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Your chaos questions here.

Started by: WyzDM | Replies: 79 | Views: 7,190

DragonFrost
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Jan 23, 2013 2:22 AM #859407
Ok. I haven't watched them yet, but here's my problem (against crimshock lol):
He sends 2-3 swords, i send 2 crawlers. I lose, so i retreat them, get some random stuff, he retreats, gets better stuff, and reclaims the middle. I lose. :| I am going to watch your replays now :D thx wyzdm
can you make another counter against early sword mass? Because that's my problem and your one is outdated :(
WyzDM
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Jan 23, 2013 2:34 AM #859418
Quote from DragonFrost
Ok. I haven't watched them yet, but here's my problem (against crimshock lol):
He sends 2-3 swords, i send 2 crawlers. I lose, so i retreat them, get some random stuff, he retreats, gets better stuff, and reclaims the middle. I lose. :| I am going to watch your replays now :D thx wyzdm
can you make another counter against early sword mass? Because that's my problem and your one is outdated :(


Check out the one labeled cats/bombers. It's not my greatest example, as he wasn't as aggressive as he could have been, but it works.

Essentially, make cats until you notice him mass 4-5 swordwrath. Use the cats speed to slip by and harass the economy, giving you ample time to make some bombers and miners. When he comes back to base, kaboom, and make sure miners retaliate if he gets in close.
DragonFrost
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Jan 23, 2013 2:55 AM #859437
Yeah, I saw it. :p Nice job, but i think the opponent spelled teach wrong (he said tech, unless that's what he meant :confused:)
WyzDM
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Jan 23, 2013 3:10 AM #859450
Quote from DragonFrost
Yeah, I saw it. :p Nice job, but i think the opponent spelled teach wrong (he said tech, unless that's what he meant :confused:)


He did haha.
ShadowyWhisper
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Jan 24, 2013 12:58 AM #860351
Post anything I want? Alright...

What's the best strategy against full Chaos army Giants with a Medusa and Marrowkai and maybe 4 Juggers?
DragonFrost
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Jan 24, 2013 1:45 AM #860396
I suppose that works, but i was under the impression this thread was for chaos HELP against other players, not how to counter chaos. Chaos giants suck (never mass it), and just assassinate the medusa and marrowkai (the ninjas will die, who cares?) get a bunch of speartons, albows and 1-2 magikill. The speartons, not very important lol
PsychoticCheez

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Jan 24, 2013 6:23 AM #860644
The fight vs Miami should also go in outdated. Doesn't work for me
uberman

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Jan 24, 2013 8:27 AM #860684
Hey WyzDM, I have a question;
I saw the replay for harasinf Fatty(pig) with crawlers even tho he has castle archer. You went in behind towerspawn 1.
Can you explain anything about that techique and the mechanism for castle archer target and damage?

I have seen other references to splash damage and pierce damage from castle archer. I know the castle archer damages several crawlers at once (without ghost).

So, I am guessing the extra damage only applies when the original target is a crawler, and not if the original target is the ghost?
Should the cats avoid anything (like, say being behind the ghost in a straight line, or getting infront of the ghost)?
What factors ensure the ghost is the target? Is it simply make sure the ghost is infront until the first arrow hits.

Thanks,
uberman

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Jan 24, 2013 11:13 AM #860736
BTW, in the OP, the link to sword and archer opener actually goes to the same relay as early giant. Both are in fact vs early giant.
WyzDM
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Jan 24, 2013 11:41 AM #860745
Quote from ShadowyWhisper
What's the best strategy against full Chaos army Giants with a Medusa and Marrowkai and maybe 4 Juggers?


If he has a full army of giants as you say, you may be out of luck with that kind of an army, especially if he's closing in on your base. If you must engage, you would want to poison spray as mesdusa above all else. If you have money, juggers/castle deads and resilience in your best efforts to anti. Position your medusa and marrowkai behind the statue, and alternate between the two for fearing a giant, hell's fists, and using the stone ability. While it won't work on a giant, it does massive damage. Put your juggers in the front to prevent them from hitting the statue. If it is really a full army, you're pretty much toast at this point, but don't say I didn't try.

Quote from PsychoticCheez
The fight vs Miami should also go in outdated. Doesn't work for me


Thanks, I've now updated that.

Quote from uberman
Hey WyzDM, I have a question;
I saw the replay for harasing Fatty(pig) with crawlers even tho he has castle archer. You went in behind towerspawn 1.
Can you explain anything about that technique and the mechanism for castle archer target and damage?

I have seen other references to splash damage and pierce damage from castle archer. I know the castle archer damages several crawlers at once (without ghost).

So, I am guessing the extra damage only applies when the original target is a crawler, and not if the original target is the ghost?
Should the cats avoid anything (like, say being behind the ghost in a straight line, or getting in front of the ghost)?
What factors ensure the ghost is the target? Is it simply make sure the ghost is in front until the first arrow hits.


I go in behind the ghost, so the castle archer initially targets the jugger. As long as I'm far enough away from the ghost, my cats will not take any splash damage from the arrow. You can however target the cats with a castle archer using the spacebar, but that would also leave my jugger to keep running, and my cats would manage to get out OK.


Quote from uberman
BTW, in the OP, the link to sword and archer opener actually goes to the same relay as early giant. Both are in fact vs early giant.

I realized this, thanks. I'll have to provide some more replays when I can.
uberman

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Jan 24, 2013 12:39 PM #860767
Quote from WyzDM


initially targets the jugger. As long as I'm far enough away from the ghost, my cats will not take any splash damage from the arrow. You can however target the cats with a castle archer using the spacebar, but that would also leave my jugger to keep running, and my cats would manage to get out OK.



I didnt know you could target the castle archer like that - thought it was just automatic. Thats handy for spreading castle dead poison if he has some swords on the statue or miners....

Thanks for clearing that up for me about the castle archer - as long as I keep the cats behind on the approach, then not too close to the ghost they should be safe - unless he manually targets them.
DragonFrost
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Jan 24, 2013 2:04 PM #860807
I thought space selected all fighting units, not including the castle archer :confused:
WyzDM
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Jan 24, 2013 3:28 PM #860849
Quote from DragonFrost
I thought space selected all fighting units, not including the castle archer :confused:


It selects all units, including castle archer.
uberman

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Jan 24, 2013 3:47 PM #860868
Here is another strategy question WysDM;
I have been beaten a few times by lots of archers, Fr0st uses lots of archers and swords, and after I beat Dragon89 (on his alternate account) with wings, we did a rematch and he beat me with speartons and archers.
Now, I know in both cases I didnt attack the enemy miners enough, and was basically outplayed, in that the enemy had tower more than I.

But, what would be the ideal way to come back against an opponent building archers and some swords or spears?

Wings tend to be outdone by the archers, as they can use their troops to shield the archer, but a wing isnt as easy to protect.
Dead would probably be killed by the melee units, as his arcers have much more speed than the dead.
WyzDM
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Jan 24, 2013 3:57 PM #860882
Quote from uberman
Here is another strategy question WysDM;
I have been beaten a few times by lots of archers, Fr0st uses lots of archers and swords, and after I beat Dragon89 (on his alternate account) with wings, we did a rematch and he beat me with speartons and archers.
Now, I know in both cases I didnt attack the enemy miners enough, and was basically outplayed, in that the enemy had tower more than I.

But, what would be the ideal way to come back against an opponent building archers and some swords or spears?

Wings tend to be outdone by the archers, as they can use their troops to shield the archer, but a wing isnt as easy to protect.
Dead would probably be killed by the melee units, as his arcers have much more speed than the dead.


Ground archers have low health, and only takes 3 bombers to get rid of em. While making bombers, you can also make a wingdom for the air. After the bombers are made, you can make a jugger and perhaps another wingdom. When you attack, put the jugger in front, your bombers behind it (under your control) and the wingdom/any other forces you have behind that. With the bombers, target the archers, and the jugger will meat shield so the bombers can get there. That will also help damage his swordwrath units depending on how many bombers you made. If your jugger is still overwhelmed, retreat; but with your wingoms you can pick them off and pressure the spearton. Now you have a bit more control.
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