Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
blacknaturestick2Posts: 74
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View Profile Yeah, Stick RPG2's been in devolopment for getting on 3 years.
This and that game better be ****ING awesome.
i no what u mean , rpg2 has been in progress for so ****ing long
this betta be good
Raffi2Posts: 4,326
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View Profile How is axcho doing? Probably too busy to answer :/
I was thinking, how about a pause/fast foreward feature? Just like in Lemmings? Or has that already been said?
FusionBannedPosts: 4,445
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View Profile yah, pause during a huge impact for the lulz
DevourAdministrator1Posts: 9,916
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View Profile A suggestion I have, on the topic of time controlling buttons, is if we could have a rewind button so we could fix the contraptions we make, as well as a save replay button?
axchoPosts: 364
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View Profile I'm sorry for the lack of updates. Those are some good ideas though - the play/pause stuff will probably work the way
Armadillo Run does, since that's the simplest. A rewind or fast forward feature would be difficult to implement, but saving replays is definitely planned and slowing down during a huge impact might be cool, like in Peggle.
Sacred2Posts: 6,545
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View Profile Gravity changer would be awesome.
Raffi2Posts: 4,326
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View Profile Getting this off the second page :o
axchoPosts: 364
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View Profile I guess I can give you a quick update.
I'm coding the engine right now, but it's not finished, and it will probably be a while before I have anything running and visible on the screen. So... let me know if you have any questions, I guess.
ScatMan2Posts: 772
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View Profile Bump. Can't wait,dude. Also, will it be browser-based or will you have to download it?
axchoPosts: 364
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View Profile It will be browser-based, like
Fantastic Contraption.
ScatMan2Posts: 772
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View Profile Cool. Can't wait. If I had moneez, I would donate to you for no reason.
axchoPosts: 364
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View Profile Ah, thanks. Maybe once I finish the game I'll put up a button for donations. :)
Raffi2Posts: 4,326
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View Profile ScatMan2Posts: 772
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View Profile Hm. Hey! Idea. How about,like in Armadillo Run,you can have certain parts that will disappear on a timer,so you could have the stick figure on a platform suspended by these timer-ropes,and the main platform will also be a timer rope,and the two ropes break,then right before the platform rope hits the waiting spikes below,it disappears and the stick falls and dies? That'd be cool.
Beefy2Posts: 653
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View Profile I used to post here, but a probably good idea would be to check the ragdoll software on the following games-
powder game (internet)
burning sand (browser)
gory something.... its on addictinggames.com
did i break any rules by posting another website? srry...