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If you could add Two new abilities for any Unit (Order/Chaos)

Started by: lntrepid | Replies: 95 | Views: 5,459

RUMMAKER

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Dec 17, 2012 6:55 AM #820214
Quote from Tecness2
Why not for either of them?
In the other thread, you're complaining about how overpowered Medusa is with Stone-face, and this makes it required to be researched, costing the chaos player a tiny bit more to be overpowered.

Monk:
Fighting Spirit! - Increases the attack speed of a selected unit by 5% for 15 seconds. Does NOT stack.

[INDENT=2]Cooldown: 20 seconds.
Cost: 50 Mana.
Cost To Research: 100 Gold 50 Mana.[/INDENT]


it makes medusa way more versatile and i don't want that D:<

purge will COMPLETELY SCREW order vs order (not every match is chaos vs order >_>)

fighting spirit - no research and increases attack speed by 15% cost 50 mana(5% is like... and 50 mana is a lot for something so...weak not to mention rage is 300% more useful then this ability xD)
-unit should glow rainbow when infused with fighting spirit (red for rage, gold for promotion, blue for ghost, and rainbow for fighting spirit :P)
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Dec 17, 2012 7:01 AM #820216
Quote from _Aiman_
Mine:
Miner:
Larger Capacity (500 gold,50 mana)
Bags have more space,300 per one round

Swordwrath:
Armory (450 gold,100 mana)
Swordwrath wear armor,raising defense and lives to 3 bars,attacks more damaging

Archidon:
Rapid Fire (350 gold , 150 mana)
Archidon attack rate heightened,more damage

Monks:
Regen (50 gold, 200 mana)(Passive)
Monks have ability to cast regen to all unit,Healing even without being near them (heals slower than monk heal)

Shadowrath:
Super Speed (100gold,150 mana)
ShadowWraths are more faster,almost impossible to chase

Might have more,so be ready


Miner-sure

swordwrath-so after research they become as strong as a spearton with the ability to rage??? yeah might want to rethink that.

archidon-we already have flame arrow :/ its kinda the same thing

monks-...sure why not

shadowrath-the only counter to shadowraths (as order) is archers, with this upgrade i think i might never lose another game to another order player that doesn't use ninjas him/herself...so no.
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Dec 17, 2012 7:04 AM #820219
Quote from jerrytt
archidon: flak arrow

description: An explosive arrow specially designed to take out air troops
cost to research/use: 300 gold/50 gold
cooldown: same as fire arrow
splash: same as fireball (magikill)
damage: ground troops 1x normal shot air troops 2x normal shot


^ i approve :D...but change research cost to 350 gold and casting cost to 25 mana. and make it cast like medusa's stone face.
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Dec 17, 2012 7:38 AM #820238
Quote from RUMMAKER
Miner-sure

swordwrath-so after research they become as strong as a spearton with the ability to rage??? yeah might want to rethink that.

archidon-we already have flame arrow :/ its kinda the same thing

monks-...sure why not

shadowrath-the only counter to shadowraths (as order) is archers, with this upgrade i think i might never lose another game to another order player that doesn't use ninjas him/herself...so no.


the archidons upgrade is permanent and is not passive

and another one to add:
Albowtross:
Snipe (450 gold,150 mana)(passive, 50 mana per shot)
Adds a scope to the crossbow, headshot to unarmed unit, 1 hit killing them(Miner,swordwrath,archidon,monks,magikill,allbowtross)
Bladed Fire
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Dec 17, 2012 7:58 AM #820245
Magikill: Transformation
TUrns Magikill into a glowing avatar that has a same attack and health of giant for some time(for self-defense)

Eclipsor:Demon's Urge
Make Eclipsor fast in speed only for some time.

Marrowkai:Curse of Death
Curses a unit that makes it stats lower for some time.

Medusa:Poison enhance
Make Medusa attack that inflicts poison permenantly.

Swordwrath:Light blade
Make swordwrath attack faster.

Archidon:Fast arrow
Make archidon shoot a fast arrow that moves rapidly.

Spearton:Double bash
Make spearton hit unit with his shield and knock the enemy with his helmet. Stuns and damages unit AOE

Shadowrath:Double faction
Make Shadowrath attack with his two weapons for a time.

Albowtross: Flight sight
Make albowtross more range.

Meric:Divine aura
Heals unit around her for a time.

Crawler:Predator
Jumps to a fleeing enemy.

Dead:Might
Pull its meat with might that makes more damage to the enemy.

Bomber:Champion
More health and damage.

Juggerknight:Chop flurry
Chops enemy in range(very short) for three times rapidly.
300noob
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Dec 17, 2012 8:00 AM #820247
magikill (researchable)
bombardment: send down rain of meteors (6 of them) damage of each meteor is high as bomber with same AoE. 150 gold 150 mana , cool down of meteor, cost 60 mana each cast
minions: summon minions instantly (3 minions), attack and speed of swordwrath but health of crawler, uncontrolable....cool down of petrify. 150 gold and 150 mana, each cast cost 150 mana.
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Dec 17, 2012 8:01 AM #820248
Quote from Bladed Fire
Magikill: Transformation
TUrns Magikill into a glowing avatar that has a same attack and health of giant for some time(for self-defense)

Eclipsor:Demon's Urge
Make Eclipsor fast in speed only for some time.

Marrowkai:Curse of Death
Curses a unit that makes it stats lower for some time.

Medusa:Poison enhance
Make Medusa attack that inflicts poison permenantly.

Swordwrath:Light blade
Make swordwrath attack faster.

Archidon:Fast arrow
Make archidon shoot a fast arrow that moves rapidly.

Spearton:Double bash
Make spearton hit unit with his shield and knock the enemy with his helmet. Stuns and damages unit AOE

Shadowrath:Double faction
Make Shadowrath attack with his two weapons for a time.

Albowtross: Flight sight
Make albowtross more range.

Meric:Divine aura
Heals unit around her for a time.

Crawler:Predator
Jumps to a fleeing enemy.

Dead:Might
Pull its meat with might that makes more damage to the enemy.

Bomber:Champion
More health and damage.

Juggerknight:Chop flurry
Chops enemy in range(very short) for three times rapidly.


Have ta say , all of this is quite OP
300noob
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Dec 17, 2012 8:10 AM #820259
swordwrath (researchable)
Upgrade "True Swordwrath": Deal 1.5x more damage, attack x1.5 faster with 1.5 more health, speed of spearton and increase swordwrath price to 300g and 50 mana. research need 150 gold and 150 mana, lol, most of my research require the same price..:D
Blade master : 150gold, 150 mana. do a attack combo lvl 1 x5 continous combo, lvl 2 x10 continous combo.(provide more damage and do small AoE), cost 10 mana per use, cool down of meteor
Tecness2

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Dec 17, 2012 8:24 AM #820273
Quote from RUMMAKER
it makes medusa way more versatile and i don't want that D:<

purge will COMPLETELY SCREW order vs order (not every match is chaos vs order >_>)

fighting spirit - no research and increases attack speed by 15% cost 50 mana(5% is like... and 50 mana is a lot for something so...weak not to mention rage is 300% more useful then this ability xD)
-unit should glow rainbow when infused with fighting spirit (red for rage, gold for promotion, blue for ghost, and rainbow for fighting spirit :P)

Rage is also overpowered, and swordwrath specific. This can be used on a lot of stuff, try an increase on giants. But it has been raise to 10%.
Also, how would purge ruin order vs order?
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Dec 17, 2012 8:36 AM #820284
Medusa: (researchable)
Pacifier: skrink enemy (half of their original size or childhood size, making them weaker, slightly slower (spearton get speed of swordwrath and swordwrath have speed of archer and so on), doesn't work onmage probally, it make them younger result in cast spell and spell cool down much faster...so don't try) 150 mana and gold.....lol this skill is kinda weir, cool down of petrify
Bladed Fire
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Dec 17, 2012 10:22 AM #820376
Quote from _Aiman_
Have ta say , all of this is quite OP


No way, these are not op, because I added the op skill to all of them.
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Dec 18, 2012 4:56 PM #821663
Quote from Tecness2
Rage is also overpowered, and swordwrath specific. This can be used on a lot of stuff, try an increase on giants. But it has been raise to 10%.
Also, how would purge ruin order vs order?


Kills giant for order vs order, ninjas less useful, just basically completely reworks the unit, it goes from a support unit that's only suppose to heal and u never get more then 3 to something like the infested in Starcraft 2

And yeah, why would I research fighting spirit when I can get rage.
Tecness2

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Dec 18, 2012 5:00 PM #821667
Quote from RUMMAKER
Kills giant for order vs order, ninjas less useful, just basically completely reworks the unit, it goes from a support unit that's only suppose to heal and u never get more then 3 to something like the infested in Starcraft 2

And yeah, why would I research fighting spirit when I can get rage.

Monks are basically Medivacs, which can heal, or pickup and do aggressive drops. Giants are terrible anyway.
As I said, rage is swordwrath specific, while this can go on any unit. Faster attack speed for Archidon's? Go go go.
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Dec 18, 2012 5:09 PM #821674
although you hate this, for me, faster attacking speed goes to allbowtross
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Dec 18, 2012 7:48 PM #821785
Quote from Tecness2
Monks are basically Medivacs, which can heal, or pickup and do aggressive drops. Giants are terrible anyway.
As I said, rage is swordwrath specific, while this can go on any unit. Faster attack speed for Archidon's? Go go go.


costs the same as rage to research and cost 50 mana to increase the attack speed of ONE unit (while rage increases attack speed and movement speed for ALL swords) ... don't say giants cuz i never use them xD so lets see i spend 50 mana per cast and decide to research this instead of rage just to increase the attack speed of one archer for 10 %.
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