After much testing, I think I can conclusively say the rage nerf has extremely upset the balance between Order and Chaos. The major difference is that Chaos can get an extra miner right at the start and still harrass the hell out of Order's miners without much consequence. The 3 total miner, 2 crawler start puts chaos 50% ahead economically for almost the same amount of benefit--order will get middle tower for a short time, but chaos will harass the hell out of miners. The only thing that eventually swung things back into order's direction was the 50 gold 50 mana rage upgrade, which is now impossible to get until one round of miner gold, by which it is too late.
Things were already in favour of Chaos before the rage nerf; but now it's just impossible to beat a decent chaos player.
Essentially, you need to make it so that the 200 gold chaos spends on crawlers has a proportionate less of an effect than the 300 order has to spend on swords. At the moment this is not balanced at all, due to the fact that Chaos can grab an extra miner right from the start and still do crippling amounts of damage to Order.