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Chaos is it fair?

Started by: BuddyLucky2 | Replies: 173 | Views: 10,269 | Closed

uberman

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Mar 24, 2013 12:24 PM #924301
Quote from BuddyLucky2
Uberman i still feel like there are major factors "Hidden" in this conversation
Like the Factor of how Archers (About 6) 2 Speartons(2700G 100M) could fail against just 2 juggs and 2 flyers (Juggs run past spears and pick of the archers quickly with the support of the flyers and then once the so easily killed Archers are gone Speartons are screwed...and so is your game...


Because probably the order player just watched while the juggers killed his archers (while typing 'OP Chaos' or 'pay to win' or some other comment ) - and didnt bother to kite or simply move. Simply pulling the fast moving archers backwards to draw the fight away from the slower moving wings, and this would allow the spears to hit the juggers while they chase (and fail to catch) the faster archers. The slow attack and short attack range of the jugger means the faster attacking longer range spears can strike them as they try hit the archers, who can easily avoid the slow jugg attacks. If the juggs stop chasing the kiting archer to fight the spears, then order has the advantage of cover from the 6 archer s - 6 archers and 2 spears vs 2 juggers until the wings catch up. Repeat by pulling the fight back again, or leave the spears to kill the weakened juggers while the 6 archer kill the two wings. Order will win, inevitably with no major micro required, (simply stepping archers back aint no major micro) dont you see that?
Put in a wall and the archers can simply run back as above, finishing behind the wall.
6 archers behind a wall, and 2 spears will slaughter the 2 juggs and 2 wings - obviously.

Seems to me, in either case (with or without a wall) the order should be able wipe the entire chaos force without taking any losses, if the chaos player is attacking. The only way the chaos would not lose is by not attacking the retreating forces.


Unfortunatly, 1 thing could shut me up...but it would never happen...
Patch: Units now HAVE TO ATTACK FRONTLINE UNITS (Units in front of whole army) *Cough* chaos HAS TO DEAL WITH OUR TANKY SPEARTONS JUST NOT RUN FOR THE GROUND ARCHERS
If our speartons (and other order ground units) can't run after your support units (Eclipsors) then why do we order players have to deal with your Juggs, Bombs, Crawlers, etc that have the ABILITY to kill our support(Archers)?
Note: Don't just tell me that we have Albowtross...because even albas will not work well against eclipsors
Xate
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Mar 24, 2013 1:30 PM #924352
Uh... Did you know that they can use Juggers as meatshield? How to counter? Also, when your spears are attacking juggers, the wingadons can attack your spears right?
DragonFrost
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Mar 24, 2013 2:30 PM #924386
Quote from WyzDM
This settles it. I'm making a Order vs Chaos compilation, while taking any chaos user challenges. My Order is ready.


I challenge you, if I don't lag. I'm going to prove to buddy and chaotic that they are balanced D:
ShadowyWhisper
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Mar 24, 2013 2:35 PM #924396
Wait, they're balanced? Cool. So I'm guessing Chaos got an extra unit or something right?

sarcasm*
jli

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Mar 24, 2013 3:16 PM #924456
Quote from BuddyLucky2
Uberman i still feel like there are major factors "Hidden" in this conversation
Like the Factor of how Archers (About 6) 2 Speartons(2700G 100M) could fail against just 2 juggs and 2 flyers (Juggs run past spears and pick of the archers quickly with the support of the flyers and then once the so easily killed Archers are gone Speartons are screwed...and so is your game...

Unfortunatly, 1 thing could shut me up...but it would never happen...
Patch: Units now HAVE TO ATTACK FRONTLINE UNITS (Units in front of whole army) *Cough* chaos HAS TO DEAL WITH OUR TANKY SPEARTONS JUST NOT RUN FOR THE GROUND ARCHERS
If our speartons (and other order ground units) can't run after your support units (Eclipsors) then why do we order players have to deal with your Juggs, Bombs, Crawlers, etc that have the ABILITY to kill our support(Archers)?
Note: Don't just tell me that we have Albowtross...because even albas will not work well against eclipsors


Err, Buddy, even without spearton tanks, 6 archers could easily take out 2 Eclipsors (with negligible casualties). So just kite. Although if I were playing Order I would be quite confused as to how I got in that scenario because I mass swords. XD
BuddyLucky2
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Mar 26, 2013 9:59 PM #927203
Jli what about bombers?
BuddyLucky2
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Mar 28, 2013 10:43 AM #928747
Now this is a Poll
Support for Chaos being unfair:
*CaptainCorps2- Actually admitted Order Sucks
*Azxc- hates them bombers
*Me- I really just can't micro them bombers+Crawlers :/
*Aiman- His Poor Albas can't compete with those Auto-Healing Eclipsors
*Many others you will see in the results of this Poll

...Wyz we know your magical...But still chaos is OP
_Ai_
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Mar 28, 2013 10:56 AM #928752
Quote from BuddyLucky2

*Aiman- His Poor Albas can't compete with those Auto-Healing Eclipsors


I have to agree. I can never match those damned Eclipsors. They are like, my worst nightmares.
WyzDM
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Mar 28, 2013 11:35 AM #928775
I just beat Galeforce as Order for the player tourney.


So...
DragonFrost
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Mar 28, 2013 1:14 PM #928837
Quote from WyzDM
I just beat Galeforce as Order for the player tourney.


So...


But you're magical, that's so unfair lol

I am supporting that chaos is unfair. It's easier to use (at leat I can beat the same person with chaos but not order), and modour keeps screwing me with bombers :/

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Mar 28, 2013 1:32 PM #928862
What's Chaos? I don't think there's a unit called Medusa.
BuddyLucky2
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Mar 28, 2013 4:46 PM #929056
Yup another sarcastic person^
If you REALLY don't know, Medusa is a Instant-Kill UNIT (Turns units to stone) and can spray poison
..........................................................................^
There...
I
I
I
V

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Mar 28, 2013 5:05 PM #929064
I know THAT from the Greek myths, but is there a unit called Medusa?
WyzDM
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Mar 28, 2013 5:13 PM #929066
You can't fight chaos with your order build. That's the first problem.

The next is as Order, you have to play closer to your base. Simple as that. If you go out too aggressively and make smaller unit builds, holding te center with air units or even trying to tank with speartons, you'll get out matched against bombers, wingdoms, and juggernauts. What do you do? You have to counter build.

At the start, I go out semi-aggresively to prevent an early capture of the middle, but I will fall back to a wall when I start to see bombers and get plagued by cats. From there, it's all macro. Because he's forced to press into your base, it's a matter of economy management while providing some defensive measures. Recognize the builds he is using by what units he's sending to the base. From there, make whatever it is you need to push hm back. One unit I will always set my goal for is an Enslaved Giant. It's difficult to map when I can savethe gold for it, but when I get it right I can keep pressure, fall back, then push forward. Only 1-2 is enough sometimes to claim the center. Just don't take too long, because eliminated the chaos giant spawn can be difficult if he's giving constant units to hold center.
THEFORCE
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Mar 28, 2013 7:32 PM #929145
I think chaos is just costs money, because it looks cool and they need money to improve game and stuff.

Chaos has no advances on Order. It's all about skill...
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