If you could add Two new abilities for any Unit (Order/Chaos)
Started by: lntrepid | Replies: 95 | Views: 5,459
KrayZStick2Posts: 1,309
Joined: Dec 2012
Rep: 10
View Profile You can edit your post...
Oh thx didn't notice that
malbence2Posts: 322
Joined: Dec 2012
Rep: 10
View Profile In Sync for all troops: 150 Gold and 50 Mana.
I'm thinking it's just an ability that will make all troops move at the same speed, so you can arrange your soldiers how you want and press attack without compromising their order. I'm tired of my albowtrosses taking too long to come to the offensive, or waiting for my giants to come forward; my archers get annihilated because the giants can't walk fast enough compared to the archers.
Bypass for archers and albowtrosses, 250 Gold and 100 Mana.
This should let archer-type soldiers shoot past giants and at troops sitting directly behind them such as merics, and without having to move forward, risking themselves. However, because this lets you destroy the point of having giants as a meat shield, it'd be understandable if it were a lot more expensive, say maybe 700 Gold and 200 Mana, since giants are expensive.
Bladed Fire2Posts: 1,236
Joined: Oct 2012
Rep: 10
View Profile In Sync for all troops: 150 Gold and 50 Mana.
I'm thinking it's just an ability that will make all troops move at the same speed, so you can arrange your soldiers how you want and press attack without compromising their order. I'm tired of my albowtrosses taking too long to come to the offensive, or waiting for my giants to come forward; my archers get annihilated because the giants can't walk fast enough compared to the archers.
Bypass for archers and albowtrosses, 250 Gold and 100 Mana.
This should let archer-type soldiers shoot past giants and at troops sitting directly behind them such as merics, and without having to move forward, risking themselves. However, because this lets you destroy the point of having giants as a meat shield, it'd be understandable if it were a lot more expensive, say maybe 700 Gold and 200 Mana, since giants are expensive.
I like this, but this is just not gonna happen...
GreensneakysnakePosts: 1
Joined: Dec 2012
Rep: 10
View Profile I would like Giant extra health 3
and
archidon aimed shot takes longer to shoot but double damage
3FFA2Posts: 253
Joined: Dec 2012
Rep: 10
View Profile 1) A Spearton ability to rush up to an opposing unit of choice of any distance away, as long as you can actually see the unit. Has a cooldown and lowers the Spearton's attack by 20% during the duration of the cooldown.
As in, not run up, but suddenly rush up to it, so one second your spearton may be running like normal towards the enemy units, next second you and your opponent see a blurred spearton as it rushes up to hit a miner before he knew what hit him.
Not unit specific but:
2) For an ability to hotkey groups of units to a certain key. (maybe using letters z x and c for this?)
example:
select three speartons
hit CTRL + Z
hit spacebar (all offense selected, including these speartons)
hit ctrl+Z (the speartons are now selected!)
KrayZStick2Posts: 1,309
Joined: Dec 2012
Rep: 10
View Profile I would like Giant extra health 3
Are...You....Freaking....Kidding....ME!?!?!?
AAAAARRRRRRRGGGHHHHHHH!!!!!!!!!!!DragonFrost2Posts: 3,251
Joined: Oct 2012
Rep: 10
View Profile No probably not. That would make giant massers so much more op lol
_Ai_2Posts: 11,256
Joined: Nov 2012
Rep: 10
View Profile And i was alredy troubled with the current one (altough i can still beat em, i have a bad time doing it)
lntrepid2Posts: 123
Joined: Dec 2012
Rep: 10
View Profile Theones that I fight are so fast, that by the time I have a speartonout, they've got 2 giants and are working on a third. AGGGHHHHH BALANCE THE GIANTS
Stickman704Posts: 4
Joined: Nov 2012
Rep: 10
View Profile Order:
Shadowrath:Bluff
*Maximum of 3*
Research cost 200G and 100M 50 sec
Cost to use 50M
Cooldown 20 sec
A Shadowrath summons a giant (size depending on giant growth) that is fake and can not attack enemy units but can be used to trick your opponent. Fake giants can be deleted if not wanted.
Archidon:Fire Arrow 2
Research cost 150G 100M 50 sec
Cost to use 25M
Cooldown 25 sec
An improvement to fire arrows, making a archidon being able to fire 3 fire arrows in a row instead of 1.
Swordwrath:Scout
Research cost 200G 200M 30 sec
*Stays on Swordwraths forever*
Allows your Swordwrath to see farther than other units.
Spearton:Fighting spirit
Research cost 100G 100M 20 sec
Cost to use 50M *Unstackable*
No cooldown(One time use per Spearton)
Speartons will have a 50% attack boost for 10 sec when more than three thirds of the Speartons health is gone.The Spearton will glow red like Swordwraths with rage.
Magikill:Ice
Research cost 100G 100M 40 sec
Cost to use 50M
Cooldown 30 sec
A spell that is aimed the same way as poison spray, the spell slows down enemy units speed, and it does some damage too. Don't know what he should say or what the animation should be so any ideas about that would be nice.
Miner:Basic training
Research cost 150G 50M 30 sec
*Stays on miners forever*
Miners get an increase in damage and can build walls faster.
Chaos:
Miner:Basic training
Research cost 150G 50M 30 sec
*Stays on miners forever*
Miners do increased damage and turrets do more damage.
Eclipsor:Air support
Research cost 100G 100M 40 sec
Toggle on and off each shot costs 3M
Allows Eclipsors to fire arrows with more range and arrows do more damage to armored units.
Bomber:Air Explosion
Research cost 50M 60 sec
Cost to use 25M
The bomber leaps into the air to explode and kill air units within range. The bomber will get a increase in speed while doing this.
Dead:Ghost Deads
Research cost 200M 30 sec
*Stays on Deads forever*
For every 5 Dead that are killed a ghost Dead will spawn at the center tower even if you don't have it in you possession (Unless in a Chaos v Chaos battle. In a Chaos v Chaos battle ghost Deads will only spawn for the person who has the center tower.)
Medusa:Snakes
Research cost 100G 100M 40 sec
Cost to use 25M per use
Cooldown 15 sec
3 snakes are thrown at 3 different units and the 3 units take damage and get poisoned.
Skeleton mage:Confusion
Research cost 300G 200M 100 sec
Cost to use 150M
Cooldown 60 sec
The spell is aimed like Magikill explosion and it makes ranged units 50% of the time hit one of the units on their side. The spell lasts for 15 sec.
That's all of my ideas for now. Sorry if some ideas seem to OP.
_Ai_2Posts: 11,256
Joined: Nov 2012
Rep: 10
View Profile Magikill
Acid/ Poison Spray 2 150g 150m
Poison are more potent
Bladed Fire2Posts: 1,236
Joined: Oct 2012
Rep: 10
View Profile Electric Wall 2 200 gold 200 mana
Electric Wall moves to where enemy move(OP isn't it?)
_Ai_2Posts: 11,256
Joined: Nov 2012
Rep: 10
View Profile Electric Wall 2 200 gold 200 mana
Electric Wall moves to where enemy move(OP isn't it?)
Maybe, lol. How about longer range?
Bladed Fire2Posts: 1,236
Joined: Oct 2012
Rep: 10
View Profile Maybe, lol. How about longer range?
Yeahm longer range, more damage, paralyses enemy, moves and will be VERY OP.
_Ai_2Posts: 11,256
Joined: Nov 2012
Rep: 10
View Profile Yeahm longer range, more damage, paralyses enemy, moves and will be VERY OP.
Not VERY, it's OP OP, you know?