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Chaos is it fair?

Started by: BuddyLucky2 | Replies: 173 | Views: 10,269 | Closed

BuddyLucky2
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Jan 4, 2013 3:13 AM #841490
Dear Aiman

This could work because of the variation of damage values of each unit, however I can see the problems your talking about (Example: 1 on 1 battles of the same unit would reach a stalemate) but people can buy different variations of multiple units that can kill faster than the auto heal can repair.

So there are two possibilities I thought of to solve this problem: A)Make "Magic Mitosis" a very weak auto heal (even level 3) or make it very expensive
B)Get rid of all healing "Specialties" (Garrison is the only way to heal)

Or if you have a solution please post :)
I need Ideas XD
Tecness2

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Jan 4, 2013 3:18 AM #841495
There may be a change coming up in terms of the chaos passive healing ability.
So ya'll calm down.
It will be less effective for crawlers, but more effective for everything else.
It may also affect garrison healing.
Note: This may not actually happen.
Also, Buddy, Get on SE.
77Row
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Jan 4, 2013 3:50 AM #841523
Its really the auto-heal that's the problem, most people who use chaos do 1 miner 3 crawlers, they attack with crawlers, if they order player calls out a spearton, the spearton will probably to some damage but the chaos player will back off to build up his crawlers, once that happens they will be able to kill the spearton. If that happens then game-over.
Tecness2

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Jan 4, 2013 3:55 AM #841528
Quote from 77Row
Its really the auto-heal that's the problem, most people who use chaos do 1 miner 3 crawlers, they attack with crawlers, if they order player calls out a spearton, the spearton will probably to some damage but the chaos player will back off to build up his crawlers, once that happens they will be able to kill the spearton. If that happens then game-over.

Or you know, a castle archer.
uberman

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Jan 4, 2013 5:04 AM #841604
Quote from Tecness2
There may be a change coming up in terms of the chaos passive healing ability.
So ya'll calm down.
It will be less effective for crawlers, but more effective for everything else.
It may also affect garrison healing.
Note: This may not actually happen.
Also, Buddy, Get on SE.


That sounds promising. One main problem with chaos healing at the moment (as a chaos player) is that it takes so long to heal a gaint, even in garrison. If you use your meat shield as a shield, then he's out for ages healing up. If your attacking, and take him back to garison, by the time he walks there, heals and comes back, several minutes have passed, while you are without use of him. If you keep him in the field, but not attacking, again, several minutes have passed before he heals.
I'd be all for healing crawlers slower and other units faster.
_Ai_
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Jan 4, 2013 8:23 AM #841783
How about when engaging in battle, passive healing is disabled. AND,OR, (choose) After escaping from battle, 5 seconds for healing to start.
stickman311

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Jan 4, 2013 8:28 AM #841788
Quote from _Aiman_
How about when engaging in battle, passive healing is disabled. AND,OR, (choose) After escaping from battle, 5 seconds for healing to start.


Passive healing disabled when engaging? Now how do you know that a unit is engaging in battle and that would be just sad for chaos.
BuddyLucky2
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Jan 8, 2013 12:37 AM #845075
GET RID OF THE MARROWMORONS :mad: ;)
77Row
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Jan 8, 2013 12:55 AM #845081
Quote from Tecness2
Or you know, a castle archer.


yeah, so that they can get ahead in economy, and spam juggerknights :D
BuddyLucky2
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Mar 23, 2013 12:57 AM #922874
SO NOW TELL ME EVERONE HOW THE **** DO YOU BEAT CHAOS BECAUSE APPARENTLY ITS NOT OP AND I'M AN IDIOT PATHETIC MAGE!!!!!!!!!!!!!!! :mad:
KrayZStick
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Mar 23, 2013 12:58 AM #922876
Lol buddy, u rage. Use swords at start and speartons with archers after.
jli

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Mar 23, 2013 1:45 AM #922913
Buddy, I used to hate Chaos for those exact same reasons; almost every unit has a Chaos counter that is pretty darn intimidating:
swords + archers MAULED BY bombers
speartons MAULED BY juggerknights (this actually isn't true anymore. Uberman and I tested this the other day and speartons actually won more)
albows MAULED BY eclipsors
giants MAULED BY reaper
magikill MAULED BY medusa (this one pissed me off the most)
ninjas are completely WEAK and USELESS (this one too)

So I thought Chaos was OP as hell. Crawlers can kite swords, bombers obliterate swords and archers, eclipsors are like archers, but flying and more deadly, medusa = forget magikill, juggs = screw your speartons.

But then I realized: in order to execute all those things at once to counter an Order army, you need some serious micro skills. In reality, if you just let the units attack without micro, Chaos is really, REALLY screwed.
DragonFrost
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Mar 23, 2013 1:53 AM #922927
Well, if you fight a noob chaos player who cant use reaper properly (like me...), then just mass giants.
Azxc
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Mar 23, 2013 5:26 AM #923082
I have no idea how to counter bombers, they run pass your meat shields....
And straightly run to your miners
BOMB BOMB *%&( Your 4 miners are dead

That seriously affect your economy, make you lose
BuddyLucky2
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Mar 23, 2013 6:18 AM #923110
However Exxmorphing, If you are to go defensive for EVEN 1 SECOND!,...Your enemy will notice...then just start getting the advanced units (Juggs and Eclips)...With control of the center (Ghost+ Better Economy)
Now as I'm an Idiot...I will need your help...Describe to me or give me a replay(REPLAY FROM ONLY YOU) that proves your defensive theory works.

If you think you have the answer than prove it please because it is going to take a LOT to convince me that chaos is fair....

Also Azxc Supports this :D
CAUSE ITS TRUE!

@Jli it is true that micro is an important role...But in reality...A bigger factor that the OP bombs can effect is Macro and Economy
Bottom Line...You CAN'T MICRO BOMBERS! (As long as a crawler protects from archidon arrows...)
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