Quote from BuddyLucky2Uberman i still feel like there are major factors "Hidden" in this conversation
Like the Factor of how Archers (About 6) 2 Speartons(2700G 100M) could fail against just 2 juggs and 2 flyers (Juggs run past spears and pick of the archers quickly with the support of the flyers and then once the so easily killed Archers are gone Speartons are screwed...and so is your game...
Because probably the order player just watched while the juggers killed his archers (while typing 'OP Chaos' or 'pay to win' or some other comment
Put in a wall and the archers can simply run back as above, finishing behind the wall.
6 archers behind a wall, and 2 spears will slaughter the 2 juggs and 2 wings - obviously.
Seems to me, in either case (with or without a wall) the order should be able wipe the entire chaos force without taking any losses, if the chaos player is attacking. The only way the chaos would not lose is by not attacking the retreating forces.
Unfortunatly, 1 thing could shut me up...but it would never happen...
Patch: Units now HAVE TO ATTACK FRONTLINE UNITS (Units in front of whole army) *Cough* chaos HAS TO DEAL WITH OUR TANKY SPEARTONS JUST NOT RUN FOR THE GROUND ARCHERS
If our speartons (and other order ground units) can't run after your support units (Eclipsors) then why do we order players have to deal with your Juggs, Bombs, Crawlers, etc that have the ABILITY to kill our support(Archers)?
Note: Don't just tell me that we have Albowtross...because even albas will not work well against eclipsors