops (that weren't dead)), another time, i sent one albowtross with fire arrow upgrade (I'm order again) killed this dimwit with a mass of crawlers and some juggerknights.. he had no ranged units, or castle archer, by the time i killed all his troops, he FINALLY bought castle archer and some eclipsors.. By then i had 1 giant and 5 albowtross... Needless to say, I won.
Tecness2

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Oct 26, 2012 3:05 AM #769374
Quote from DragonFrost
It all depends on your and your opponents skill. Once, i got OP DOMINATED AND DIED SO FAST(i'm order)(he sent a bunch of juggerknights and killed my statue before i had any troops (that weren't dead)), another time, i sent one albowtross with fire arrow upgrade (I'm order again) killed this dimwit with a mass of crawlers and some juggerknights.. he had no ranged units, or castle archer, by the time i killed all his troops, he FINALLY bought castle archer and some eclipsors.. By then i had 1 giant and 5 albowtross... Needless to say, I won.

YOU'RE MISSING A DAMN CLOSING BRACKET! LEARN TO TYPE NOOB.
I mean, what this guy said. It's not so much on which units you get, it's how you use them.
For example, what do you think would win in a fight? 1 swordwrath + 1 archidon or 1 archidon?
You're going to say the swordwrath, right? Well for me, I win with just a single archer. I stutter step the swordwrath, weakening it and stuff, eventually it dies. Then I use a single miner as a meat-shield to block A SINGLE arrow from my opponent's archer, and BAM. Both of his units died, with minimal damage to mine, then I proceed to kick his ass.
RUMMAKER

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Oct 26, 2012 6:43 AM #769460
I'd just keep the sword wrath next to my archer and ur stutter stepping does nothing.
That being said, wtf walls cost 800-1000 I hope ur trolling.
Not to mention juggler knight kills spear ton with tech and without tech due to passive heal.
Also eclipse is way cheaper then an albowtross.
And if u run ur crawlers past the orders defenses u get center and they can't attack.
300noob
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Oct 26, 2012 8:58 AM #769500
Ya think chaos is under powered? ya dead wrong man.
i've only managed to beat 2-3 chaos players...so far
wall cost 800-1000 gold? ya seriously ? some knights can take care of that, heck, even the dead can. what's the point of building defensive system when they're outraged expensive?
the chaos is NOT underpowered, they're actually overpowered for us order players, well except experienced players.
the poison is not enough? dude, the poison can take down a giant if ya do it right with no meric or self cure ability.
skeleton mage's attack can by pass the order wall....bombers can easily defeat sword and archer. crawler in large number can take down 3 giants and many speartons....and ya say that is underpowered.
side note: sorry for my grammar....
=>Learn to master ya troop to be good in battle.
Tecness2

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Oct 26, 2012 11:34 AM #769580
Quote from RUMMAKER
I'd just keep the sword wrath next to my archer and ur stutter stepping does nothing.
That being said, wtf walls cost 800-1000 I hope ur trolling.
Not to mention juggler knight kills spear ton with tech and without tech due to passive heal.
Also eclipse is way cheaper then an albowtross.
And if u run ur crawlers past the orders defenses u get center and they can't attack.

That's what the all say, until I do it, and they get mad.
Walls cost 200 gold to make and 100 gold to research.
2 Walls = A total of 500 gold spent.
In a 1 on 1 fight, Dark Knights will kill a Spearton with around 5% of his health left. So little, that a single swordwrath could kill him with 1(MAYBE 2) hit(s).
Eclipse are also way weaker than flying crossbowmen, and can't be upgraded like they can.
300noob
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Oct 26, 2012 12:11 PM #769605
Quote from Tecness2
That's what the all say, until I do it, and they get mad.
Walls cost 200 gold to make and 100 gold to research.
2 Walls = A total of 500 gold spent.
In a 1 on 1 fight, Dark Knights will kill a Spearton with around 5% of his health left. So little, that a single swordwrath could kill him with 1(MAYBE 2) hit(s).
Eclipse are also way weaker than flying crossbowmen, and can't be upgraded like they can.

well yes, the flying crossbow men created to dominate the sky. much more expensive and longer train but they really can dominate the sky.
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