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Tec's Early Game Guides For Chaos OUTDATED

Started by: Tecness2 | Replies: 39 | Views: 5,837 | Closed

Tecness2

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Nov 7, 2012 4:16 AM #780449
Okay, I was too lazy to actually make the videos! So I'll just write em down.

Red = Hard.
Orange = Medium.
Green = Easy.


This, is the All Or Nothing strategy.



  • This one, is to completely kill any chances he has for economy. Thus, All or Nothing. 2 Crawlers, and 4 bombers. Run straight for his miners. KABOOM. blow stuff up.


This is the Air Superiority strategy.



  • Put both miners on the statue, and get 150. Get a Wingadon. Your opponent will be running scared.


This, is the Quick Juggerknight strategy.



  • With your two starting miners, place them both on the statue...Get 50 mana, Juggerknight! Now, from here you have two choices. Either keep both miners on the statue, and get change (You'll need another 115+ mana) OR go back to mining and get more miners.


This, is the Mass Economy strategy.



  • Well, pretty straight forward. Place 450 into miners. Now, you're probably thinking "But Tec! If he attacks, I'll have no defense!" That's where you're wrong. This strategy requires a lot of control. If he attacks with a single Swordwrath, have a single miner attack him, but a second one close. When the first miner is close to death, quickly switch him out with the second. Place the weak miner, back on gold, and bring ANOTHER miner close the now attacking miner. If he attacks with an archer, estimate until your miners have a collective total of 300 gold inside their...mine-bags, and research a castle dead.


This, is the Rising Dead strategy.



  • This one, I don't think anyone uses it. Get one miner, and put all 3 on the statue. Get a dead. Go nuts.


This is the SURPRISE MOTHERF*CKER strategy.



  • Two crawlers, one miner. Put the one new miner on the statue. Get a Juggerknight as soon as you can.


This is the "5-pool" strategy.



  • 5 pool? 5 crawlers of course! GO GO GO CRUSH ANYTHING IN YOUR PATH


This, is the Safe Bet strategy.



  • Very simple. Get a castle dead and one miner. Not that complicated. :P

This is the Standard Play strategy.



  • Two Crawlers, Two miners.




That's all you get. Now scram.
Llegacy

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Nov 7, 2012 5:13 AM #780492
I hope you have a method that prevents an Order opponent from herding giants.
Tecness2

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Nov 20, 2012 1:11 AM #792354
Quote from Llegacy
I hope you have a method that prevents an Order opponent from herding giants.

That's easy. For every giant, get 2 Skeletal Mages. (Unless it's completely out of giants. Then just 4 and an army) Pull 1-2 giants, poison them, when they get released, pull them again with the other two. Pull them all the way back to your castle deads.


BUMP!
I'm basically finished.
MrSticky

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Nov 21, 2012 2:30 AM #793292
Quote from Tecness2
That's easy. For every giant, get 2 Skeletal Mages. (Unless it's completely out of giants. Then just 4 and an army) Pull 1-2 giants, poison them, when they get released, pull them again with the other two. Pull them all the way back to your castle deads.


BUMP!
I'm basically finished.


Merics cure actually works now. So the poison thingy will most likely not work.

OT: Great guides. :)
NrgFA
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Dec 17, 2012 4:35 AM #820101
You are amazing! TY so much,bro! :D
WyzDM
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Jan 11, 2013 1:34 AM #847549
The one problem I have is if someone masses a swordswrath unit the moment they know you're chaos. Although cats are fast, if they're able to get 3-4 swords it's hard to get through with losing a cat or if they charge your miners... because castle deads while they poison are weak as hell and are single target. Once someone does this, my only option is to play order, because chaos game is essentially useless.
Panki
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Jan 11, 2013 1:52 AM #847565
If that happens, then I attack THEIR miners, in hopes of getting the swordwrath away.
WyzDM
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Jan 11, 2013 3:58 AM #847653
Quote from Panki
If that happens, then I attack THEIR miners, in hopes of getting the swordwrath away.


It works sometimes. but if they mirco the miners they'll soon afford castle archers and it's game over.
uberman

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Jan 11, 2013 8:17 AM #847796
Quote from WyzDM
The one problem I have is if someone masses a swordswrath unit the moment they know you're chaos. Although cats are fast, if they're able to get 3-4 swords it's hard to get through with losing a cat or if they charge your miners... because castle deads while they poison are weak as hell and are single target. Once someone does this, my only option is to play order, because chaos game is essentially useless.


What about bombers as a hard counter to a group of swords?
My prefered action is to spawn the bombers in the garrison, so he doesnt suspect, then let him chase my miners into garison - just as everybody is in a nice tight group (miners coming into garison, swords attacking them) out come my bombers and I can kill all his sword in one hit. It stops him separating his swords, and its just, well, fun to do :)

I think 4 bombers doesnt quite kill the swords, but the crawlers can mop them up or just use 5 bombers.
4 bombers = 300 gold, as long as you get 2 swords its break even, if you get, say 4 swords your laughing, and if you use the method above, it normally gets all his swords.
If he's got 4-6 swords, I use 5 bombers, just to make sure cos even wounded they can still be a threat, but dead they are not :)
WyzDM
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Jan 11, 2013 8:37 AM #847811
Quote from uberman
What about bombers as a hard counter to a group of swords?
My prefered action is to spawn the bombers in the garrison, so he doesnt suspect, then let him chase my miners into garison - just as everybody is in a nice tight group (miners coming into garison, swords attacking them) out come my bombers and I can kill all his sword in one hit. It stops him separating his swords, and its just, well, fun to do :)


This I like, but there's just a couple players who are smart enough to not send in the full carvery and leave just enough at middle to still hold me off. Even if I go for the economy the army would be too power to have my miners fend or leave to a castle gut.

Quote from uberman
I think 4 bombers doesn't quite kill the swords, but the crawlers can mop them up or just use 5 bombers.
4 bombers = 300 gold, as long as you get 2 swords its break even, if you get, say 4 swords your laughing, and if you use the method above, it normally gets all his swords.
If he's got 4-6 swords, I use 5 bombers, just to make sure cos even wounded they can still be a threat, but dead they are not :)


It is 5 to completely kill, but a big problem with bombers is that it's not a unit you can use again... if you toss that much gold into something that doesn't work, you're screwed. Why it's very difficult play.
uberman

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Jan 11, 2013 12:03 PM #847914
Quote from WyzDM
This I like, but there's just a couple players who are smart enough to not send in the full carvery and leave just enough at middle to still hold me off. Even if I go for the economy the army would be too power to have my miners fend or leave to a castle gut.


Hrmm...
I haven't been troubled by any players that smart yet :)

Seriously; should a pro NOT attack with full force in general, reserving some forces, or only in the special case of units like swords which can be one-hit-killed by bombers or magikill etc?
My thinking has always been to hit him as hard as I can, with all I have got to inflict maximum damage. For example, if doing hit and run from the tower with wings and juggers I just keep going in with all I have got. Recently, however, I have tried to send my wounded units back to garrison and heal to fight later instead of just keeping sending them back in untill destroyed. My thinking being; if I dont lose the unit and it heals to come back later its as-if I made a new unit, but its free.



It is 5 to completely kill, but a big problem with bombers is that it's not a unit you can use again... if you toss that much gold into something that doesn't work, you're screwed. Why it's very difficult play.


True, you need to balance the cost to kill ratio.
If you use 5 bombers (375 gold) strickly speaking you must kill 3 or more swords (450 gold) to make him hurt more than you. Although, if he's got 3 swords supressing your economy, you should also include the point that your miners can be back in action if you kill his swords.
You can always save them for a miner-bomb-run, if he withdraws his swords while your still preparing your bombers.
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Jan 14, 2013 12:34 AM #850589
Quote from Tecness2
Okay, I was too lazy to actually make the videos! So I'll just write em down.

Red = Hard.
Orange = Medium.
Green = Easy.


This, is the All Or Nothing strategy.



  • This one, is to completely kill any chances he has for economy. Thus, All or Nothing. 2 Crawlers, and 4 bombers. Run straight for his miners. KABOOM. blow stuff up.


This is the Air Superiority strategy.



  • Put both miners on the statue, and get 150. Get a Wingadon. Your opponent will be running scared.


This, is the Quick Juggerknight strategy.



  • With your two starting miners, place them both on the statue...Get 50 mana, Juggerknight! Now, from here you have two choices. Either keep both miners on the statue, and get change (You'll need another 115+ mana) OR go back to mining and get more miners.


This, is the Mass Economy strategy.



  • Well, pretty straight forward. Place 450 into miners. Now, you're probably thinking "But Tec! If he attacks, I'll have no defense!" That's where you're wrong. This strategy requires a lot of control. If he attacks with a single Swordwrath, have a single miner attack him, but a second one close. When the first miner is close to death, quickly switch him out with the second. Place the weak miner, back on gold, and bring ANOTHER miner close the now attacking miner. If he attacks with an archer, estimate until your miners have a collective total of 300 gold inside their...mine-bags, and research a castle dead.


This, is the Rising Dead strategy.



  • This one, I don't think anyone uses it. Get one miner, and put all 3 on the statue. Get a dead. Go nuts.


This is the SURPRISE MOTHERF*CKER strategy.



  • Two crawlers, one miner. Put the one new miner on the statue. Get a Juggerknight as soon as you can.


This is the "5-pool" strategy.



  • 5 pool? 5 crawlers of course! GO GO GO CRUSH ANYTHING IN YOUR PATH


This, is the Safe Bet strategy.



  • Very simple. Get a castle dead and one miner. Not that complicated. :P

This is the Standard Play strategy.



  • Two Crawlers, Two miners.




That's all you get. Now scram.


I don't actually have Chaos, but from studying my opponent's usage, I have figured out a few things to counter this.

Well, for a Wingadon I could simply Garrison my Miners and have Spearton attack your miners.

Or I get a castle archer (I seldom use this as I usually play offense), archer kills Wingadon. Simple.

As for the JuggerKnight, I do the same thing for a Spearton :P

Crawlers, I'm guessing they cost 75-100 (which is NOT fair even if they do have low health), a castle archer, again could bring them down, or a Spearton could as well.

All miners. ALL MINERS. A Spearton would kill them all in no time flat. And I could target the wounded miner. Best thing to do would be to garrison that miner. \

THE ONLY WAY TO ACTUALLY HAVE ANY OF YOUR MINERS SURVIVE IS:

Garrison them

or, if your opponent forgot he had a Spearton on the other side and focused on his economy

or doesn't know how to have his unit target only a single enemy.
DragonFrost
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Jan 14, 2013 1:02 AM #850627
CRALWERS: 100 gold. Also, jugger beats spearton in a battle.
NrgFA
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Jan 14, 2013 5:14 AM #850829
Quote from DragonFrost
CRALWERS: 100 gold. Also, jugger beats spearton in a battle.


no...that isn't...no....
I saw a guy recording a 1-on-1 battle of spearton and dark knight,the juggerknight had 1 poisonous dead,and 1-2 bomber(s).The spearton had an archidon and won
DragonFrost
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Jan 14, 2013 2:10 PM #851102
WHAT?????? can you send me the link?
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