Swordwrath: 25 more than the crawler, double its health and much stronger attack power. I don't see rage used against me vs a high level player (and for good reason). Rage is a lot less effective vs chaos for one simple reason. Bombers. Of course, these bombers can't be nearly as effective if the order player is half decent at microing his units.
Archer: A ranged unit you can buy EARLY ON. This is a very important factor in any game, as they provide a lot of damage to both eclipsors and other archers. Now, one might argue that deads have more health and can poison, but when you have spears they can simply target them until death. Now if juggers do that to archers they can simply run away. Vs a Jugger/Eclipsor build the archers are able to shoot the Eclipsors because they are far more exposed than the archers (because they are in the air)
Speartons: Arguably more strong than a Juggerknight for one reason. Shield Wall. A 40% damage reduction from all types of attack is very powerful. And the shield bash is very helpful because it has the longest stun in the game (a full 5 seconds). Otherwise the same as a Juggerknight.
Merics: Much, much, MUCH better than the passive heal. An instant cure/heal is a lot better than the puny amount of health the passive heal provides. Its only noticeable early on with crawlers. The poison heal is very good, I can give it that. HOWEVER, it takes about 15-20 seconds for the poison to heal. Meaning your mage poison nearly OHKOs Eclipsors and will certainly OHKO them if you hit them with poison twice (even if they are still poisoned). The meric, however heals posion instantly and heals large amounts of health. Multiple merics can heal any unit from a ghastly wound and make them combat-ready in under a minute. Chaos on the other hand will have to run back to the safety of our castle walls and wait minutes for a unit like a juggerknight to be healed from near death to full health.
Magikill: All three of the magikill's spells are very very powerful and a death sentence to any chaos player. Mage poison is the bane of our flyers and gives Speartons a huge edge over Juggerknights. Charge a mage? Prepare to lose a 1/3 of your health to an electric wall while being attacked by spears and archers. The obvious answer would be a medusa right? Well, when you see a medusa it can stone one unit and then its basically a sitting duck. Mass poison you say? Mage poison kills faster and hits both your armors and your flyers. The medusa also doesn't have any fancy spells like the mage does. FAR less versatile. A marrowkai can *maybe* get the mage far enough up so that your armors can safely charge it, but then it too is a sitting duck. Hell fists may do a fair amount of damage, but its not AoE like Blast, Electric wall, or posion spray. It travels in a straight line in a very short space. Sure it can OHKO an archer but it can hit maybe 3 max and your archers can just run back to avoid it.
Ninjas: With the recent update Ninjas can near OHKO Medusas and Marrowkai. One might argue that a Medusa can kill a ninja after if Shinobi II's it. But then it has wasted its Stone face ability on a ninja! Medusa cannot die by poison, BUT, one or two hits from almost any attack can kill it after a Shinboi II. A marrowkai however WILL die by the poison of Shinobi II and cannot OHKO the ninja like a Medusa can. If one has multiple ninjas they can simply kill a medusa before it is even able to do anything of use. They are also capable of strong melee combat.
Albowtross: Useless in Order vs Chaos. Don't use them unless you like to be overwhelmed by Eclipsors. to quote Galeforce:
Albowtross may be better on paper, but eclipsors are better in practically every way.
Eclipsors are faster, cheaper, and quicker to build. Albows do more damage, but you will never get enough to counter chaos's air force. And besides.. bombers.
Enslaved Giants: They have slightly less health but do exponentially more damage when used right. Chaos giants are basically a big wall. Order giants are a big moving wall that shoots big stunning projectiles that do massive damage and bonus damage vs armored units.
This is my take on things, feel free to point out any flaws in my logic. But PLEASE think before you ask a stupid question.
Oh, I'm stupid alright, I can't even remember my real name, my birthday or where I live in. But, what does that make you for insulting a noob, a mentally handicapped, heh?
Right, so don't insult.
Back on topic.
Swordwraths with rage they rape, yes. But, Crawler with upgrade, they even more so rape.
Archidon kiting? only work well with none upgraded and none armored that is not faster then them.
Spearton effectiveness in tanking? Please, they're not as powerful as the juggerknight.
Shadowrath instant kill? Ehhh...Nope, they're not to Medusa & Marrowkai...and Giant (obviously), Jugger Knight (still a bit obvious), Eclipsor (too freaking obvious), even freaking Deads.
Meric healing and curing? They are overwhelmed with the ammount of patients they have to deal with. Buy more of them so they can work effectively? Then less offensive units to deal the damage and tank the damage.
Oh so OP Magikill? Ehh...a bunch of Jugger Knight/ 1 Medusa...
Enslaved giant being ranged...yet they have less health so less tanking value and they can't stun multiple enemies, they will need to be put on frontline for their tankiness to work so...ranged is nothing.
Albowtross? Slow in both training time and flight speed, easily overwhelmed by Eclipsors.
You want to deal the blow? I gave you the blow.
It is relatively balanced. So don't complain when you lose. I know I don't, only a bit mad but I can live with it.
First off, nobody upgrades crawlers unless they are wayyy in the lead. If they have upgraded crawlers then you lost a long time ago.
Second, kiting is EXTREMELY useful throughout the ENTIRE game against ANY unit.
Third, refer to my above arguments about speartons.
Fourth, shadowrath can use shinobi II on a medusa/marrowkai then hit it once afterword and your Medusa/Marrowkai will be dead.
Fifth, I can agree about Eclipsors, but Deads? No. Deads are not at all useful against anyone who isnt turtling.
Sixth, if you have one or two merics, sure, they can be overwhelmed by the amount of units they need to heal, but it still doesnt offset the amount that they heal and the sheer fact that its an instant heal/cure.
Seventh, Enslaved Giants don't have THAT much less health and Chaos Giants can only stun three units at a time with minimal damage. Enslaved giants on the other hand do tons of damage to units, especially armored one like chaos giants or juggerknights.
Eighth, that "bunch of juggerknights" are gonna get their asses kicked by elec wall and/or poison coupled with units like archers and speartons. And once again, those ninjas can kill your Medusa. And if you see a medusa MOVE YOUR MAGE BACK.
I can give you the point about the albowtross. They are useless vs chaos.