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Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Eccentrix
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Jun 28, 2007 10:04 PM #41550
Quote from thechat
seems like a good idea but whoever was talking about gravity and terminal velocity...wow heavyer objects don't reach terminal velocity faster it actualy takes longer terminal velocity is when gravity and air resistance are even and the object stops accelerateing a wider object would reach it faster because air resist would be acting on a bigger area increasing it's force and gravity has a force of 9.8N so it forces things down at 9.8m/s/s or meters per second squared so if you fell for 1 sec u'd be falling at 9.8 meters per second 2 seconds and u'd be falling at 19.6 meters per second and if you fell for 3 seconds u'd be falling at... lets see,19.6+9.8=...29.4 meters per second

and if you didn't understand that i'm just saying he was wrong and it's realy complicated and i like to brag that i got a 97.7% on my semester test in science :Happy:


I dont know you but i hate you
Exile
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Jun 29, 2007 4:29 AM #41640
Quote from thechat
seems like a good idea but whoever was talking about gravity and terminal velocity...wow heavyer objects don't reach terminal velocity faster it actualy takes longer terminal velocity is when gravity and air resistance are even and the object stops accelerateing a wider object would reach it faster because air resist would be acting on a bigger area increasing it's force and gravity has a force of 9.8N so it forces things down at 9.8m/s/s or meters per second squared so if you fell for 1 sec u'd be falling at 9.8 meters per second 2 seconds and u'd be falling at 19.6 meters per second and if you fell for 3 seconds u'd be falling at... lets see,19.6+9.8=...29.4 meters per second

and if you didn't understand that i'm just saying he was wrong and it's realy complicated and i like to brag that i got a 97.7% on my semester test in science :Happy:


Yeah, exactly the reason why both size and mass are editable. Heavier objects would still fall faster, I doubt the work screen is going to be large enough to allow for terminal velocity.

Which is also why we'll probably disregard larger objects accellerating slower.

And stop bragging, you sound like you barely know what you're talking about as well.
Scarecrow
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Jun 29, 2007 5:30 AM #41644
Whoops, did I hear someone say copypasta + retypea?



Anywho, I think you should add some more common weapons that you can attach to things, like a club, or a sword, or a knife, etc. I'm also just wondering if it would be possible to add the ability to slice certain parts up, like, for example, slice the head clean in half, that would be rather... sweet.



Anyway, on the side, if you need music, I've just discovered that I have a talent for music making, so, if you need anything, PM me details k.

And this is not a global offer, this is just directed at Axcho.
axcho

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Jun 29, 2007 6:34 AM #41649
Okay, this whole argument with thechat and others needs to stop. I don't care who's right, it's irrelevant, it's wasting space in this thread, and it's creating a hostile atmosphere. No more posts about it please.

Quote from Jawz
Anyway, on the side, if you need music, I've just discovered that I have a talent for music making, so, if you need anything, PM me details k.
Thank you for the generous offer! Maybe you could make the music for this game. Anyway, I'll let you know if anything comes up.

So I might as well post some of the things I've been thinking about. Here are some questions to help structure our ideas:

What kinds of building parts will there be?
structural beams, blocks, hinges, weights, levers, switches, ropes, pulleys, conveyor belts, balls, springs, spikes, blades, hooks, bombs, gravity wells, magnets, motors, rockets, etc.
Might look at Armadillo Run or Blueprint for ideas.

What ways could a ragdoll be injured?
slicing, piercing, crushing, stretching, poison, suffocation, exploding, melting, burning, etc.

How would points be determined?
Maybe there are jewels inside each ragdoll, like at chakra points or something, and they are each worth varying amounts of points if you manage to extract them.

How would ragdolls appear?
Maybe they walk in like Lemmings from a portal.
Maybe they just appear at a spot on the screen. There could be a mode where it starts off with one ragdoll at one spot, and you build a contraption to kill that one (within a time limit?). Once you do that, it pauses again and another ragdoll is added at a random spot, and you expand your building to kill it as well, and so on until there are too many ragdolls to deal with.

There are lots of other questions to address as well, so feel free to come up with more questions and especially, more answers. Physical properties? Game modes? User interface? Ideas!

And I've come up with a brilliant name for this game. We'll call it... Dejeweled.

Of course this name is still up for debate, but I think it's pretty clever. You've all heard of the exceedingly popular game Bejeweled? Originally it was called Diamond Mine, and then when Microsoft was going to publish it, they came up with a bunch of alternative names and Bejeweled, as weird as it sounds, ended up being the best. So I thought we could sort of piggyback on that success.
donavan

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Jun 29, 2007 6:43 AM #41651
How about (relating to what jawz said..) When you slice the sticks up...make different positions and angles for the movie clip thats continuously squirting out blood. For each body sec. is a different rate or something like that.. And make the stick figure customizationable....


1. stick cutumize system
2. name your victim before torturing it
3. at the end you get a score on how much you tortured him and gets submited to a highscore table
4. have background changes/enviroments (i'd like preferably one of them to be in hell)
5. If not too much of a trouble possibly even hair



Weapons

1. sword
2. axe
3. bowling balls
4. flamethrower
5. missles
6. razerblades



HEY!!! You know what!? I got a genius idea!! Never been done before! When ever a certain body part is decapitaed/taken away from. Let it stay on the screen still and be able to be thrown at the stick and/or beaten with his disembered limbs! Hahaha!!
Rather Cheesy
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Jun 29, 2007 6:58 AM #41653
There should be different modes, I can think of acouple
Mode 1:

Stage Mode:
make the ragdoll start at a certain point, you have a goal amount of points for the stage, get that amount of points and you go to the next Stage, higher points needed for next Stage and the ragdoll doesn't give as much per damage, points count as cash which you can use to purchase new parts

Mode 2:
Slaughter Mode:
Ragdolls fall from the sky, you have to make the best contraptoin to kill as many as possiable in the time limit [you have a start button so you build it and see how it works, this is kinda based of the incredable machine] you use parts purchsed in stage mode

Mode 3.
Expermental mode:
you can build contraptoins with anything you've bought via Stage mode and you can place the rag doll anywhere, you get no points it just a playing feild you can also choose to set up ragdolls to fall from the sky so you can practise Slaughter mode...

other things:
dolls should be stuffed with jewels [thats why you get cash to buy new things]
buzz saw blade as a weapon
proposed name: "Pinata!"
these are all just off the top of my head, use em if you want or don't its up to you...
donavan

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Jun 29, 2007 7:11 AM #41655
Quote from rather cheesy
There should be different modes, I can think of acouple
Mode 1:

Stage Mode:
make the ragdoll start at a certain point, you have a goal amount of points for the stage, get that amount of points and you go to the next Stage, higher points needed for next Stage and the ragdoll doesn't give as much per damage, points count as cash which you can use to purchase new parts

Mode 2:
Slaughter Mode:
Ragdolls fall from the sky, you have to make the best contraptoin to kill as many as possiable in the time limit [you have a start button so you build it and see how it works, this is kinda based of the incredable machine] you use parts purchsed in stage mode

Mode 3.
Expermental mode:
you can build contraptoins with anything you've bought via Stage mode and you can place the rag doll anywhere, you get no points it just a playing feild you can also choose to set up ragdolls to fall from the sky so you can practise Slaughter mode...

other things:
dolls should be stuffed with jewels [thats why you get cash to buy new things]
buzz saw blade as a weapon
proposed name: "Pinata!"
these are all just off the top of my head, use em if you want or don't its up to you...


Pretty damn good ideas Cheesy. I'm inpressed.

How about a...

[SIZE="5"]Modes:[/SIZE]

Tornado Mode - set up a area where you draged-and dropped items and stuff in the room. The when your all set and ready. Click on the tornado button and watch as he gets trashed up/ tossing and banging and getting cut up in the tornado by the objects

Tsunami mode - Same as tornado mode but with a tsunami...

No gravity Mode


Effects:

Make the stick figure scream and stuff..no text saying what hes saying or screaming...just voice!
And when you use something specific on him like "fire".. Make him say spefic stuff to the type of stuff EX. "AHH!!!! I'm dying! WATER!!! Help!!" or.."AWHH!! those damn knifes! Get them away from me!! AHH!!"

And I want this to be the best game in all the world then I can say "Hey, You know what. I suggested that to them.". lol.
Rather Cheesy
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Jun 29, 2007 7:19 AM #41656
Well I was trying to make it so you have a reason to play it and theres at least some challange, when you beat the challange you can beat the everloving bullhonkey outta the doll... like the no gravity mode though that should be an option in expermental mode, I don't think that they should be put in stage and/or slaughter...

EDIT: basically what I'm saying is we shouldn't overload this thing, to many modes would be crazy I think my three are good, you get two challanges and a fun one

Rewards for Stage mode

Expermental mode; after the first couple levels
added weapons; you unlock these through points, can be used in all modes

Rewards for Slaughter mode:

Specail options for expermental [Antigravity, Fire[melts doll], Ice[freezes doll makeing it shatterable], Meteor Mode[rocks falling form sky], etc.]
Special Weapons for expermental [Canned Tornado[unleashes a tornado makeing everything fall off its hinges and fly around damageing the doll... ...this is a modified version of donavans idea], Nukes[self explainatory], painos, Raygun, etc. ]
stickmanme1
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Jun 29, 2007 6:28 PM #41746
how about something where u can change everything around him like the gravity, and making snow which would make your ragdoll slow down when it touches the ground. orhow about being able to combine a sledge hammer and 2 lines to make a cannon. or how about mixing chemicals to make explosions. please use them... well maybe the last 1 is a bit far-fetched.
Scorpioxxx
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Jun 29, 2007 7:55 PM #41781
Trampolines?

People should be thinking along the lines of different conecter types and other random things ; like, random inverts/hardlights which would be really unhelpful during mode that RC described. Coming up with weapons is a fairly simple thing and posting different weapons is just posting what he could probably come up with in a few minutes.
Rather Cheesy
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Jun 29, 2007 8:49 PM #41802
how about one that "restuffs" the doll takeing away points and healing the doll?
Scorpioxxx
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Jun 29, 2007 9:03 PM #41805
Quote from rather cheesy
how about one that "restuffs" the doll takeing away points and healing the doll?


Is 'restuffs' even a word, there kinda need to be a point system of some sort.
Exile
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Jun 30, 2007 2:29 AM #41831
There's going to be a point system

Already been discussed.
fuzzy18
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Jun 30, 2007 3:05 AM #41836
you should have the ability to put a spawn point over a spike pit, make the floor disappear, and resize the ragdoll,... oh yeah, and put invisible walls at places so the rag will keep walking into it... like a trap:Happy:
Scarecrow
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Jun 30, 2007 4:07 AM #41849
Rather Cheesy, I love those ideas. Scorpio's trampoline idea is rather sweet as well.

Oh yeah, and one more thing, Axcho, if you need a beta tester, I'd love to.
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